- Joined
- Jan 28, 2011
- Messages
- 99,566
https://seven-game.com
https://af.gog.com/game/seven_the_days_long_gone?as=1649904300
https://af.gog.com/game/seven_the_days_long_gone?as=1649904300
Sounds like it's isometric in the Ultima VIII sense, with climbing around and stuff:
http://www.seven-game.com/
http://www.rockpapershotgun.com/2015/08/17/witcher-devs-rpg-seven-thief-inspired/
http://www.seven-game.com/
about the game
Seven is a Thief-inspired, 3D isometric RPG,
in which you take on a role of a lone traveller.
You’re going to explore a nonlinear, sandbox world
- Empire of Vetrall.
Classic isometric gameplay is going to be redefined
with parkour climbing system that gives you
the ability of free-traversing obstacles on
any height horizontally and vertically.
Quest line set in a „beyond
post-apocalyptic” environment
is created by minds behind
The Witcher 3: Wild Hunt.
You can expect branching
choices with moral consequences.
More to come soon.
http://www.rockpapershotgun.com/2015/08/17/witcher-devs-rpg-seven-thief-inspired/
Seven: A Thief-Inspired RPG From Former Witcher Folks
A parkouring post-apocalyptic open-world isometric RPG inspired by Thief and made by a small team including former Witching folks from CD Projekt RED is a confusing pitch (open-world RPG inspired by Thief?), but one with interesting elements. That’s the broad idea of Seven [official site], which publishers and collaborators IMGN.PRO (them lot behind iffy Sean Bean horror Kholat) announced this morning.
At the moment they don’t have much more than some words and concept art to show, and I can’t imagine what the game will actually be like, but it might pique your interest.
Seven is set several centuries after an apocalyptic event, where survivors are slowly rebuilding and lust after forbidden ancient technology. Here’s the official description:
“Seven is a Thief-inspired, 3D isometric RPG in which players will get a chance to freely explore the sandbox world of Vetrall Empire. Set in a ‘beyond post-apocalyptic’ environment the title will redefine the isometric RPG genre. The classic gameplay is totally reinvented by the protagonist’s ability of free-traversing obstacles on any height, both horizontally and vertically, thanks to his parkour skills. The story created by the minds behind The Witcher 3: Wild Hunt, will be far from black and white. Lots of branching choices and difficult moral decisions resulting in surprising plot twists, are to be expected from this upcoming PC RPG fueled by Unreal Engine 4.”
They’re probably overplaying the Witcher angle. The only former Witcherer named (and therefore probably the most important) is Jakub Rokosz; he was a senior quest designer on The Witcher 3, but the game has sixteen credited quest designers so it’s not all on him. His new studio, Fool’s Theory, are making Seven with IGMN.PRO. No word yet on when it’ll come out, though as the studio announced its existence last month and only has concept art to show now, it’ll probably be a while.
Last edited by a moderator: