naossano
Cipher
Maybe they'll do that in HBS'... 14th Shadowrun game.
Not really what i mentioned, but my favourite mission, the APEX, is quite close to that.
The way i remember i played it. SPOILERS WILL FOLLOW
Two characters in each side of the matrix area, in order to quickly redirect the turrets or re-re-hack the terminal that were re-hacked by the enemies. Those had to be stationed in those two separate rooms to avoid the programs in the matrix to respawn (the programs respawn each time you leave, then re-enter an area of that matrix). But if the two matrix characters can prevent programs from respawning, they still have to fight the hackers the hackers from the organization that defend the APEX.
In the meat world, you have to put at least one members of the team on each side to support the turrets and defend the access to the mainframe AND the secondary terminals that are in other room, while having a mobile member to support each of them, depending of the level of threat. Also, everyone should be able to quickly get back in the main room, in case an enemy manage to enter it and attack the mainframe and the bodies of the guy who is in the Matrix.
Amongs the enemies, you have some huge behemoth, and some humans enemies that can disable all your action points.
It really feel like that everything is happenning at the same time, and that each member of your squad isn't allowed to fail. IMO this is one of the finest example of things that couldn't happen or wouldn't feel as great in a real time game.
There are other mission in DMS and DF that exploit well the TB combat system, but here is one of the finest example, which deserve much praise.