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Shadowrun Shadowrun: Hong Kong - Extended Edition

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,976
Location
The Desert Wasteland
Finished the game. Didn't encounter any bugs. But that's pretty normal for me when I play games where everyone is complaining about them. Maybe I'm just lucky. :P

I don't know why you guys are rushing, there are so very very few good games to play. Savor them.
 
Self-Ejected

CptMace

Self-Ejected
Joined
Jun 17, 2015
Messages
1,278
Location
Die große Nation
Now if your point is that a short game shouldnt have themes a lot of people wont care for because it detracts from its already short lenght, then fair enough.

My point was more "The intro hooked me, then I'm given generic works here and there and the story is nowhere to be found despite all my attempts to trigger something through npc dialogs, where and when will the story start again and why is there this weird contemplationist part with really nothing actually happening ?". I'm kinda frustrated since the beginning promised a cool investigation in Hong Kong and here I am talking to the barman to see if he got a job for me because... well I got time I guess.
I've nothing against putting a wide spectrum of stuff in a game, either gameplay-wise or story-wise, but if it fucks up the rythm I'd consider it problematic, yes.
You can't reproach someone to talk to people in an RPG man, that has been the way to trigger quests and events since forever. Turns out, while talking about her nerdyness, Is0bel gave me a job through this process.
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
The main story and the shadowruns in Dragonfall meshed together alot better, because in Dragonfall the main story was told piece by piece after completing the runs, rather than HK where it feels incredibly irrelevant if you decide to do all the runs, and in Dragonfall it felt like you were doing runs for a purpose rather than just doing it to make a living like a wageslave, like getting the nuyen for the Alice fund.
 

Lucky

Arcane
Joined
Apr 28, 2015
Messages
672
Had it gifted to me, so I'm playing it now rather than waiting a few months before buying a game, like I usually do. I did two missions (Gaichu and The Dig), but I ran into some bugs related to the dialogue so I'll wait until they fix those and restart.

Impressions so far:
- I like the hook better than in Dragonfall, but it's not as good as the one DMS. The difference with using a father-figure instead of Monica is that you don't meet him and only Duncan is invested in finding out what happened to him, so the amount of character-worship you hear is limited and not supposed to be as major a driving-force for the plot.
- Matrix-revamp is an improvement, but controls are too imprecise to make it enjoyable.
- Long loading times.
- Quite a few minor bugs. Stuff like meeting a new character, reloading an earlier save and the game then treating the scene as if you'd already met them, meaning you get the standard dialogue options. Another being coming back from your first run without killing anyone, asking Isabel for her opinion on it and her then talking as if you'd massacred the place and pissed off Kindly. This is why I'm waiting for a few patches to comes out.
- Combat speed is still aggravatingly slow. This was one of the major problems I had with the previous games, as the way combat played out ruined any sense of tension they'd built up. People casually jog into position, raise their guns, take a good look, aim, fire and then watch the projectile saunter over to its target. I was hoping they'd do something like set a max number of seconds for each turn to take, with animations being adjusted accordingly, or just a higher pace in general.
- Writing needs an editor. I don't mind that there's a lot to read, but it's unevenly paced and there's an overload of people trying to sound hardcore - a bit more humanity to contrast it with would be nice. Also, the descriptions can get pretty ridiculous, with the narrative telling you how Duncan cracks his back so hard that it sounds like a firecracker.
- Isabel is a good decker and comes with two great guns, but does nothing but complain and is boring to talk to. This is especially aggravating since I play as a Shaman-Mage and need a decker on my team. Duncan is a murder-machine and it's interesting to have a character that you share a background with. Goddet feels like she'd only be useful if you don't have a shaman or mage and is the 'wacky' runner, but they fortunately refrained from making her totally manic. Racter seems interesting, but I haven't had the opportunity to use him yet. Gaichu was an instant favourite. The most interesting personality and backstory, plus useful in combat.
- AI does not pose much of a challenge.
- Cyberware still feels underwhelming, as does magic.
- Story so far seems to be of a smaller scale than in Dragonfall and I'd say that this is much more appropriate for a Shadowrun game, though I haven't finished it yet and don't know if this changes along the way.
- Hong Kong looks nice.
- Sound effects are better done than in Dragonfall, though the soundtrack does not feel very memorable.
- Hard to say how high the mission quality is. Gaichu was fun, but The Dig didn't feel as impactful as I was expecting unearthing eldritch relics to be.
- Backer portraits look extremely out of place.


Overall, I'm enjoying it. It doesn't improve on Dragonfall the way Dragonfall improved on DMS, but it doesn't feel like the series is getting stale, either. I'm still hoping that we'll eventually get more in-depth combat, more gameplay related to being an actual Shadowrunner (scouting the client, meticulously planning heists, getting the right gear, etc) and other such improvements, but I definitely don't regret playing it so far.



