Excidium
P. banal
There's no defending unlimited ammo. First they dumb down the magic system with cooldowns and now this...
There's no defending unlimited ammo. First they dumb down the magic system with cooldowns and now this...
Yea go back play JA 2There's no defending unlimited ammo. First they dumb down the magic system with cooldowns and now this...
I meant in the PC Master Race sense .Good. Now go back to GD. Shoooo.
No it isn't, it's the same lazy design. Shadowrun has p. cool spellcasting mechanics, I don't know why they need to infect it with cooldowns.Cooldowns in TB is different than cooldowns in RT. I don't see why this is such a problem. It's not like you will run around spamming fireballs
I am amazed how much people can whine about unlimited ammo. This game will feature Orks and Trolls that could bench-press a Chevy, but if they carry more than 100 rounds of ammo it will ruin your sense of what? Belief? Cost-benefit?
It's funny how all that supposed incline turns out to be stealth decline masquerading as the return of the late half of 90s.
Even shit like Baldur's Gate had ammo. When I was in Nashkel mines my party actually managed to fire about two hundreds of arrows.
Yes, I choose to use it colloquially in its "rules that attempt to make the best game possible in spite of arbitrary attempts at simulating reality" sense. Since there's no looting in the base campaign, what does limited ammo add to this game? Nothing but busy- and guesswork. Oh sure, there's special ammo types in the P&P game, but it appears those don't exist in this adaptation.Roguey
Do you even know what that word means? Not every nonsensical design is "gamist". It's just plain streamlining for no reason.
Who the fuck is talking about JA2? Also, all those CRPGs you mentioned have mediocre combat, being better isn't worth of praise, it's expected. And the magic system they have shown IS dumbed down.Yea go back play JA 2There's no defending unlimited ammo. First they dumb down the magic system with cooldowns and now this...
JA 2 has for sure dialog trees, dialogs option, numerous stat check and expanded narrative story/background.
The combat in the demo is already one of the most sophisticated that i know for a cRPG 'fallout, arcanum, PST are atomized as well as all the bethesda game).
Dumbing down my ass.
Yeah, yeah, but it's only an issue when it bogs down the game, which is no problem in a video game where the computer tracks shit for you. Ammo management at least makes automatic fire less of a no-brainer.Moreover ammo management in the Shadowrun setting is of low interest.
Exactly.I am still not expecting much (as in OMG HARD CORE CRPG!!!) because they never said it would be. I was pleasantly surprised with stat checks in dialogues. And the fucking guy who created the damn PnP series is also working on this. I would expect more PnP mechanics in the game but I'll have to wait and see.
Still I think it will be an enjoyable game in one of my favorite settings. <3
All cRPGs based on a TT source have done that. With the possible exception of ToEE.I'm talking about dumbing down from the source material.
Got not problem with that that if the result is more sophisticated than anything we have.I'm talking about dumbing down from the source material.
All the pnp mechanics are p. simple to implement with coding, it's all about adding modifiers and rolling dice.Got not problem with that that if the result is more sophisticated than anything we have.I'm talking about dumbing down from the source material.
And honestly i think the PnP magic system would have been way more complicated/costly to implement.
Oh, come on. Are you comparing the first proper D&D CRPG, from 1988 to something made now? Besides the older Shadowrun editions seem like a clusterfuck of rules but it's nowhere near as byzantine as first edition AD&D. I think it was designed in a way to make understanding the combat rules impossible.Yeah even the gold box games. (though it still retains quite a good bit of 1ed AD&D) It is just a different play style. Some things just do not come out well in a video game as they do in a PnP session.
Figured there would be something, grappling was actually my bet.TOEE is guilty too. It doesn't have grappling, for example (except for the giant frogs). But KotC does.
Metaplanes?All the pnp mechanics are p. simple to implement with coding, it's all about adding modifiers and rolling dice.
Mainly because usually you get good mechanics either by emulating reality (JA2) or by spending lots and lots of work on the system (D&D and ToEE). RPGs developers usually do neither of the things because realism is "bad" and they don't buy an interesting system that was already worked on a lot.I would be very much interested in knowing a good cRPG with better combat mechanics (except maybe ToEE).
Anyone ?
Yea sure HBS is evil because with their AAA budget they can't create the best combination of a strategic and cRPG games.
Something nobody have been able to manage.
They couldn't. I ran out of ammo several times and had to scavenge from fallen enemies. Not to mention that I ended up having several special fire arrows for special use.See? The arrows might as well be unlimited.