I think they are an incompetent team, technically speaking. Whilst they have the original shadowrun designer, and so in theory have created a game that is fairly faithful to the pnp design (albeit simplified greatly), they simply don't seem to understand the repercussions of their implementation design decisions.
The inability to save for example points to extremely poor design at the start (and probably a lack of understanding of PC games in general). Whilst saves can be retrofitted onto the basic platform into new content (by using global variables that are passed between scenes to hold key save values), its extremely clunky and liable to break the game over time (save bloating) never mind being a pain in the neck to design around. This, prima facie, looks like a schoolboy error, and one wonders why they apparently didn't even consider saves a thing that a PC player might want until an advanced stage of coding.
The art looks good in the game, but it seems that they're using it as an excuse as to why they blew through the budget. The art and perspective used should have had very little impact on the game design itself, and can't be used as an excuse for such limited functionality and UI. Its a decent tablet game that somehow ended up on the PC, a platform that highlights its glaring deficiences.
SRR ends up being a game that could have been so much more, but was botched by a team that simply isn't very capable.
Its a decent tablet game that somehow ended up on the PC, a platform that highlights its glaring deficiences.
They are a mobile/tablet developer in over their heads, nothing good will come out of the editor while they are trying to push DLC out of the door to stay afloat. So i expect that the editor shortcoming will remain for the foreseeable future, as well as the general gameplay mechanics of the original campaign the game shipped with.
Is this why HBS is looking into the ability to add saves?
noobtip: They've been 'looking into' saves for a very long time now, and guess what has come of that?
Edgy newfag detected.
Has anyone played some of the community mods yet? Curious to see if any of them are worth the time...
Has anyone played some of the community mods yet? Curious to see if any of them are worth the time...
You forgot the shitty save system
Yes, the insect spirits are part of the sourcebooks, but they aren't the problem, but the problem was more of : Okay, lets track a serial murder for or friend and nice 100.000 nuyen to LETS SAVE SEATTLE FROM BUGS, HELP IMMORTAL ELVES by doing a run on a hive because... a friend said so.Why do you think the plot goes retarded? Yes, it's a different theme than the first halve, but the ongoings in the second half are very prominent in the sourcebooks..
I guessed as much, but the bug part of plotline was indeed delivered very, very clumsily. Despite that I still liked the overall plot and how dead man's switch ended.Why do you think the plot goes retarded? Yes, it's a different theme than the first halve, but the ongoings in the second half are very prominent in the sourcebooks..
I finally finished this too. It wasn't very good.
1) Cosmetic choices without consequences. Stupid, but forgivable.
3) The linearity, and the overall structuring of the game into bite-sized half hour vignettes. This is the game's biggest problem IMO. It's an immersion killer which makes the entire world seem artificial. If you're not going to give me tough combat, or interesting choices, you'd damn well better give me a great, immersive introduction to your unique setting.
I thought it was a non spoiler thread. That said, the complain is completely on target, it goes against the idea of shadowrunners being mercenaries who go on tough jobs because they need to pay their expenses, instead of your usual do goodersYes, the insect spirits are part of the sourcebooks, but they aren't the problem, but the problem was more of : Okay, lets track a serial murder for or friend and nice 100.000 nuyen to LETS SAVE SEATTLE FROM BUGS, HELP IMMORTAL ELVES by doing a run on a hive because... a friend said so.
Man, at this point all the threads kinda merged on my mind. I agree with you, it even appeared as if a DnD fantasy writer was writing a Shadowrun story.I thought it was a non spoiler thread.That said, the complain is completely on target, it goes against the idea of shadowrunners being mercenaries who go on tough jobs because they need to pay their expenses, instead of your usual do goodersYes, the insect spirits are part of the sourcebooks, but they aren't the problem, but the problem was more of : Okay, lets track a serial murder for or friend and nice 100.000 nuyen to LETS SAVE SEATTLE FROM BUGS, HELP IMMORTAL ELVES by doing a run on a hive because... a friend said so.
Man, at this point all the threads kinda merged on my mind. I agree with you, it even appeared as if a DnD fantasy writer was writing a Shadowrun story.
When I was going in the last mission I was: Wait, this is insane. Fuck Sam, fuck 100.000. I will not enter a hive with just other 3 idiots with bug spray. When this was my problem to solve? You fag immortal elves, fuck you and fuck Seattle, that is your problem. But you know... epic + choice - consequence = absurd. There were a few Shadowrun short stories that dealt with the whole insect spirits on a more sane and less epic, absurd way.