oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,434
Even now, after years, I'm still shocked that out of both these titles, is that the first former that fell into obscurity. Why compare them? They're IIMHO natural rivals, similar genre: similar tech, exactly the same year of release. Question is, which one do you find better?
I'll go for Shaolin Monks all the way. In fact, I can hardly point out a single area in which GoW may have upper hand except for setting which is kind of matter o personal taste.
Level design? GoW is pretty much linear while in SM you can revisit every level except for the first one (Goro's Lair), and that more. Thank to metroidvania concepts you can explore early levels further thank to new abilities for secret and stuff (like Fist of Ruin and Swing abilities gives you access to Warrior Shrine in second area to fight Ermac). Plus. in GoW you can only kill mobs on your own, in MK you can use variety of stage hazards, hell geam even demands you to do that at some point to progress - 'Oh no, next platform is too high, bring up some bodies into the spikes to make artificial stairs!'.
Protagonist? In SM, you can play as four fighters and every of them has his unique skills and combos (Liu Kang, Kung Lao, Scorpion, Sub-Zero) and with the cheat device, you can unlock skin swaps of almost every fuckin' MK boss/NPC. In GoW, there is only one single annoiyng asshole available.
Mutliplayer? GoW - none, SM - excellent co-op and some of the secret can be unlocked only in two players mode.
Someone love that gimmicky Kratos chains... it's the same weapon that is Inferno Scorpion wields in boss fight? I mean, he uses his kunai in the very same way.
QTE? I don't like that concept in any form but in GoW it's just boring button mashing, in SM at least there are combinations for classic Test Your Might minigame or mandatory fatalities on the end of boss battles.
I can go on and on but that's enough... not saying that God of War is some bad game because it's like solid 7/10 fun hack'n'slash but Shaolin Monks just stomps it in every possible way.
I'll go for Shaolin Monks all the way. In fact, I can hardly point out a single area in which GoW may have upper hand except for setting which is kind of matter o personal taste.
Level design? GoW is pretty much linear while in SM you can revisit every level except for the first one (Goro's Lair), and that more. Thank to metroidvania concepts you can explore early levels further thank to new abilities for secret and stuff (like Fist of Ruin and Swing abilities gives you access to Warrior Shrine in second area to fight Ermac). Plus. in GoW you can only kill mobs on your own, in MK you can use variety of stage hazards, hell geam even demands you to do that at some point to progress - 'Oh no, next platform is too high, bring up some bodies into the spikes to make artificial stairs!'.
Protagonist? In SM, you can play as four fighters and every of them has his unique skills and combos (Liu Kang, Kung Lao, Scorpion, Sub-Zero) and with the cheat device, you can unlock skin swaps of almost every fuckin' MK boss/NPC. In GoW, there is only one single annoiyng asshole available.
Mutliplayer? GoW - none, SM - excellent co-op and some of the secret can be unlocked only in two players mode.
Someone love that gimmicky Kratos chains... it's the same weapon that is Inferno Scorpion wields in boss fight? I mean, he uses his kunai in the very same way.
QTE? I don't like that concept in any form but in GoW it's just boring button mashing, in SM at least there are combinations for classic Test Your Might minigame or mandatory fatalities on the end of boss battles.
I can go on and on but that's enough... not saying that God of War is some bad game because it's like solid 7/10 fun hack'n'slash but Shaolin Monks just stomps it in every possible way.
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