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Shadowrun Shadowrun modules

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
In OC, perception checks are almost certainly governed by INT. My only character who could find a spirit item in shoe pile was decker with high INT, everyone else couldn't do that.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
U0bMVOL.jpg


hahahaha

Why did I ever think anyone would ever do anything worthwhile with this thing?

Mods, man.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
I am not touching any mod until i see it's Codex approved. That writing... it hurts. Guy should go back moding Bethesda's games. At least there his writing is par of the course.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,643
hahahaha

Why did I ever think anyone would ever do anything worthwhile with this thing?

Mods, man.
And that's an adaptation of one of the ~official modules~ too. So much for that project.

It's almost as if it were written specifically to hit all of Lesi's buttons. Beautiful in its own ugly way.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Do you guys know how to keep conversations open? Because every time I end a conversation on my module, I can't return to it. Seriously, the lack of domumentation on the editor is really irritating.
 

Machine

Arbiter
Joined
Apr 13, 2012
Messages
128
Location
cout<<
Do you guys know how to keep conversations open? Because every time I end a conversation on my module, I can't return to it. Seriously, the lack of domumentation on the editor is really irritating.

If you added conversation via trigger (OnItem(actor)Interact) be sure to check the "retain trigger" option. If you added it via actor/item properties it should always be on.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
You find some funny things lying around.

pZwGFh.png

jtXflk.jpg


Yeah, if you were a backer on kickstarter, you get a code you can input. He shows up at the Seamstress union and talks about how he got the idea for shadowrun originally.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,387
Location
Jersey for now
I'd like a module in Chicago but after Ares nuked the place and the majority of bugs either got wiped out or disconnected from the hive mind.
The whole of Chicago is really a fucking war zone at this point, high and low tech everywhere, shit load of metas, the mafia, yaks, the military and the megas, and the bugs and bughunters.
That would be a great setting for a module.
 

NotTale

Learned
Joined
Jul 19, 2013
Messages
139
You find some funny things lying around.

I was under the impression it was a backer bonus. It's in my game and it sticks out too much for me to think it's standard.
Yeah, it is.

By the way does the "Create light" option on the dropdown menu of scene content do anything?

Point light? Definitely does something, but you need something like a 6 or 8 intensity before it's particularly noticeable.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,775
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Do you guys know how to keep conversations open? Because every time I end a conversation on my module, I can't return to it. Seriously, the lack of domumentation on the editor is really irritating.
You've tried the add conversation option? That seemed to make it persist for me.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Do you guys know how to keep conversations open? Because every time I end a conversation on my module, I can't return to it. Seriously, the lack of domumentation on the editor is really irritating.
You've tried the add conversation option? That seemed to make it persist for me.

I was attempting to add a conversation as a trigger on a computer terminal, as it was said, you just need to add the parameter to retain the trigger and now it works. The editor is really easy to use, what is fortunate because if it depended of HBS lazy support, we would still be trying to understand even the most basic stuff.
 

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