Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,316
Wonder if this means we'll get a roar of the coliseum kickstarter pan-Internet multimedia event. It's been awhile.
Last edited:
Wonder if this means we'll get a roar of the coliseum kickstarter pan-Internet multimedia event. It's been awhile.
Explain?
With Shadowrun Online coming soon, there is no chance they'll try to implement multiplayer in next campaing anyway.
I tried it ~1 year ago. Then it had great item and cyber assets (which vanilla lacks). Nice way to go around Runs and atmosphere. Unfortunately it was also quite grindy and you'd end up doing the same stuff again and again to progress your street cred and moneys.Is Shadowrun Unlimited any good?
https://shadowrun-returns.wikispaces.com/Tag
By the description, it seems that they can be very handful. I'm curious if 4 actors are tagged "Team A" and 4 others "Team B",if it is possible ti start a fight between them.
They said in the presentation that this is just the way that the engine works.With the editor I could just as easily put two parties on the other side of a glass wall and have them fight, the point is, I would like to have the fighting as scenery to set the backdrop for the level - you see guys fighting outside but can move independently of their battle. Doing what I'm doing locks everyone into turn-based movement on the level, which is annoying.
This will be cool to see. But it sounds to me that ti will take crazy amount of work to make.The best I could do is use play-animation triggers and make a mock fight I guess, maybe I'll try that.
You can reuse props. This way they don't use additional memory.The editor could do with some general enhancements, it's quite easy to hit the "memory cap". I see now why most levels are quite small.
Computer RPG's aren't PnP sessions. And that sort of thinking is what gave us A.I.-controlled companions in the Fallouts and Arcanum. No thanks.
I kinda like the companion inventory non-persistence since it means I can go wild with using their items without triggering CRPG item hoarding instinct
Computer RPG's aren't PnP sessions.
Sure, but that's still not worth losing all the functionality from a normal inventory system.I kinda like the companion inventory non-persistence since it means I can go wild with using their items without triggering CRPG item hoarding instinct
Apparently you don't. In a PnP session you could just ask your fellow players to share their items with you.You do understand what a cRPG is right?
I really like this simplistic approach, and if there is team inventory management system it will be nice if there are still 5-6 slots per character.I know I'm a bad person, but I for one am grateful for SR's minimal inventory system. I would sincerely hate for them to "fix" SR by implementing a full blown warehouse management sim with dragging and dropping icons around in dozens of little boxes. God that would be awful. It's wonderful to play an RPG that's vastly more about the characters than what's in their pockets.
At this point let me reiterate that I already know I'm a bad person.