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Game News Shaker Kickstarter Cancelled

Jarpie

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Codex 2012 MCA
Unless they are trying to get Kickstarter to lower the goal.

Goals are never changed after the campaign launched. Kickstarter does not do that. They're not going to make an exception here.

Doesn't stop them desperately trying though. :troll:
 

Spectacle

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I dunno about that. I have the impression that the FMV heavy "games" of the early CD-ROM era were made by people who wanted to make movies with a bit of gameplay and interactivity, while modern "cinematic" games are made by people who want to sell games to consumers who don't actually like gaming.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have the impression that the FMV heavy "games" of the early CD-ROM era were made by people who wanted to make movies with a bit of gameplay and interactivity

What sort of FMV games are you talking about? Take the mission briefings in Command and Conquer, for instance. They look like cheap TV shows, there's nothing particularly evocative of cinema about them. Mass Effect is much more cinematic.

They sold on realism, not on "cinema-ness".
 

Spectacle

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I have the impression that the FMV heavy "games" of the early CD-ROM era were made by people who wanted to make movies with a bit of gameplay and interactivity

What sort of FMV games are you talking about? Take the mission briefings in Command and Conquer, for instance. They look like cheap TV shows, there's nothing particularly evocative of cinema about them. Mass Effect is much more cinematic.

They sold on realism, not on "cinema-ness".
My post was aimed at Brother None, but seems like some intervening posts showed up ;)
Anyway, movies are not necessarily "cinematic".
 

fizzelopeguss

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Fargo - the guy who, in his zenith, chose to have stuff like "Redneck Rampage" made instead of oldschool rgps, subsequently drove his company to the ground.

Interplays product line-up was solid fucking gold until the titus buyout.
Not quite. Interplay was drowning in debt and went public to pay it (never a good reason to go public). Naturally, it didn't work out, they had several years of losses, their shares dropped and were delisted from Nasdaq, and then Fargo sold the company to Titus (basically).


http://www.techagreements.com/agreement-preview.aspx?title=Interplay Entertainment - Stock Purchase Agreement With Titus Interactive&num=79518

More firms should do it, a company circling the toilet bowl gave us fallout, starfleet academy, freespace, kingpin, descent, Giants: Citizen Kabuto and fucktons more amazing games.
 

skuphundaku

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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Fargo - the guy who, in his zenith, chose to have stuff like "Redneck Rampage" made instead of oldschool rgps, subsequently drove his company to the ground.

Interplays product line-up was solid fucking gold until the titus buyout.
Not quite. Interplay was drowning in debt and went public to pay it (never a good reason to go public). Naturally, it didn't work out, they had several years of losses, their shares dropped and were delisted from Nasdaq, and then Fargo sold the company to Titus (basically).


http://www.techagreements.com/agreement-preview.aspx?title=Interplay Entertainment - Stock Purchase Agreement With Titus Interactive&num=79518

More firms should do it, a company circling the toilet bowl gave us fallout, starfleet academy, freespace, kingpin, descent, Giants: Citizen Kabuto and fucktons more amazing games.
You may be on to something. They knew they're dead if they don't produce good stuff and they did the best they could, and, as a result, we got all those great games. On the other hand, we have all these extremely rich companies that create nothing but shit nowadays. I wonder if Activision, EA, Capcom, Namco and Square Enix will start producing good games when their heads will be on the chopping block.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
How about this article guys?
What I'd Like to See in an "Old School" CRPG

Seems like Shaker will return... :smug:

Too bad they probably fucked up a lot of their funding by fucking up their first pitch. And by sheer laziness. :(

I want a game like this and I agree with Matt ( J_C ). :D

Rats. I think I've mentioned this a few times already, but a game without rats is not a CRPG, folks. You can tell a lot about how much passion a designer has by the rats in a game. If the developer is any good, when the rats show up, it's party time. Rats are the original party animal. You want to break the ice at a dull gathering? Toss in a rat or two and see what happens!
If you can't have the player fighting a pack of rats and make it fun, there's no point in continuing.
Answer me this: "Rats? Tell me more."

:lol:
 

Black

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All good RPGs have rats so there's a grain of truth there.
Now that you mention it, it's quite amusing how true it is.
Oh and by the way, I don't remember any rats in AoD demos :hmmm:
 

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