Vic
Savant
For those who are into this sort of thing, what are some self-imposed restrictions/challenges you set for yourself to make a playthrough more fun?
In Age of Empires I make one of the original 3 that spawn a king after he kills a lion by himself. He must then remain alive throughout the game or I lose.For those who are into this sort of thing, what are some self-imposed restrictions/challenges you set for yourself to make a playthrough more fun?
i'm an f5 abuser, i hit it so much i dug a hole. that stuff never happened to me.I don't use Quicksaves/Quickloads.
Not because I'm restricting myself, but because they tend to crash the game and be full of bugs.
FTFY.I don't use Quicksaves/Quickloads.
Not because I'm restricting myself, but because I tend to hit Quicksave instead of Quickload.
FTFYFTFY.I don't use Quicksaves/Quickloads.
Not because I'm restricting myself, but because I tend to hit Quickload instead of Quicksave.
A game can be flawed, like for example being too easy. You can either uninstall, whine about it, throw abuse at the designers, mod it, or use self-imposed restrictions.If a game needs self-imposed restrictions to be fun then it's a bad game
This is interesting.No pickpotecking and no stealing.
I loath the whole "romanticism of criminal life" thing.
This also means no combing through chests and drawers in NPC houses, taverns and such.
I try to avoid exploiting AI in strategy games, and try to play realistic warfare.For those who are into this sort of thing, what are some self-imposed restrictions/challenges you set for yourself to make a playthrough more fun?
Short Concept Thrill seeker Hapless Everywoman White Collar Criminal Boring academic turned motivated explorer Background Beast Hunter or Gangster or Ronin Chef Industrialist? Cyber Runner? Professor Trait 1 Wanted Kid Stuff or Extrovert Neon Street Rat ? Freestar Settler Trait 2 Alien DNA Terra Firma Dream Home Introvert Trait 3 Introvert UC Native Taskmaster ? [Religion ?] Faction? Crimson Fleet United Colonies Ryujin Industries Freestar Collective Full Concept The thrill of the hunt matters more than anything. Such things as wealth, influence, and morality pale in comparison to the greatest high one can experience: pitting oneself against another living being for the highest stakes possible. You are a normal UC citizen and student at an expensive college majoring in culinary nutrition, with a minor in engineering. You have accepted a work study summer course with Argos Mining. Things will go horribly wrong. When your high-ranking boss at a Neon corporation died suddenly on vacation, you knew before anyone else, saw a loophole in property law, and signing his name forged a protected offworld account as his beneficiary. By the time the authorities burst into your office you were long gone on a black market passenger shuttle. Moving quickly, you dumped the money into a luxurious property on yet another world, using innovative electronic misdirection to prevent the funds being tracked. Unfortunately, the funds were reclaimed and you are now stuck owning the property with a colossal mortgage, as well as being pursued by your boss' rightful heirs. You have taken a job with a mining company under yet another assumed name to avoid detection, but you still have the keys and codes to the house. You are a dull, intelligent man, an undecorated veteran of the Colony Wars and currently a professor of geology. Hired by Argos Extractors to examine a mining asteroid, you come across a phenomenon that reinvigorates your wonder of science. Gameplay Rules * You are a predator, never prey. Never allow others to exploit you. Hunt those who think they are hunting you.
* Assert dominance in conversations. Generally they are a waste of your time.
* Kill all who challenge you. Kill by remote control if that's the only way. Kill at a distance to prove your mastery of weapons. Kill from stealth if needed to overcome the odds. But whenever you can, kill with a blade while looking your victim in the eye as the final light fades.
* If none challenge you, find challenging situations. If nothing else there are always new planets and new alien monsters.
* Be stylish and audacious.
* Empathy was burned out of you when your DNA was altered. You don't care about other people at all, except to prove your strength against them. Some who stand before you will use emotional appeals to save themselves. Don't fall for this.
* You tend not to search for loot, and you definitely don't read journals or otherwise seek lore or other information.
* You will have an encounter with a strange alien artifact and experience cosmic visions. Do not share your experience with others! Some may learn of your connection to the anomaly and try to track you down. Elude them as you have eluded so many others. If the visions persist then you may be forced to seek out and confront the source of the visions but you will do it without help.* You are not a warrior, policeman, or adventurer. You are terrified of violence. Run away. Even stealth is risky and frightening when the guards are liable to kill you if they catch you. Look for other ways to acheive your objectives.
* You are not an astronaut and get "space sick". Avoid strenuous activity while in space. Get back to solid ground as soon as you can.
* Don't touch dead bodies. Ick!
* Although intelligent, you have lived your life in the "bubble" of the United Colonies and you support their conservative politics and policies. You are thoughtful and well-spoken, and have enough understanding of non-UC philosophies to discuss and dismiss them. You are not a fanatic however and are open to change.
* Space is vast and terrifying, and the game's story will probably take you to dangerous places despite your misgivings. Keeping other people with you will make you feel safe.
* When you discover an alien artifact and have crazy visions, Constellation will promise to solve the problem and end the bad dreams, but you are the key. Help them.
* You are not a "leader", but since you treat people well sometimes they want to help you with your problems. Accept them.
* You want to help others with their problems too. Accept missions that make sense for you. This never includes fighting, killing, exterminating etc.* You are not a fighter. Never willingly enter a head-on combat situation. At the start of the game you are not a murderer either, but this may change.
* You are an amoral opportunist only loyal to yourself. Loot bodies, seek advantages, steal, lie, double cross, etc.
* Work for Ryujin, work for Xenofresh, work for the small fry, work for the highest bidder AND everyone else from whom you can get payment up front.
* You are greedy. Money is a huge issue after things went wrong with the inheritance theft. Pay off the mortgage.
* There is nothing wrong with "legitimate" profits, especially if you can get other people to do the work. Build a uranium mine, breed animals for cosmetics testing, whatever the game allows. Whatever works as long as you don't get punished for it.
* Whatever is going on with the alien artifacts may be a huge opportunity to become rich and powerful. Guard your secrets jealously and exploit them for gain.
* Use others to achieve your goals. They are not your friends. At best, they are your employees ... though they may not know this.
* You are addicted to the designer drug Aurora. Always keep at least 10 doses in inventory and take the drug all the time.* You are utterly fascinated by the anomaly; it will reawaken the scientific enthusiasm of your youth, and other considerations will seem insignificant in comparison.
* You saw enough killing in the Wars to last many lifetimes. Life is not especially precious to you, and your military training will come back to you quickly. You are not a cruel or violent person but the skills are still there.
* Immediate moral considerations generally do not move you, and you are not a trusting type. You would not stop to help a child look for a lost puppy. However you can be appealed to by grandiose talk about the greater good, humanity's future, etc. You will likely be awestruck by the visions of the anomaly and inspired to realize your destiny.
* You can also be motivated by the possibility of gaining fame and respect as a scientist. Getting rich off this whole thing would be nice too, although you are not exactly the type to pull a gold tooth out of the head of a corpse.
* Indulge NPCs in long boring conversations. Find out everything they know. At the same time, remember that extended social interactions are draining to you.