My goodness, you didn't pay any attention to the game. Every time you want to change equipment, it gives the stats of the new equipment, then it shows right next to that how it compares to what you are currently using. If you are wearing plain clothes, your sound dampening stat is 5. If you want to buy new armor with a sound dampening stat of 3, it will say that it has a sound dampening stat of 3, and right next to that it will show that it has a -2 compared to the plain clothes you are wearing
I do know that.
I'm talking about what the game is actually checking, under the hood.
For example, again to go back to DnD, your armors all have a skill check penalty. That penalty goes up to -8 for platemail.
So the range on skill checks is 1-8, right? No.
It's 1d20 + skill - Armor check. Generally, it's in the range of 1-20. So plate mail gives you around a 40% penalty.
So when I say 'what is the maximum sound dampening?', I'm not asking 'what is the maximum of the clothes available to me?'. I'm asking 'what is the roll under the hood, and how much does clothing contribute, and what are the ranges of clothing modifiers?'
If the game is comparing ONLY your clothing values, then it's 1-5. But it could be rolling 1-20 and modifying that by my clothing, giving me a +10 for being in sneak mode, etc. Clothing modifiers could be around 25% of the overall calculation or they could be 100%. What does 1 point of sound dampening modify the check by?
And don't give me that 'you looked at the store, how could you not realise the cap is 5!' thing. This is the stuff available from the first 'store' in an RPG. I expected it to just be a few basic items, with cooler shit in later hubs. Thermoptic Gear 1->Thermoptic Gear 2 ->Thermoptic Gear Ultra Mega Awesome Edition.
Are you telling me that the clothes you start off with are about the best stealth gear for most of the game? The casual clothes just seemed like some basic non-combat gear you'd wear in safe houses and on dialogue sections, because it would be silly if mike was always dressed in combat mission gear.
Well, gee, it's fairly intuitive. If I look at stealth armor, the sound dampening stat is anywhere from 4 to 6, based on the quality, so 4 must be decent, 5 must be good, and 6 must be really good. Utility armor is lower, and combat armor is much lower. It's really not that hard to figure out.
I've just checked my save game, the 'Night Operations' armor has a sound dampening of 4, my armor has a SD of 3. We're talking 1 point difference, which seemed like a small enough trade for some extra protection in a hot zone. You're saying my combat armor is 'much' lower eh?
It only means a thing relative to what you are CURRENTLY WEARING.
YES. LET'S TALK IN CAPS. YOU'RE TALKING ABOUT SLACKS AND A T-SHIRT, WHO IN THEIR RIGHT FUCKING MIND ASSUMES THAT IS THE BEST GEAR FOR INFILTRATING A TERRORIST BASE, EVEN A NINJA SPY GUY?
FFS, EVEN DND ROGUES WEAR LEATHER ARMOR.
Later on you can get some really expensive stealth armor with a sound dampening stat of 6.
Well, Nancy Drew, how the hell could I tell that the casual clothes I start with are literally the second best stealth gear in the game, as opposed to just some clothing you start off with until you can
actually buy armor?
And yes, stealth dudes wear armor. Sam Fisher has his getup, fantasy rogues have their leathers. Is it that hard to imagine that actual sneaky characters going into dangerous areas might wear light armor? Maybe I should have remembered Bond is an inspiration. Is the awesome stealth armor a tuxedo?
But I'm at least swift enough to figure out that the sound dampening of 5 on the stealth armor is very good, and that it has the same sound dampening stat of my regular clothes, so that must be good, and the sound dampening of combat armor is closer to 0, so 0 must be bad, and for utility armor it's around 2 or 3, so that must be not good but not terrible.
Mike's 'I'm going to the shop to get some milk' casual clothes : 5
Night Op Armor SD : 4
My Armor : 3
I realised 3 would be worse than 5, no shit. What I didn't realise is that it would completely fuck my attempts at stealth.
And with that information it's pretty easy to figure out that you aren't looking at a scale that goes up to 20, since 5 is the absolute best you can get until late game when you've saved a lot of money.
I'm in Saudi Arabia, the first hub. How the hell do I know what values armor has later in the game? I was expecting high tech spy shit to become available once I'd unlocked more areas and contacts. How many RPGs have you ever played where the selection of armor available to you after the tutorial, in the first store, represents 90% of the scope of items available in the game?
I'm sorry but this is nonsense, Naked Ninja. You're right, the game doesn't give you the exact scale from good to bad. It does clearly provide you with a list of items that have certain functions. Stealth armor is clearly marked stealth
Yes, and it has only 1 point more sound dampening than my current armor. Even if the scale is 1-5, that's a 25% difference, not 300% difference. So why the fuck is my stealth so badly screwed?