Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Serpent in the Staglands Pre-Release Thread

ROARRR

Savant
Possibly Retarded
Joined
Feb 26, 2015
Messages
336
Location
Nirvana
Can´t wait for serpent in my pants. I am gona play it hard when it comes out:happytrollboy:
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, well... look what was delivered by Ye Old Courier today: :smug:

100_9436 (814x1024).jpg
100_9447 (397x1024).jpg
100_9445 (827x1024).jpg
100_9441 (1024x862).jpg
100_9449 (821x1024).jpg
100_9451 (831x1024).jpg

I must say that this is probably the coolest KS physical item I've received to date. It just oozes "in-world" even more so than my old Ultima manuals. Not to mention the personal touch that went into each and everyone of these. This wasn't a "manufactured" piece of nostalgia, but a personal love letter to an old-school cRPG gamer. My hats off to you both Whalenought_Joe!! Well done! :salute:
 

ROARRR

Savant
Possibly Retarded
Joined
Feb 26, 2015
Messages
336
Location
Nirvana
Well, well... look what was delivered by Ye Old Courier today: :smug:



I must say that this is probably the coolest KS physical item I've received to date. It just oozes "in-world" even more so than my old Ultima manuals. Not to mention the personal touch that went into each and everyone of these. This wasn't a "manufactured" piece of nostalgia, but a personal love letter to an old-school cRPG gamer. My hats off to you both Whalenought_Joe!! Well done! :salute:

I am so fucking jealous!:x
Cant wait to get mine:love:
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,551
I hope everyone will post an oversized picture of their physical reward as they get them.
I can post a picture of my oversized "physical reward".

As for this game, if it turns out to be a disappointment like PoE, I will strangle my grandma.




No pressure.
 

Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
This may have been answered somewhere, but how long did making those babies take, Whalenought_Joe ? They look like quite a lot of work.

We finished up the copy for it after development of the last of the monsters we needed to include (most of it had been worked on), I think the Mist Wolves/Ice Imps, so took a full day proofreading and finishing up any Erlein-art for it. After some midnight printing at the FedEx down the street we finally figuring out the best way to print/cut the pages. Then 1 full day and ~2 half binding/working days, to give our hands a rest, and then another to get them prepped for shipment. It was a nice break from development, we turned on some movies and got to awl/sew all day. We took some in-process pictures for the making of/art book.

We'd love to do something like this again especially if we had more funds, though it was fun figuring out how much leather, waxed thread etc. we could get on budget. Our next project's setting doesn't quite fit the leather journal, but we'd like to do another 100-exclusive item again.

This wasn't a "manufactured" piece of nostalgia, but a personal love letter to an old-school cRPG gamer. My hats off to you both Whalenought_Joe!! Well done! :salute:

Thats the best thing to hear, I told Hannah and she's very happy you understand where we are coming from with them (we were worried people would get them and wonder what the hell we were doing with their money). Folks funded us for a 90's CRPG to play that genre again in whatever unique way we can bring it, and we felt obligated to have the game and rewards fill that experience in the best way we could.
 

Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
What is expected play time for this game and how much replayability does it have?

We've said it's around similar size to Fallout, but it plays a bit uniquely in structure and has a lot more puzzles (it's no Riven, but expect some quality adventure time devoted to them). The peninsula and story are both a big puzzle that needs to be put together, and chunks of that could be blocked out or made available depending on what choices you make with settlers or other forces. This all culminates at the ending, where choices you've made filtered down the ending scenario quite a bit. It's kind of designed to have the player be lost their first playthrough figuring out the story, and in another try to find the different scenarios to open up other endings or the trump cards needed to get a different ending. It's very gamey like that, and doesn't tell you when you're playing well or not, so it takes some experimentation.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
What is expected play time for this game and how much replayability does it have?

We've said it's around similar size to Fallout, but it plays a bit uniquely in structure and has a lot more puzzles (it's no Riven, but expect some quality adventure time devoted to them). The peninsula and story are both a big puzzle that needs to be put together, and chunks of that could be blocked out or made available depending on what choices you make with settlers or other forces. This all culminates at the ending, where choices you've made filtered down the ending scenario quite a bit. It's kind of designed to have the player be lost their first playthrough figuring out the story, and in another try to find the different scenarios to open up other endings or the trump cards needed to get a different ending. It's very gamey like that, and doesn't tell you when you're playing well or not, so it takes some experimentation.

This sounds really good, sort of like you're somewhat using the investigative, "lost in the world" structure of BG1, but then adding layers of CnC and secret plot divergences on top. Would that be an accurate assessment?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,878
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is that polish update out yet so I can let down people expecting a decent LP?
 

Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
This sounds really good, sort of like you're somewhat using the investigative, "lost in the world" structure of BG1, but then adding layers of CnC and secret plot divergences on top. Would that be an accurate assessment?

That sounds like it. The C&C will very much be behind the scenes as with our designs for most of those kinds of interactions with the world, like with dialogues just changing if you have the requirements or Aptitudes needed to alter them (like it's never stated "USE PHILOSPHY HERE" as a dialogue choice, it just happens). Games will be quite different for people in subtle and big ways depending on skills used.

Sans just killing all the mortals, you are in disguise and aren't filling "the chosen hero" trope or anything, so you don't have massive influence over the world. You'll be doing a lot more investigating and Spicer related C&C until you get to meatier events.

Is that polish update out yet so I can let down people expecting a decent LP?

We were going to release some info on that — we want to give beta testers the most updated UI stuff to test, but got caught up with some dev things (Humble Store, XP and itemization updates, and some new wizard AI, release trailer). We'd love for you to do one though — maybe around the 16th we can get that out, and it will include the updated itemization, updated NPC data, and all the areas in case you wanted to wander around. We just added a nifty Passive/Aggressive button to the Interface Panel HUD, which made a world of difference where your character can auto-attack nearby enemies instead of standing around waiting for orders. Also got all the auto-pausing, hotkeys, and game options in there.

I'll be showing the new updates off in the next short KS update with a short video, and then hopefully we can work on getting it out there. We'll have builds for Linux on that one too for testing, but seems to be working fine on ours.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Wot? I didn't backed this game to get cool leather manual and wasted money on PoE instead? :negative:
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
What is expected play time for this game and how much replayability does it have?

We've said it's around similar size to Fallout, but it plays a bit uniquely in structure and has a lot more puzzles (it's no Riven, but expect some quality adventure time devoted to them). The peninsula and story are both a big puzzle that needs to be put together, and chunks of that could be blocked out or made available depending on what choices you make with settlers or other forces. This all culminates at the ending, where choices you've made filtered down the ending scenario quite a bit. It's kind of designed to have the player be lost their first playthrough figuring out the story, and in another try to find the different scenarios to open up other endings or the trump cards needed to get a different ending. It's very gamey like that, and doesn't tell you when you're playing well or not, so it takes some experimentation.
Don't break my heart man, Obsidian and Inxile already have it. If you too, it will fracture my soul.
 
Unwanted

Hatred

Unwanted
Joined
Apr 5, 2015
Messages
477
Location
Pit of Despair
If you too, it will fracture my soul.

PoE was just a dewdrop within a dewdrop. Nothing is real. All matter is merely energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively. So forget PoE and discard the word soul from your vocabulary.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
My journal arrived this arvo too - it's great. Remarkably quick shipping to Australia, too
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
It might be your first big open world CRPG but it better be perfect, with challenging combat, good level progression, lots of C&C and a story that can please our resident storyfags or you'll be torn to pieces.
No pressure.
:troll:
:fight:

p.s.: If you want advice on how to deal with spurned lovers trolling you to infinity contact Josh Sawyer. ;)
 
Last edited:

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Hummm... Underrail, AoD... I'm just seeking another game to make it a new holy trinity, could it be a certain RTwP game with a serpent in the name? Dunno... could it be?

No pressure at all.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Manual 2.0 Available!
8 MAY - WHALENOUGHTSTUDIOS
We've update the online manual for Serpent in the Staglands to include lots more pictures, gameplay hints and information for the survival of any Spicer trekking the peninsula.

Manual.png


Check it out here:

http://serpentinthestaglands.com/manual/index.html#page/1

The game will be packaged with a .pdf version of the manual as well as printable formatted version for your perusing convenience while playing.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Ok Whalenought_Joe, what do we need to do to get a spiralbound manual like the Fallouts / earlier IE games? It's too good to be relegated to a PDF.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom