its true, doing amphibious landing stuff almost never works correctly, or something with the movement, supply, submarine systems do not work right, especially in single player vs. computer..is water a meme?
In most strategy games yes, can't even remember one where it worked properly.
It worked fine in World in Flames, and World At War: a world divided, but yes, most of the time, naval combat sucks in land games.is water a meme?
In most strategy games yes, can't even remember one where it worked properly.
funny, I was thinking world of flames but figured nobody else really would have played it so did not mention it. Yes it works, and more games should use board game rules because I play board war games and the rules actually work, but I guess they are hard to code or something I suppose.It worked fine in World in Flames, and World At War: a world divided, but yes, most of the time, naval combat sucks in land games.is water a meme?
In most strategy games yes, can't even remember one where it worked properly.
I haven't tried the Slitherine version, but it looked barely functional when I was considering it(no AI and no PBEM, so I guess you can play against yourself or with something like remote control of PC?). I had read the Vassal module was quite good, but I only played the tabletop version ages ago, but it requires a full room and some friends with a lot of time. I actually liked the sea minigame (and the sea box abstraction over having ships be on their own hexagons).funny, I was thinking world of flames but figured nobody else really would have played it so did not mention it. Yes it works, and more games should use board game rules because I play board war games and the rules actually work, but I guess they are hard to code or something I suppose.It worked fine in World in Flames, and World At War: a world divided, but yes, most of the time, naval combat sucks in land games.is water a meme?
In most strategy games yes, can't even remember one where it worked properly.
the sea minigame is very cool, fun and ingenious, I have not played for years though.I haven't tried the Slitherine version, but it looked barely functional when I was considering it(no AI and no PBEM, so I guess you can play against yourself or with something like remote control of PC?). I had read the Vassal module was quite good, but I only played the tabletop version ages ago, but it requires a full room and some friends with a lot of time. I actually liked the sea minigame (and the sea box abstraction over having ships be on their own hexagons).funny, I was thinking world of flames but figured nobody else really would have played it so did not mention it. Yes it works, and more games should use board game rules because I play board war games and the rules actually work, but I guess they are hard to code or something I suppose.It worked fine in World in Flames, and World At War: a world divided, but yes, most of the time, naval combat sucks in land games.is water a meme?
In most strategy games yes, can't even remember one where it worked properly.
There's a famous card in SE that gives you 50 PP for 1 Fate. There's also Supreme Leader Day. 4 PP. And it provides 6D6 PP modified by popularity. So a max of 36? WTF.
Pretty sure that the 50PP card that costs 1 Fate is a core card. You can get it on your first turn. Same as the 1000 credit card. Meanwhile you can get Banker for 2 Fate that is 2D20 Cash. Not sure if that one is locked.There's a famous card in SE that gives you 50 PP for 1 Fate. There's also Supreme Leader Day. 4 PP. And it provides 6D6 PP modified by popularity. So a max of 36? WTF.
Yea some cards are obviously better than others, sometimes locked by government stats tho.
When it comes to player vs player hoi2 and hoi3 had good supply mechanics with your option to create supply pools anywhere in the world given you set it properly.It worked fine in World in Flames, and World At War: a world divided, but yes, most of the time, naval combat sucks in land games.is water a meme?
In most strategy games yes, can't even remember one where it worked properly.
Tangentially, it is one of the games where AI art could improve character portraits a lot, because the layered design doesn't work here.
Indeed. I really liked what the game was trying to do, but the UI is really inadequate, and it takes forever indeed to correct an economic or logistic mistake.The primary pain in the ass is logistics, though. This game really needs a superior UI to deal with this crap. Your whole army can get stranded because of some pain in the ass micromanagement you whiffed on or forgot.
You would think it had ships, but nope.Oceania DLC out now.
Also won my last game like that. It seems that the AI keeps recruiting too many troops and gets fucked when it has no more free folk and cant conquer new territories.Finally got around to winning a game of this on a max size world with giant ruins and 4-5mil starting pop. Vast majority of my pop based victory was from cloning facilities and a slave trader. Having 20+ zones with cloning gives you a massive pop boost. Probably grew close to 1mil free pop from cloning. I won with 65% pop and 35% land.
The shadow cult is all about cultural enrichement, killing them jews and unspeakable acts performed with cattle in public.On cults, try to improve relationship with they, on my game i have good relations with the 3 cults (so far) and they keep to themselves. You can check information and possible issues with they on the report page.
https://www.matrixgames.com/forums/viewtopic.php?t=353910Shadow Cult
Profile: Autocracy, Fist
Leader feat: +10 Int
Bonuses: cultural adaptation
Penalty: extra unrest in zones, population losses if paired with Anima cult
Event cost: loss of population
Priest: ignore retreat result of enemy hit in combat
Yeah but they spread between cities. I have both cults now in two of my cities."if paired with Anima cult" in the city region, not nation wise. At least from what i understand.