Curratum
Guest
Calling JarlFrank and other LGS heads.
Just finished concurrent no-kills, no-powers playthroughs of Dishonored 1 and 2 (my third for D1 and first for D2) and the question whether D1 and 2 are really better than T1 and 2 is bugging me a lot.
I keep Thief 2 installed at all times, mostly playing fan missions every couple of months. I love the series with all my heart, I really do, but I am having a hard time bringing myself to play the truly low-poly and barebones levels of the original games (hence FMs because of the higher poly count and often better artistic direction).
Dishonored, both games, have been a non-stop blissful ride for me. Obviously, I prefer to play the way you would play a regular Thief game - without fancy powers and without killing, which no doubt brings the experience closer to the classic games. This is also why I'm comparing them to Thief - the pace at which I play and the care for stealth is comparable to the pacing of the old Thief games.
The main thing Thief does decidedly better is the sound design, footstep propagation and ambient drones. I still can't understand why nobody has been able to implement a similarly good sound system in later stealth games, could be that Eric Brosius sold his soul to the devil back then in exchange for some dark magic.
Even though the stealth and detection mechanics in Dishonored are not as refined as some aspects of Thief's stealth, the gameplay is still thoroughly enjoyable and we all know you can meta Thief to death and do ridiculous things like front-lean and thwack a guard on the nose as he's approaching you face to face, right before he bumps into you, if you're in the dark.
I thought the texture, "scent", the feeling of being there and the immersion of Thief would never be matched but Dishonored does a pretty good job of it, to my mind. I really get into the zone, the way I do with Thief.
Can we maybe agree than the games are equally good? I've been on a "down with the old, in with the new" streak recently, re-evaluating my holy cows in the FPS genre and admitting to myself that there actually contemporary games made in that style and following similar design process and goals, who are, in no small part by virtue of modern technology, better than the old ones. Maybe that's also the case with immersive sims?
As a final note - this is only concerning the stock, developer-made content of Thief 1 and 2.
Just finished concurrent no-kills, no-powers playthroughs of Dishonored 1 and 2 (my third for D1 and first for D2) and the question whether D1 and 2 are really better than T1 and 2 is bugging me a lot.
I keep Thief 2 installed at all times, mostly playing fan missions every couple of months. I love the series with all my heart, I really do, but I am having a hard time bringing myself to play the truly low-poly and barebones levels of the original games (hence FMs because of the higher poly count and often better artistic direction).
Dishonored, both games, have been a non-stop blissful ride for me. Obviously, I prefer to play the way you would play a regular Thief game - without fancy powers and without killing, which no doubt brings the experience closer to the classic games. This is also why I'm comparing them to Thief - the pace at which I play and the care for stealth is comparable to the pacing of the old Thief games.
The main thing Thief does decidedly better is the sound design, footstep propagation and ambient drones. I still can't understand why nobody has been able to implement a similarly good sound system in later stealth games, could be that Eric Brosius sold his soul to the devil back then in exchange for some dark magic.
Even though the stealth and detection mechanics in Dishonored are not as refined as some aspects of Thief's stealth, the gameplay is still thoroughly enjoyable and we all know you can meta Thief to death and do ridiculous things like front-lean and thwack a guard on the nose as he's approaching you face to face, right before he bumps into you, if you're in the dark.
I thought the texture, "scent", the feeling of being there and the immersion of Thief would never be matched but Dishonored does a pretty good job of it, to my mind. I really get into the zone, the way I do with Thief.
Can we maybe agree than the games are equally good? I've been on a "down with the old, in with the new" streak recently, re-evaluating my holy cows in the FPS genre and admitting to myself that there actually contemporary games made in that style and following similar design process and goals, who are, in no small part by virtue of modern technology, better than the old ones. Maybe that's also the case with immersive sims?
As a final note - this is only concerning the stock, developer-made content of Thief 1 and 2.