Editor will save it. Never understood the Codex's hard on for mod tools when you can probably count on one hand the number of good mods/campaigns anyone on here has ever created. People just like to dick around with it.
Wait to see my module then, in 1 or 2 weeks, I'm finishing it after I finish the more complicated trigger settings and finish trying to make light work. It will be small, it has 2 exterior areas and 5 interior areas ready, the conversations are ready , the triggers to map transition, Ai patrols, ai spawn, goals,skill checks, quest items are in place , my main ploblem in the trigger area is how to put triggers to autosave and end the turn based combat mode on a convenient manner. The two biggest general problems I have is that:1) I have no idea if the combat is so hard to the point of being impossible or so easy to the point of being pointless and I'm not enthusiastic with the idea of playing it alot just to test this. 2) I tried to avoid cliche or bizarre
shit that modders do thinking that they are writing but I risk of just trying too hard and being too verbose and while
shit seems wonderful to me, it could be easily
shit as I lack perspective.
I plan to add
shit to it later, right now it has only a bigger quest and some small side quests but it will be a mission of breaking and entering when it will be possible to totally avoid combat with a high charisma and the right etiquettes, avoid combat by contolling the cameras with a decker to locate and avoid patrols, using rigger drones to spy the enemy from hidden spots and kill a few isolated enemies to soft things up when the
shit gets real and if you trigger the alarm by assalting the main gate, prepare for a good fight (that is the main problem, on the campaign you can easily defeat the enemies even if heavily outnumbered as the enemies really have
shit stats, but I already upgraded the stats, so I don't know if it is possible to win the fight as the enemy heavily outnumber you). I discovered that stealing
shit from the campaign and shadowrun short stories/sourcebooks is by far the most efficient manner of making a module so you don't spend hours wondering how the quests and dialog are going to be or waste alot of time making each building individually.