Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Serpent in the Staglands Kickstarter Update #13: Backer beta to be released on October 11th

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
Tim-and-Eric-Space-Explosions.gif
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,261
RTwP..

ehh.

OK i am still interested. Because it looks soo fucking good in motion and combat system seems interesting.
 
Joined
Sep 18, 2013
Messages
1,258
Looking at the GIF above me, I am pretty sure this game's combat is going to receive many of the same complaints that PoE's has.

Even if it does, it will just mean that some ConsoleLoving assholes got 4 million dorrars to make what took some unknown guys $30K.

Besides, I doubt it :smug:
 

Nihiliste

Arcane
Patron
Joined
Jan 16, 2014
Messages
2,998
I'm looking forward to hearing what the verdict is on the beta. They've nailed it from an aesthetic point of view so I hope they can deliver the rest. If they do, its an amazing effort for just two people.
 

Achiman

Arcane
Patron
Joined
Jul 19, 2012
Messages
814
Location
Australia
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Sawyer better find a hiding spot for this is gonna hit hard. Years of talking down and scolding anything that's not The One And Only Divine Design of His ConsHoliness, about to be transformed into a hundred thousand unlubricated barbed giant fists of justice slowly making their way towards his asshole and once the contact is made, there will be no mercy between the rapid push and pulls such that not even the the most hardcore anal pornstar with the loosest asshole could stand a moment of it. The soft tissue of rectum will become a bloody mash and feel like the instant burn of lava when a deep rock excavation hits into a base of molten rock except this will not be over in an instant.


You've though about this a lot haven't you?
 

whitepony

Educated
Joined
Mar 1, 2013
Messages
75
Location
Potato Empire
Sawyer better find a hiding spot for this is gonna hit hard. Years of talking down and scolding anything that's not The One And Only Divine Design of His ConsHoliness, about to be transformed into a hundred thousand unlubricated barbed giant fists of justice slowly making their way towards his asshole and once the contact is made, there will be no mercy between the rapid push and pulls such that not even the the most hardcore anal pornstar with the loosest asshole could stand a moment of it. The soft tissue of rectum will become a bloody mash and feel like the instant burn of lava when a deep rock excavation hits into a base of molten rock except this will not be over in an instant.


You've though about this a lot haven't you?

Trying hard is teh hard. On topic, this game looks great, shame its rtwp though.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
RtWP...... when will they learn ?!:argh:


SitS will be better than PoE, calling it now.
 
Last edited:

Aldebaran

Erudite
Patron
Joined
Aug 12, 2011
Messages
618
Location
Flin Flon
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I don't understand why people seem to be angry or surprised that a game heavily inspired by Darklands is RTWP.
 

bussinrounds

Augur
Joined
Jun 9, 2011
Messages
483
I don't understand why people seem to be angry or surprised that a game heavily inspired by Darklands is RTWP.
The new Torment is tb. :smug:

Def will still :takemyjewgold: when it's finished though. Love the looks of it. Shame about the RtwP, could tolerate it if it's not too clusterfucky though.
 
Last edited:

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Received my e-mail last night, gonna try later today.

Edit: Gave it a quick try, had to download an alternative build.

For those getting the beta:
http://serpentinthestaglands.com/community/forums/topic/alternate-windows-build/

First impressions:

+ Character creation is cool, you get to answer a few questions about your avatar's background, then pick stats etc.
+ Graphics/art style
+ Atmosphere
+ Music
+ Writing seems pretty good so far, at least I'm certainly interested about what's going on, and the world sort of seems to be pretty interesting as well. Good job there.
+ Combat is a little slow in terms of turn-taking, but resolves pretty quick (fought some goblins and wolves so far). Pretty much the opposite of PoE combat as it is now. Good, I guess - at least you can control your party without a need to pause for endless micro.
+ Looks like some environmental hazards are in already, you can slip on wet surfaces. Looks funny.
+ Stuff you wear displays on your characters. Eat that, WL2.

- Font is straining on the eyes
- Special font is really fucking hard to read; pixellation + stylizing = not so good
- UI could use some more mouseovers, no idea what some of its elements do, of course, random clicking helps find out
- Overall UI wonkiness, but it's a beta build so I expect it to improve
- Unity


Overall, looks really promising.
 
Last edited:

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I'll email Whalenought to see if we can get beta access for our backers who donated $35+. No promises though.
Shouldn't be too big of a deal, current beta resides in a pw-protected dropbox anyway.

Oh, a couple other things that I forgot to mention:

+ Can create your own party or/and hire henchmen.
+ Characters that know who you are acknowledge your char gen choices (Oh, you're the trickster god that likes to come around during festival time and sleep around with local girls! You, sir, rock! Well, not quite like that but anyway.)
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
i like the retro fmv-like stuff, though not sure if the woman at the beginning is supposed to have a wedding ring or they just overlooked it....
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
+ Combat is a little slow in terms of turn-taking, but resolves pretty quick (fought some goblins and wolves so far). Pretty much the opposite of PoE combat as it is now. Good, I guess - at least you can control your party without a need to pause for endless micro.

This is good to hear.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
+ Combat is a little slow in terms of turn-taking, but resolves pretty quick (fought some goblins and wolves so far). Pretty much the opposite of PoE combat as it is now. Good, I guess - at least you can control your party without a need to pause for endless micro.

This is good to hear.
Yeah, had a bit of time to play some more, combat's definitely feeling alright. Going to try making a mage and/or use skills more often next to see what changes.

Had to restart though, since I had no healing items, and apparently there's no Rest button (yet? there seem to be "camp consumable" types of items, at least).
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Yeah I don't know what they've been doing for PE, it's like none of the devs have actually played an IE game in 10 years and have forgotten what it feels like to play.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Maybe they felt there's too much "downtime" and watching characters wave swords and hands around? No idea, I've not followed dev commentary and such, I'm sure someone can run in and educate us. I rather enjoy the relaxed pace though, it's not an arcade game or an aRPG to scale off my reflexes.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I spent about 10 minutes in the game.

The beginning of character generation is really cool. Reminds me of King of the Dragon Pass.

The art is just dreamy.

I love the style of dialog too. Will have to spend more time later.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Oh, there's some funny abusable duplication bugs at the moment. You can recruit the same party member multiple times.

Said party member has a +1 magic armor on her person, as well as a shield and an axe. Not sure if it's 100% replicatable, but I managed this at least once so far.

Seems like a lot of text content is missing past the first two areas though. Not very surprising, of course, but it's sort of funny how there seems to be an infestation of foxes in a certain village.

Also, if someone figures out how to use the rope on the stinky well, would be cool. Also also, seems there might be a spot in the 1st zone that you can only enter if you self-polymorph into a cat. Gonna try later. Cool stuff.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom