Well, well... look what was delivered by Ye Old Courier today:
I must say that this is probably the coolest KS physical item I've received to date. It just oozes "in-world" even more so than my old Ultima manuals. Not to mention the personal touch that went into each and everyone of these. This wasn't a "manufactured" piece of nostalgia, but a personal love letter to an old-school cRPG gamer. My hats off to you both Whalenought_Joe!! Well done!
I can post a picture of my oversized "physical reward".I hope everyone will post an oversized picture of their physical reward as they get them.
Whalenought_Joe much depends on you twoI can post a picture of my oversized "physical reward".I hope everyone will post an oversized picture of their physical reward as they get them.
As for this game, if it turns out to be a disappointment like PoE, I will strangle my grandma.
No pressure.
This may have been answered somewhere, but how long did making those babies take, Whalenought_Joe ? They look like quite a lot of work.
This wasn't a "manufactured" piece of nostalgia, but a personal love letter to an old-school cRPG gamer. My hats off to you both Whalenought_Joe!! Well done!
What is expected play time for this game and how much replayability does it have?
What is expected play time for this game and how much replayability does it have?
We've said it's around similar size to Fallout, but it plays a bit uniquely in structure and has a lot more puzzles (it's no Riven, but expect some quality adventure time devoted to them). The peninsula and story are both a big puzzle that needs to be put together, and chunks of that could be blocked out or made available depending on what choices you make with settlers or other forces. This all culminates at the ending, where choices you've made filtered down the ending scenario quite a bit. It's kind of designed to have the player be lost their first playthrough figuring out the story, and in another try to find the different scenarios to open up other endings or the trump cards needed to get a different ending. It's very gamey like that, and doesn't tell you when you're playing well or not, so it takes some experimentation.
Is that polish update out yet so I can let down people expecting a decent LP?
This sounds really good, sort of like you're somewhat using the investigative, "lost in the world" structure of BG1, but then adding layers of CnC and secret plot divergences on top. Would that be an accurate assessment?
Is that polish update out yet so I can let down people expecting a decent LP?
Don't break my heart man, Obsidian and Inxile already have it. If you too, it will fracture my soul.What is expected play time for this game and how much replayability does it have?
We've said it's around similar size to Fallout, but it plays a bit uniquely in structure and has a lot more puzzles (it's no Riven, but expect some quality adventure time devoted to them). The peninsula and story are both a big puzzle that needs to be put together, and chunks of that could be blocked out or made available depending on what choices you make with settlers or other forces. This all culminates at the ending, where choices you've made filtered down the ending scenario quite a bit. It's kind of designed to have the player be lost their first playthrough figuring out the story, and in another try to find the different scenarios to open up other endings or the trump cards needed to get a different ending. It's very gamey like that, and doesn't tell you when you're playing well or not, so it takes some experimentation.
If you too, it will fracture my soul.
Manual 2.0 Available!
8 MAY - WHALENOUGHTSTUDIOS
We've update the online manual for Serpent in the Staglands to include lots more pictures, gameplay hints and information for the survival of any Spicer trekking the peninsula.
Check it out here:
http://serpentinthestaglands.com/manual/index.html#page/1
The game will be packaged with a .pdf version of the manual as well as printable formatted version for your perusing convenience while playing.
Whalenought_Joe still need to be able to scroll down on that manual.
Just noticed meself.Whalenought_Joe still need to be able to scroll down on that manual.
Oddly enough you can scroll with the mousewheel pressed down. But yeah, it needs to be fixed.