Am I the only one who really can't stand IsZerobel's constant stupid whining about the same old thing? :negative:



How about I apply some trial and error to your face with my fists

I don't like her at all. She doesn't add an interesting dynamic to the party and her complaining is grating. I'm tempted to play a Shaman-Decker so that I can full-on ignore her and field a Duncan/Racter/Gaichu bro-team.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
I didn't find Racter to be very stereotypical. On the contrary, they did a fairly good job with Russian stuff, no glaring mistakes for a change - a very welcome surprise. Though 'Racter' isn't anywhere near a Russian name, but I guess it's a street name so no harm in that either.

Not really. It seems that they just googled stuff like 'Russian fairy tales', 'Russian mafia', 'Russian major cities' etc. without any serious research (like asking specialists or actual Russians). But I agree there are no glaring mistakes.
 

Korgan 2.0

Educated
Joined
Dec 28, 2011
Messages
40
Racter definitely is a national stereotype, but a popular one in Russia too; there are haughty visionary Russian scientists in (off the top of my head) SMAC, Stalker, the Metro series...

btw, I think the Matrix stealth should have been handled like in Superhot, or thereabouts; patrolling enemies either freeze or move very slowly when there's no input from the player.

Oh, and I would have done Matrix combat in a real time bullet hell style, counting down to a pause when there's a meatspace combat also going on.

I agree that simultaneous combat is the most fun gameplay thing about SR; should also have more immediately helpful opportunities in the Matrix too - e.g. you have a lot of enemies chasing your main team through a corridor, and let your decker create some cover for you or hazards for them, or hold them in place altogether for a few turns. There are occasionally moments like "hack these drones", but we need more of those.
 
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Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
The Codex thread on Shadowlands was pretty good. One line kinda made me chuckle.

"-So what does it actually do?
-From what I can tell, it mostly criticizes newly released software."

Spot on HBS, heh.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
The Codex thread on Shadowlands was pretty good. One line kinda made me chuckle.

"-So what does it actually do?
-From what I can tell, it mostly criticizes newly released software."

Spot on HBS, heh.

And Jivebot joins the collective.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Oh my god, the reading, THE READING, it is making my eyes bleed.

I do not remember getting so much infodump back in Dragonfall...I think it even beats PoE in sheer content. But at least there is little to no "you see the staff, which has five pictures of different shapes, starting to glow from the triangle to the circle, and smoke comes out from the one end while light comes from the other end" bullshit.

While I like reading, but the fact that for each 8 words question you ask, the other guy will reply with 3 pages of reply, just does not sound natural at all. Either the protagonist is a silent guy who thinks & speaks very slowly, or every NPC in the word are chatterboxes who can't stop babbling.

I wish the conversation exchanges are more natural, like in Witcher 3.

Also, funnily enough, today I have played for like 7 hours, and have fought ZERO fights. In fact, except for the prelude, I have not encountered a single situation that can't be solved peacefully. Pretty neat.

EDIT: How could you guys finish the game so fast? Steam tells me I have clocked 13 hours in yet I have only finished ONE main run job and one companion quest. Although for comparison, I spent 48 hours in Dragonfall's only playthrough, so perhaps I am just a slow player?
 

Korgan 2.0

Educated
Joined
Dec 28, 2011
Messages
40
Yes, really digging the nonviolence here. Wish the game also recognized going nonlethal in some fights, with Duncan's subdue ability. I don't think it at all registers now.

(Killing HKPF troopers is probably what even a "good" character wouldn't regret in this game, though. They're basically Mafia + Gestapo.)
 

Deleted member 7219

Guest
EDIT: How could you guys finish the game so fast? Steam tells me I have clocked 13 hours in yet I have only finished ONE main run job and one companion quest. Although for comparison, I spent 48 hours in Dragonfall's only playthrough, so perhaps I am just a slow player?

What the fuck are you doing? Just staring at the screen?
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
What the fuck are you doing? Just staring at the screen?

Well, you know, trying all the different choices in dialogues ("omg so many choices!!1), including deliberately choosing weird answers just to (try to) piss NPCs off, then load game just so I can try the other choices.

And by now I sadly realize that 70% of the "choices" are just "yeah, I agree" vs "really!" vs "it's stupid, but yeah" vs "I do not really want to hear anymore of this but even choosing this bye-bye option you will still talk anyway" vs "STFU, LET'S SHOOT STUFF UP"
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Is the combat any more challenging? Did someone really say Hard is gone? Does the AI still stop itself from attacking more than once a per turn?

Seems like their efforts to 'improve' a fundamentally flawed feature (Matrix) hasn't gone so well.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
All I wanted was a good story god damnit. Dragonfall wasn't amazing or anything but it kept me involved. After half an hour in this game I'm fucking half asleep.

Oh well time to start it up again and try to endure. .

Maybe a new character. A street samurai troll who just shoots a rifle is kinda meh. .
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
This is only cool because of the cyberpunk setting and atmosphere, and the heists. It's clearly written by fat women, and sucks for that reason.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
It's not the amount of reading. It's the quality.

Imagine someone who has nothing to say, writing 2 pages full of text. COME ON BRO READ ALL OF IT WHAT ARE YOU, DUMB?

Some of the dialogue is better than others, and some of them are just completely skippable. They should've known well enough to either edit that or leave it out. Dragonfall wasn't as bad.
 

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