Got some recommendations for fun planets?
My planet has molluscoid rhinos (or whatever the fuck) that are herbivores... but also aggressive, and can take more beating than a tank. Each time a herd of those niggers comes, I pretty much have to accept my logistics are gonna get fucked until they piss off again.Got some recommendations for fun planets?
Almost any kind of planet can be fun. I'd stick to relative Earth-likes for the first few games until you learn the mechanics, but planets that are toxic or waterless or have other limitations can certainly be entertaining as well.
Alien life can differ radically depending on luck and what kind of planet it is. It depends on a lot of factors. Sometimes you get cute cuddly littler herbivores. Someone posted an image a few pages back from a game where the player managed to generate a planet with giant hostile predators.
The only thing I'd recommend is turning off the naval rules if you've got the expansion. They're strange and don't work very well, unless they've been changed since the last time I played.
Is a planet being toxic different from not having breathable atmosphere?
IIRC no. The only real difference is the need to provide water for farms in biodomes (via ice melting or lake/river access).My planet has molluscoid rhinos (or whatever the fuck) that are herbivores... but also aggressive, and can take more beating than a tank. Each time a herd of those niggers comes, I pretty much have to accept my logistics are gonna get fucked until they piss off again.Got some recommendations for fun planets?
Almost any kind of planet can be fun. I'd stick to relative Earth-likes for the first few games until you learn the mechanics, but planets that are toxic or waterless or have other limitations can certainly be entertaining as well.
Alien life can differ radically depending on luck and what kind of planet it is. It depends on a lot of factors. Sometimes you get cute cuddly littler herbivores. Someone posted an image a few pages back from a game where the player managed to generate a planet with giant hostile predators.
The only thing I'd recommend is turning off the naval rules if you've got the expansion. They're strange and don't work very well, unless they've been changed since the last time I played.
Is a planet being toxic different from not having breathable atmosphere?
Your first priorities should be
Not sure what 'sanitary' casualties mean, but toxic atmosphere does influence the ratio of retreat vs kills in combat for infantry. The details are buried in the manual somewhere. Not a huge impact, but the detail of 'fuck my suit ruptured I'm gonna suffocate' is there, and some techs influence the effect it has iirc.There's no difference between planets in sanitary casualties
I've meant that planets don't have varying life support requirements for civvies or out of combat troops based on their conditions.Not sure what 'sanitary' casualties mean
This game may turn into my fav 4X.
Ah, to be young and unafraid!..Yeah I love this game.
Shadow Empire: Republica DLC is coming soon
It’s official! Two years after the release of the Oceania DLC, a new chapter is coming to the award-winning 4X wargame Shadow Empire.
Republica DLC: A New Political Era in Shadow Empire
The Republica DLC expands Shadow Empire’s political systems, adding new layers of realism, challenge, and replayability. Manage societal decay, pass laws, confront a paranoid computer, and navigate evolving forms of government.
A major addition is Virtus, a system that represents the collective will of society. Under its influence, democracies can decay into dysfunctional states, meritocracies into oligarchies, and autocracies into tyrannies. Players must confront this instability with careful strategy, political maneuvering, or even radical actions like revolutions or adopting extreme governments—such as aristocracy or fanatical autocracy.
The DLC also introduces political bodies that vote on laws, creating unpredictable shifts in power. While laws can offer powerful benefits, they also come at a cost, forcing players to either adapt or resort to authoritarian control.
Want to learn more? Wishlist the DLC now and stay tuned for more updates in the coming weeks.
Reminds me of the Decadence mechanic from Field of Glory: Empires, which worked quite similarly.A major addition is Virtus, a system that represents the collective will of society. Under its influence, democracies can decay into dysfunctional states, meritocracies into oligarchies, and autocracies into tyrannies. Players must confront this instability with careful strategy, political maneuvering, or even radical actions like revolutions or adopting extreme governments—such as aristocracy or fanatical autocracy.
I really loved the game: It is amazingly fresh. It has a cool supply system that let's you perform encirclements and all, and does exploration right. But it also has a ton of subsystems supported by a poor UI, so it really depends on your UI tolerance.I keep having to resist sales for this game, as I can't buy games for now.
What's the KKK on its current state?
Reminds me of the Decadence mechanic from Field of Glory: Empires, which worked quite similarly.A major addition is Virtus, a system that represents the collective will of society. Under its influence, democracies can decay into dysfunctional states, meritocracies into oligarchies, and autocracies into tyrannies. Players must confront this instability with careful strategy, political maneuvering, or even radical actions like revolutions or adopting extreme governments—such as aristocracy or fanatical autocracy.
good game, terrible execution.What's the KKK on its current state?