hows late game? do you get civil wars? invasions?
There are rebelions if unrest in one of the cities is high, they spawn a bunch of militia, not too dangerours if you have sufficient troops nearby. Also there are various diseases, one ran its course after killing like 40% population in one of my cities (which is 'uge) in one turn after unsuccessful roll by the governor. Another one was killing like 10% per turn until the governor managed to roll a succesful quarantine (other options were to ignore it and to try to study it and look for a cure). Also there are lots of random events, some of which may result in a bunch of mutants or rogue AI infantry spawning.
In my current game on a medium sized map i've managed to defeat one major regime on turn 66 and some minor raiders, now i'm at war with another major but its so inconvenient to reach the border that i've just left some troops to guard it for now. Got more problems with random giant scorpions, mutants or raiders cutting of the road to my city near that border which results in, at a minimum, no power, water, building materials and fuel for the city for two turns and no supplies for the border guard for three turns because it takes that much for intermediate supply station and then city truck station to reactivate once the fuel becomes available. Planning on building a railroad to improve the situation.
Perhaps i've had no problems with enemy AI's yet in this game beacuse the planet is full of mountains, netural raiders and mutans, no fuel deposits and minimal metal. There is never enough troops to protect all borders and never enough resources to fuel the economy. I've planned to switch to mechanized army composition after its resarched but the first light tank battalion ran out of fuel in three turns and almost crashed my economy, because there wan't enough fuel for logistic trucks.
On earth-like planets with small map sizes it was much more common for me to become quickly hemmed in on all sides by aggressive major regimes.
Yeah, the difficulty varies a lot by the type of planet and starting positions. Lack of metal severely limits the offensive possibilities, so the AI builds a bunch of infantry units, until they get the tech to extract metal from soil. They can be aggressive and attack you, but infantry is slow. The AI can also get an unlucky and start in a zone cut off by mountain ranges.
You also can get early into a fight with a minor without a city, like mutants, or a slaver invasion, and that can mean ~10 turns wasted. Or you can get two neighbours that are farmers, and you can just fart in their general direction and their army will crumble giving you early lead in the manpower.
In my recent game I managed to get eyes on one of the Major Regimes cities around turn 6. Seemed like AI went exploring and left it undefended. But after I conquered it, I got a Slavers invasion.
Slavers are just a bunch of Mad Max LARPers with their motley crew on buggies and motorbikes. They slowly deplete the populations of the zone while increasing their numbers slightly.
That was around turn 9. I was fielding only a bunch of starting militias and one or two motorized brigades to cut their supply lines. If not for the GR equipment I found, that would have been a game over for me, I believe.
Besides, not only your cites can rebel, but also your generals. But they also spawn some low level militias that could be dangerous only at the early stages.
As for the logistics network micromanagement - yeah, the option to the delete the roads is in the beta patch. It is much needed though. I play only on regular, but the AI builds roads for free and leave a really nasty spaghetti network, that you sometimes (especially fighting on plains) have to play the traffic cop turn after turn - if you want to keep up the momentum, that is. It can get daunting at times, but it's not overly frustrating. And it's not a matter of min-maxing of wargamer autism, the difficulty of managing the supply also depends on the planet conditions. With no rains, no open-air farming and no fuel deposits (I haven't seen any so far in my games - but I'm rolling mostly desert planets, so I guess no organic life means no hydrocarbons) you will need to squeeze every last drop from your supply networks in order to beat the AI.
The developer also considers adding some options, so the AI will have to adhere to more rules that now only concern the human players. I'm not so sure that'd be a good idea, as once you know what you're doing, the AI Regimes can be beaten rather consistently.
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