I believe they mentioned at some point they would never do a Commandos/WW2 game.
I think it was something about it being overused and even though they are huge Commandos fans, they don't really like the setting (anymore).
They can't anyway since it's already being made by somebody else: https://rpgcodex.net/forums/threads...new-game-is-coming.122877/page-2#post-7255013
Make no mistake: forcing different team compositions is steep and beautiful incline in these games. Otherwise why wouldn't you just use the Green Beret over and over for everything?
GG 2 EZ
Beat the game on hardcore after about 5 hours.
Same great base gameplay as before. Enjoyed all three maps, but I wish there had been a fourth one to take the difficulty another step. I don't think these 3 were as intricate as the later levels in the original game.
Looking forward to completing the challenge badges, I'm sure they will squeeze a couple more good hours out of these new maps.
I really like missions with limitations on what characters you can use. They make you appreciate all the aspects of all the characters more, because you're pushed towards using their limited abilities in new ways. Rarely do you have any reason to use all five or even four characters anyways.
The 3 very small story levels are banal shit boring.
From the 3 big levels only the last one was really great.
The other 2 are pretty average levels altogether.