Slobbergoat
Novice
- Joined
- Jul 10, 2008
- Messages
- 84
I think whoever designed the levels wasn't much in communication with who programmed the weapons, because the foam gun (which is primarily used to clog machinery otherwise) doubles as a mobile platform-maker and most of the late-game puzzles involve large spaces traversed usually with the grappling hook or triple jump.
Which means that when you get at least 20+ foam ammo (which happens pretty early on) or unlimited foam from levelling up (which happens early on too), you suddenly develop the ability to completely sequence break the game's shit.
To the point of foam-bridging your way to the rocket launcher (a door needs to be rocketed down to get to the panel that opens the way to the boss trigger) then foam-bridging your way to the boss trigger can be achieved in around half an hour if you're quick, before you've even got half a dozen item upgrades.
I finished my sequence breaking run in something like an hour ten, with 9% item collection and cutscenes repeatedly playing out of order whenever I went to a plot room due to the sheer variable-crushing behavior this must of caused. Hell, even the first time through I accidently sequence broke a lot of things - for example, I fought the giant bipedal mech boss before by sequence breaking into his room, then sequence broke again to get the upgrade he left behind which otherwise needs the grappling hook to get. Having not found the hook yet it was a little disconcerning to hear the game prompt me to use it to beat him, too.
Which means that when you get at least 20+ foam ammo (which happens pretty early on) or unlimited foam from levelling up (which happens early on too), you suddenly develop the ability to completely sequence break the game's shit.
To the point of foam-bridging your way to the rocket launcher (a door needs to be rocketed down to get to the panel that opens the way to the boss trigger) then foam-bridging your way to the boss trigger can be achieved in around half an hour if you're quick, before you've even got half a dozen item upgrades.
I finished my sequence breaking run in something like an hour ten, with 9% item collection and cutscenes repeatedly playing out of order whenever I went to a plot room due to the sheer variable-crushing behavior this must of caused. Hell, even the first time through I accidently sequence broke a lot of things - for example, I fought the giant bipedal mech boss before by sequence breaking into his room, then sequence broke again to get the upgrade he left behind which otherwise needs the grappling hook to get. Having not found the hook yet it was a little disconcerning to hear the game prompt me to use it to beat him, too.