Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Selaco - A Doom engine FPS inspired by FEAR and the classics - now available on Early Access

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
I'm shocked after 5 pages of 40 year old armchair critic rambling that the dev stuck around and took most of the "criticism" in stride. The equivalent of letting your rapidly aging uncle ramble about the 70s incorherently.

Edit: Actually they follow Doom modding circles probably, so they must be used to it.

Ah well, can't wait for gameplay.
 

Eirinjas

Arcane
Patron
Joined
Dec 8, 2014
Messages
2,521
Location
The Moon
RPG Wokedex
I'm impressed, but it's a trap. I don't care that the game has a female protagonist. Lara Croft, Mara Jade, Samus Aran, Alis Landale, Selina Kyle, Alyx Vance, Chell - are all great female protagonists. Love them! My concerns lie in what I've seen so far:

- Overly "cute" anime flavor.
- Overt feminine advertisements.
- Dawn calls herself "girl" like it's positive reinforcement.
- Dawn wears a choker (fashionable to a certain demographic)
- Abundance of "cute" hearts in item description, wall, vending machine, and on the...
- "cute" Roomba that bounces like a puppy.

Pretty clear to me the demographic you are shooting for here:
KODwMu2.jpg
 
Last edited:

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,447
I don't recall Sarah Connor doing anything that was incredible.

You kidding? Her escape scene from the Psych lockup in terminator 2 is some hardcore as fuck shit.

Why was she even there lmao.

Her character was WAY over dramatic. It doesn't matter how much she prepared for the war she never lived through it and there was no reason for her to be that psycopathic about it.

Kyle Reese was a much better character and in fact i consider T1 to be the superior film in almost every regard except for the special effects. T2 is still a masterpiece though compared to the sequels but it was already too Hollywood for my tastes. Aside for cringy shit like the sex scene and the poor effect during the eye scene (still gave me nightmares as a kid lmao) i think T1 is almost perfect as a film.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,097
I like both equally. Both are masterpieces for different reasons.

Her character was WAY over dramatic. It doesn't matter how much she prepared for the war she never lived through it and there was no reason for her to be that psycopathic about it.

Perfect writing! Woman. Over-dramatic. Psychopathic. Well I never!

Hey, she did live through the short war with the T1000 in the first, so she does have notable motivation. Not to mention a time-travelling father to her child.
 

Nexxtic

Arcane
Developer
Joined
Jan 8, 2021
Messages
55
I'm shocked after 5 pages of 40 year old armchair critic rambling that the dev stuck around and took most of the "criticism" in stride. The equivalent of letting your rapidly aging uncle ramble about the 70s incorherently.

Edit: Actually they follow Doom modding circles probably, so they must be used to it.

Ah well, can't wait for gameplay.

Some of the feedback here has been very useful, so I took that with me moving forward. Most of the other stuff that is said here is just dumb, so I don't feed into it. ''Bad writing'' being one of them; the gameplay clip has only one real line which was improvised by the actress, a line that I felt made perfect sense given the events that happened before this. But the word ''Girl'' is enough to frustrate people so I often just take screenshots of the things that are said here so I can share it with the team and have a chuckle (The ''Female protags don't belong in an old school FPS'' post was especially a stand-out!). So its all good, it doesn't bother me.

When we were done with the casting and decided to go with a female actress, we knew some people would consider it pandering or would shit all over the character purely because she's female. We expected it to happen months before going public so it became easy to ignore (or in some situations, easy to make fun of).

Gameplay is coming really soon! We're in the middle of overhauling all of our sprite work to match a quality standard (in this gameplay video we used heavily modified Zombieman sprites which is not ideal for a standalone game) and then its ready to be shown!
 
Last edited:

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,447
Just so you know, level design is going to make or kill this game around here.

There's like a billion high quality wads or Quake maps out there and yet many of those retro boomer shooters fail at it i can't even.
 

Nexxtic

Arcane
Developer
Joined
Jan 8, 2021
Messages
55
Just so you know, level design is going to make or kill this game around here.

There's like a billion high quality wads or Quake maps out there and yet many of those retro boomer shooters fail at it i can't even.

Always focused around the negatives, aren't you? You dont seem to ever say something nice ever since the day Selaco was shown so I take most of what you have to say with a grain of salt.

Selaco's level design is completely different and more in-line to what you see in FEAR. The level design rules of Doom do not apply here at all so thats an unfair comparison on your end. Just because it runs on GZDoom, doens't mean that its a Doom game. Try to get that out of your head for once.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Always focused around the negatives, aren't you? You dont seem to ever say something nice ever since the day Selaco was shown so I take most of what you have to say with a grain of salt.

:lol:

Don't bully the local Ignatius Reilly. Sometimes he's right.

Sometimes. Rarely.

Selaco's level design is completely different and more in-line to what you see in FEAR. The level design rules of Doom do not apply here at all so thats an unfair comparison on your end.

