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Shadowrun Shadowrun Returns Pre-Release Thread

crawlkill

Kill all boxed game owners. Kill! Kill!
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May 9, 2012
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674
Not to mention that authors like Gibson who pretty much defined the whole 'cyberpunk' thingie made use of the term, or at least the archetype, in their novels.

Steppin Razor! The Life and Times of Sally Shears is definitely gonna need to get made in the editor. Yeah, Neuromancer was the trope namer. Gibson was pretty short on street samurai apart from Molly, though. I think Shadowrun was the game that made the term primary for augmented combat monsters.
 

Trash

Pointing and laughing.
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About 8 meters beneath sea level.
Yeah, she was the original one. There was also the souped up asian vat grown killer in orbit in Neuromancer and a scene from one of his short stories (I believe) where the protagonist plans killing a street samurai type during a meeting.

And I lol about the many lame comments on RPS concerning people wondering about gameplay. None of these retards apparantly bothered looking up the various gameplay vids. For a place that plays at being high brow they got some remarkably daft readers.
 
Self-Ejected

Excidium

P. banal
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Third World
I don't think multiplayer was ever promised. There was a feature of uploading your runner for other people to recruit as NPCs but it was scrapped along with the HBS own mod support server (that was replaced by Steam workshop)
 

Infinitron

I post news
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Staff Member
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They promised multiplayer on Day 1 of the Kickstarter and almost immediately cancelled it when they realized how insane that was
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
There was also the souped up asian vat grown killer in orbit in Neuromancer


oh yeahhh, the crazy polite vat assassin dude after the head. IT MAY BE TIME TO REREAD THE BRIDGE AND SPRAWL TRILOGIES.

Is anyone thinking about putting together non-Shadowrun games in the SR builder? I feel like flipping off the magic/otherspecies switches and presenting a more Gibsonian universe might be unpopular, but it's tempting. I've been thinking about a magic-is-a-horrible-corrupting-force-only-for-alien-antagonists Cthulhutech kind of a setup for a plot arc. Dunno how easy that'd be to do, though, or if something in a more Mythosy genre would be auto-snubbed by whatever community there ends up being.


I don't think multiplayer was ever promised. There was a feature of uploading your runner for other people to recruit as NPCs but it was scrapped along with the HBS own mod support server (that was replaced by Steam workshop)
They did say in one interview from around March that they'd love to do multiplayer and especially to do multiplayer with live GMing, but that it wasn't an "in the plan" thing. At the same time, though, they didn't talk about it like it was a total impossibility. Could be pretty wonderful, but breath-holding's a bad plan.
 

Flacracker

Educated
Joined
Nov 6, 2011
Messages
77
I just down know if I should pre-order this or not... I want that 10% off. What do the Supreme RPG Authorities of the RPGCodex think about it so far?
 
Self-Ejected

Ulminati

Kamelåså!
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I just down know if I should pre-order this or not... I want that 10% off. What do the Supreme RPG Authorities of the RPGCodex think about it so far?


We have high hopes. But it's impossible to tell until we have actually played it.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I just down know if I should pre-order this or not... I want that 10% off. What do the Supreme RPG Authorities of the RPGCodex think about it so far?

Have you watched the gameplay demo? It's likely a fair representation of the final game in terms of visuals and core mechanics. The game's probably going to be rather combat-heavy, so if you're expecting PST, you'll be disappointed.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Have you watched the gameplay demo? It's likely a fair representation of the final game in terms of visuals and core mechanics. The game's probably going to be rather combat-heavy, so if you're expecting PST, you'll be disappointed.
I don't mind combat-heavy, but it's my concern that the game will basically be a series of small tactics maps you go through while leveling your party, and that side-quests will simply be smaller combat maps. I don't mind combat of course, if it's done well, but I'm really getting the sense they had to cut things down in the game to get it out on time and in budget.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I don't mind combat-heavy, but it's my concern that the game will basically be a series of small tactics maps you go through while leveling your party, and that side-quests will simply be smaller combat maps. I don't mind combat of course, if it's done well, but I'm really getting the sense they had to cut things down in the game to get it out on time and in budget.
a) I expected something like that from the beginning (I got a FFT/X-Com in SR setting vibe from the campaign) so they actually went beyond my expectations and I have nothing to complain about
b) There's no party no level up, you only have your MC and the rest you hire from a list for specific runs.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I don't mind combat-heavy, but it's my concern that the game will basically be a series of small tactics maps you go through while leveling your party, and that side-quests will simply be smaller combat maps. I don't mind combat of course, if it's done well, but I'm really getting the sense they had to cut things down in the game to get it out on time and in budget.
a) I expected something like that from the beginning (I got a FFT/X-Com in SR setting vibe from the campaign) so they actually went beyond my expectations and I have nothing to complain about
b) There's no party no level up, you only have your MC and the rest you hire from a list for specific runs.
Odd, I knew there were mercs but I thought they were more like auto-generated party members you pick up. Didn't know there was no progression for them, that kinda sucks.
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
I don't mind combat-heavy, but it's my concern that the game will basically be a series of small tactics maps you go through while leveling your party, and that side-quests will simply be smaller combat maps. I don't mind combat of course, if it's done well, but I'm really getting the sense they had to cut things down in the game to get it out on time and in budget.
a) I expected something like that from the beginning (I got a FFT/X-Com in SR setting vibe from the campaign) so they actually went beyond my expectations and I have nothing to complain about
b) There's no party no level up, you only have your MC and the rest you hire from a list for specific runs.
Odd, I knew there were mercs but I thought they were more like auto-generated party members you pick up. Didn't know there was no progression for them, that kinda sucks.

In the youtube videos of someone elses module, the mercs gain karma and increase their skills as well. So it will be doable in custom modules even if it isnt in the main campaign.

I know that for mine, I plan to keep the NPC party members persistent if possible. The plan was to have mission renards split by number of people in the party, with various NPCs having different tresholds of party size they are willing to tolerate before they leave due to their cut being too small. It depends on whether or not it is possible to store player-assigned karma choices when dismissing/re-hiring people.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
they seriously asked for this? degenerates.
 

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