I mean, obviously there's still no "stealth" skill, but I'm not even sure how such a thing should be implemented. What I definitely do NOT want would be for your characters to essentially become invisible to the point where you can walk past guards in a brightly lit corridor without them noticing like you can do in a lot of CRPGs.
... which would be why I said "sorta-stealth". Can't really make anything better without support from the engine. What you see in Stitch in Time is probably as good as it can get.... other than 100% scripted 'stealth' sequences, that is (but where's the fun in that).ITT: people have very limited imaginations when it comes to stealth.
What do you mean tuluse, I think daveyd and I have talked about a much more integrated approach to stealth. In a way, the stealth of old cRPGs is akin to the "speech skill". Pump up the skill and everytime you can use it you succeed. What we're talking about is stealth pathways enabled by build-specific ability and skill checks that are contextually relevant for the stealth path(s) possible for a given shadowrun.ITT: people have very limited imaginations when it comes to stealth.
Incidentally this means a currency conversion from USD into AUD to get the money out and then back into USD again to send it over to KickStarter... Which may result in less money actually being sent (conversion + fees). Unless I can figure a way around that...
The very fact this was brought up triggers me.What do you mean tuluse, I think daveyd and I have talked about a much more integrated approach to stealth. In a way, the stealth of old cRPGs is akin to the "speech skill". Pump up the skill and everytime you can use it you succeed.
Skill checks are brute force ways of accomplishing things. I'd much rather see new systems added.What we're talking about is stealth pathways enabled by build-specific ability and skill checks that are contextually relevant for the stealth path(s) possible for a given shadowrun.
The very fact this was brought up triggers me.What do you mean tuluse, I think daveyd and I have talked about a much more integrated approach to stealth. In a way, the stealth of old cRPGs is akin to the "speech skill". Pump up the skill and everytime you can use it you succeed.
Skill checks are brute force ways of accomplishing things. I'd much rather see new systems added.What we're talking about is stealth pathways enabled by build-specific ability and skill checks that are contextually relevant for the stealth path(s) possible for a given shadowrun.
Hacking to look through cameras, using drones, and the shadowrun equivalent of far sight to scout ahead and avoid patrols.Such as....?
I hope they get back to you before the KickStarter ends...They won't be, but I'll need to contact their financesperson about it, for details of how exactly to do the transfer.
Why always complications, omg.
PMing you with the details.I hope they get back to you before the KickStarter ends...They won't be, but I'll need to contact their financesperson about it, for details of how exactly to do the transfer.
Why always complications, omg.
All that and more is in the P&P versions of SR, so they absolutely are not in need of inspiration - it's all just a question of development time etc. While I've never enjoyed playing infiltrator, those kinds of scenarios can be awesome as hell. Perhaps for next installation, as others are hoping for as well.Hacking to look through cameras, using drones, and the shadowrun equivalent of far sight to scout ahead and avoid patrols.Such as....?
Cyberpunk gadgets and magic spells to affect how visible and noisy your characters are.
Having mini-drones that can be deployed for a short time to distract or spy on enemies.
Magic spells with limited mind control like getting someone look away for a few seconds.
Then all kinds of defenses to catch you doing the stuff above. Enemy mages detecting magical use, laser trip wires in drone vents, ICE, etc.
Yeah, we're talking out specifics of this, either way, no need to send me the e-mails at the moment.Can't you use the forum's PM system for distributing keys?
AngthoronSo, will we Codex-Backers also get the mini-campaign (for free)?