Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,914
Curratum I have been bitten hard by the bug. Already ordered a T300 RS GT to replace my G29 that I bought... 4 days ago. Send help.
I don't like how you can't feel the gforce obviously and you can't feel the tyres start to lose traction, or the weight shift or whatever. It just always feels gamey to me. I need to try with a wheel, preferably one that rumbles.
Even though I've downloaded all of these sims I didn't get them on Steam, if you know what I mean - except for Assetto Corsa, which I got on sale yesterday with all DLC for half a McDonald's meal. I'm waiting for the next sale so I can buy all the Truck Simulator games/DLC for a good price. They're really my favourites at the moment. What are your favourite games to play?Curratum I have been bitten hard by the bug. Already ordered a T300 RS GT to replace my G29 that I bought... 4 days ago. Send help.
Deceiver, my good man, you're in for a world of sexiness.
I only used that VERY old Logitech Driving Force Pro, but people online keep telling me that all Logitech wheels, G29 included, are consistently notchy and don't feel as snappy and smooth on the feedback and self-centering as the Thrustmaster.
I only playtested the second-hand T300 RS GT I got for an hour, because I need to permanently mod my desk with an extra piece of wood below so the clamp holds nicely, but even in that 60 min of testing, I was shocked how much better the T300 is.
It's a "to the moon and back" world of difference, the power, the crispness, the feeling of the force feedback, the smoothness of it all, the larger wheel rim size...
Be aware that you can also replace the rims of the T300 without changing the wheelbase with the motor, which is great for when you really dive in the deep end.
The brake mod with the rubber cone that comes bundled with your T300 RS GT I found altogether too stiff. I always wanted a progressive and generally stuff brake but this is way too much. You can set the brake saturation and pedal potentiometer range in Assetto Corsa so you get like 60% braking when you hit the rubber tip a short way in the real pedal's travel, then modulate pressure for the remaining 30-40% but it's very taxing on the angle and leg.
I've found this softer foam rubber brake mod, which I will be buying this week, hopefully it's durable. If all else fails, people say to just put a squash ball between the pedal arm and the inside of the casing :D
You really do need to add me on Steam so we can do some friendly racing some day! I'm not very competitive but it's always a lot of fun.
I don't like how you can't feel the gforce obviously and you can't feel the tyres start to lose traction, or the weight shift or whatever. It just always feels gamey to me. I need to try with a wheel, preferably one that rumbles.
Although I've also never driven a race car, the problem I have with brakes in these games is that it just doesn't feel like proper braking behaviour, even accounting for the dinkiness of the pedals. It takes too long to come to a full stop and the curve is too smooth. I haven't seen a single game in which stomping on the brakes (at relatively low speeds) feels even marginally physically accurate. Even altering the braking curve to compensate for the toylike potentiometers of these pedals seems to do jack shit.
But I'm not going to invest in load cells or anything like that for now, so I guess I just have to live with it.
I've played a little bit of it, but I suck terribly. I also thought the default launcher was a bit shitty but the Content Manager makes it a lot better.Although I've also never driven a race car, the problem I have with brakes in these games is that it just doesn't feel like proper braking behaviour, even accounting for the dinkiness of the pedals. It takes too long to come to a full stop and the curve is too smooth. I haven't seen a single game in which stomping on the brakes (at relatively low speeds) feels even marginally physically accurate. Even altering the braking curve to compensate for the toylike potentiometers of these pedals seems to do jack shit.
But I'm not going to invest in load cells or anything like that for now, so I guess I just have to live with it.
You need to play some Assetto Corsa
I've played a little bit of it, but I suck terribly. I also thought the default launcher was a bit shitty but the Content Manager makes it a lot better.Although I've also never driven a race car, the problem I have with brakes in these games is that it just doesn't feel like proper braking behaviour, even accounting for the dinkiness of the pedals. It takes too long to come to a full stop and the curve is too smooth. I haven't seen a single game in which stomping on the brakes (at relatively low speeds) feels even marginally physically accurate. Even altering the braking curve to compensate for the toylike potentiometers of these pedals seems to do jack shit.
But I'm not going to invest in load cells or anything like that for now, so I guess I just have to live with it.
You need to play some Assetto Corsa
How is it compared to Project Cars and I think a sequel?
With a force feedback wheel and with the game supporting you can feel all kinds of effects inlcuding loss of traction. No g force unless you buy an expenive seat that's moving around.I don't like how you can't feel the gforce obviously and you can't feel the tyres start to lose traction, or the weight shift or whatever. It just always feels gamey to me. I need to try with a wheel, preferably one that rumbles.
I would say Assetto Corsa (I think AC's driving model is way better than the last GT I played), but the career mode is very barebones in comparison. As Curratum wrote, modding is a must but there's a deluge of very high-quality content out there.Pulls up hood and puts hands in pockets
If one were to ask what the best modern day car sim on PC is, what would this theoretical answer be?
And the closer to Gran Turismo, the better. The good GTs I mean.
I've only played the recent Horizon games (4 and 5) and found them to be awful. Spergy announcers, "festival vibe", YOU'RE AWSUM, shitty moon physics that were designed for controllers and don't translate well to the wheel, etc. Racing is the last thing you do in these games. I can't speak for Forza Motorsport as the last one I played was the very first one on the original Xbox.How is Forza like? Never played a Forza before but I hear it's the most "GT-like" and in ways even better.