Whisky
The Solution
Karin's outfit change is good only for the boobs.
I only used her because her special attacks looked cool.I never liked Lucia enough to bother really using her. You could probably completely cut her from the game and only have to do a few edits to cover it up. Karin I sorta like, though never found her to be anything special (both in and out of battle) and it's always bothered me that once she changes costumes the game seems to mostly forget about the fact that she was a soldier.
I am almost sure I used Yuri, Blanca and Joachim too. I can't remember of the last one, probably Lucia or Anastasia.Last time I played through it my final party was Yuri, Blanca, Joachim, and Kurando. I'll probably use mostly the same characters, though I'm thinking of switching out Joachim for Anastasia.
My experience is that you had some difficulty at first but that doesn't last... unsure now, though, it's been a while. From the new world is usually my least liked Shadow Hearts game.I think From the New World is the only one with any real difficulty and even then you can pretty much use whoever you want without worry.
I do think it lives up to a lot of its potential though. I mean, yeah, the main plot should have been more about the war... But a lot of the sidequest and the lore are about the war and how to advance the world and all that.- The retarded retcons aside, the main reason why I think this game's writing is kinda crap is because it actually has a lot of potential. You have the Great War as a setting, Rasputin as an antagonist, the Romanov family, and secret societies. Yet instead of focusing on any of those to any great extent the plot instead revolves too much around Yuri trying to break his curse and later on Kato. World War 1 should've been a great setting for a Shadow Hearts game -- pissed off spirits of dead soldiers, malice filling the world due to all the hatred, countries attempting weird experiments and using black magic to gain an edge, monsters using the chaos to come out to feast, and probably other stuff I'm forgetting.
Yeah, a bit issue is how overpowered you get really, really quickly. And it doesn't let off, as there is a ton of sidequests, and all the sidequests only make you more overpowered.- I think the game gives the player a few too many advantages. You have Yuri with his fusions that have a shit ton of abilities and boosts his stats, all the other character's special abilities, a wide selection of magic to use via all those crests you can equip, and the ability to have every character inflict some sort of deliberating status effect on the enemy with each successful normal attack. I just recently fought Lenny in his Godhand form at the end of the prison dungeon where you break out Roger and on Joachim I had equipped the 'Slow' status effect onto his ring. Within two of Joachim's turns Lenny's speed was down by like 75%, allowing all of my party members to get in three turns before he got in one. I think he got in like three turns before he died.
My experience is that you had some difficulty at first but that doesn't last... unsure now, though, it's been a while. From the new world is usually my least liked Shadow Hearts game.
I do think it lives up to a lot of its potential though. I mean, yeah, the main plot should have been more about the war... But a lot of the sidequest and the lore are about the war and how to advance the world and all that.
Beside, the while Yuri/Karin/Alice storyline was a gutpunch to me.
Yeah, a bit issue is how overpowered you get really, really quickly. And it doesn't let off, as there is a ton of sidequests, and all the sidequests only make you more overpowered.
I mean, Lucia's best buff (Or at least the one I prefer) is just utterly ridiculous. Third Ring for everyone for 1 turn? Ouch.
- Battles are definitely harder in this one. Johnny can easily run out of SP and so can Shania when you fuse into one of her spirit forms. Enemies regularly use combo and double attacks and thus quickly kill off a character. Enemies in general just seem tougher, too -- they can take more hits, dodge more frequently, and hit harder as well.An orthodox tomahawk, made from steel and oak. Superbly distributed balance makes it easy to use, even for beginners. Essential item in every Native American home.
You need to have proper setting in GFX setting, namely correct resolution, otherwise it saves in resolution it draws textures (and then stretches them on screen when necessary). Of course non power of two resolution might also cause some problems in some games. You might also try n * native and save screenshots.I don't know why my snaps come out like that. I have the game itself set to wide screen while using a wide screen patch for it, so the game itself looks fine but for some reason PCSX2 fucks up my snapshots.
His abilities are useful and he's very fast so good for healing/buffing I suppose.
You need to have proper setting in GFX setting, namely correct resolution, otherwise it saves in resolution it draws textures (and then stretches them on screen when necessary). Of course non power of two resolution might also cause some problems in some games. You might also try n * native and save screenshots.
As far as I can recall SH2 has you going everywhere in a logical fashion (E.G, the areas you go through are needed to go to your real destinations, you use boats/planes that you need to get to, etc).- One of the things that's always bothered me about this series is that there tends to be a lack of (at least smooth) transition between events and locations. A lot JRPGs make you physically get there yourself, either by walking on a world map or by going through wilderness/caves/dungeons maps that connect the various important locations to each other. With Shadow Hearts, though, once they decide they need to go somewhere they usually just sorta... teleport there. The first half of SH1 tried to handle this by making the characters have to steal a plane or find a boat to take them where they wanted but after that it seems like they gave up trying.
The vampires in SH are always so damn overpowered.Yeah, that's her. I didn't mind using Natan for a while, his guns and fighting style are pretty sweet (although his Gun-Fu abilities are surprisingly dull looking). He quickly becomes outclassed, though -- I think he was meant to be some sort of fighter-mage who leaned more towards the fighter part but you then get Frank who is a lot more physically stronger, Hilda who is much more magically stronger, and Mao who is far more balanced.
Yeah... the reason to take Johnny is to snapshot every single enemies. He is kinda boring to use.You know who also sucks in battle? Johnny. He has horrible stats. Given that his Ring maxes out at three attacks I'm guessing he was meant to be a mage but his special attack stat is awful. Near the end of the game he gets his Awakened ability that allows him to transform into a killing machine but until then he might actually be the worst character in battle, which is pretty rare for the main character of a JRPG.