FEAR lacks great traditional level design, being essentially a set-piece based HL1 gen shooter, and the bigger levels often cause the AI to crumble pathetically (I remember fondly the Replicas spazzing out in the expansion's container-laden areas). But the AI works perfectly in their sometimes cramped-but-full-of-openings spaces and the work on routines was excellent (Jeff Orkin wrote at length about it, I dimly remember a couple of articles he did in the 00ies). I'm extremely curious about similar work done on GZDoom, because bar bot routines for MP (and meme mods) the Doom AI ain't that hot and of course, the reactivity that the Replicas show (from falling prone and getting up to improvise cover to jumping over obstacles) has never been there in a IdTech1 based environment.

If I missed excellent AI mods in Doom feel free to correct me, but I'm extremely curious about the unholy marriage. We'll wait patiently.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,447
Just shit posting waiting for a pruning that never happened lmao.

FEAR's level design does indeed follow a different principle from Doom but it is still skillfully made:



NOLF also had great level design, following its own style.

My point regarding wad makers is that it is bizzare that unpaid modders can do what paid devs can't. You talk about negativity but it is depressive.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,543
Location
Hyperborea
You kidding? Her escape scene from the Psych lockup in terminator 2 is some hardcore as fuck shit.
Right, incredible is the wrong word. I meant she didn't do anything that was outside the capacity of her sex, especially within the context of action movies. It was 95% wits involved. As for the couple instances of direct physical conflict, I'd like to see most guys try to tank a surprise mop handle or a fully extended palm strike to the face.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,789
Location
Republic of Kongou
But the word ''Girl'' is enough to frustrate people

Look, we hate women here but it's not the word that's the problem, it's the context, the word by itself can be fine when paired with the words you can find in my flist.

The problem here is you might make something along the lines of
O1sw5tW.jpg
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
I'm shocked after 5 pages of 40 year old armchair critic rambling that the dev stuck around and took most of the "criticism" in stride. The equivalent of letting your rapidly aging uncle ramble about the 70s incorherently.

Edit: Actually they follow Doom modding circles probably, so they must be used to it.

Ah well, can't wait for gameplay.

Some of the feedback here has been very useful, so I took that with me moving forward. Most of the other stuff that is said here is just dumb, so I don't feed into it. ''Bad writing'' being one of them; the gameplay clip has only one real line which was improvised by the actress, a line that I felt made perfect sense given the events that happened before this. But the word ''Girl'' is enough to frustrate people so I often just take screenshots of the things that are said here so I can share it with the team and have a chuckle (The ''Female protags don't belong in an old school FPS'' post was especially a stand-out!). So its all good, it doesn't bother me.

When we were done with the casting and decided to go with a female actress, we knew some people would consider it pandering or would shit all over the character purely because she's female. We expected it to happen months before going public so it became easy to ignore (or in some situations, easy to make fun of).

Gameplay is coming really soon! We're in the middle of overhauling all of our sprite work to match a quality standard (in this gameplay video we used heavily modified Zombieman sprites which is not ideal for a standalone game) and then its ready to be shown!
I'm shocked after 5 pages of 40 year old armchair critic rambling that the dev stuck around and took most of the "criticism" in stride. The equivalent of letting your rapidly aging uncle ramble about the 70s incorherently.

Edit: Actually they follow Doom modding circles probably, so they must be used to it.

The Kodex is great for feedback and insightful gameplay criticism but you need to dig through all the retardation and autism to get to it.

Anyway, I'd like to see some actual gameplay, not just one minute. Maybe a chunk of a level.

I like the art style, it feels a lot like Doom 3, which I have a soft spot for.

As for the protagonist, I don't care if she's a female but my 2 cents is basically that you shouldn't make her talk just for the sake of it. "Gotta find some ammo" just isn't very interesting. Ion Fury had this exact problem, lots of boring, redundant dialogue. One of the reasons why Doomguy is so interesting for many people is that there is a lot of mystery surrounding him due to his lack of dialogue. I'm all for voiced protagonists in old shooters but you gotta make it count.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,447
Ion Fury is why everybody bulked at womyn protagonist.

That game set itself up for failure (in terms of the acceptance of the character) by virtue of using the build engine and the association that goes with it (namely Duke Nukem, Lo Wang and Caleb). Bombshell could have easily measured up if they made her as absurd and exaggerated as those characters, but they made her boring and anemic instead.

The reaction you got from the amimu protag would have been less virulent if this game had been announced before Ion Fury, all though there's a general fatigue with having women protagonists in general, and with the antagonism towards social justice ideals generated by stuff like GamerGate, you are going to run into a general wave of malcontent even if you had nothing but the most neutral of intentions. The resentment is out there.

Keep in mind none of us is going to ignore the game on account of something like this but we are still going to sperg about it.

With ALL that out of the way, we'll gladly talk about the game and its qualities, as soon as you show us something lmao.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom