Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Need some opinions. Here is everything about shields in AoD as it is right now, but I have time for tweaking:
4 shield types: small (buckler), medium (oval), large, tower.
Shields give you a chance to block attacks, in which case shields DR (damage resistance) absorbs portion of the damage (depends on the shield type and material). Shields DR value is added on top of armor DR value, so whatever gets through shield could be stopped by armor.
Shields are not degradable, they have no HPs, they can't be repaired, but they can be upgraded (bronze, iron, steel, mithril). Upgrades increase DR values, and reduce chance of disarming by weaker weapons (see below)
Success at blocking an attack depends on Block skill (replaced Parry, for those who care). Shields are great vs arrows and throwing, good vs swords, spears; ok vs axes, xbow bolts; weak vs hammers. Great, good, ok, weak mean different "vs DR" bonuses.
Some weapons have certain bonuses and traits. Sickle sword is much harder to block, bearded axe can pull shield off, and some heavy weapons (2H axe, long spear, etc) can be stuck in a shield forcing your opponent to drop it (you choose Disarm Shield attack for that). That disarms your character too, as your weapon is now stuck in the shield (could be recovered after the battle), but at least the shield is out of the way, and you can use a backup weapon.
An alternative to using shields is dodging attacks (Block vs Dodge). High Block skill gives you a chance to disarm your opponent. High Dodge skill gives you a chance for a bonus attack. You can block attacks with your weapons using Block skill, but mechanics are different there.
If you have a shield equipped, the game will assume that you will attempt to block an attack no matter how low your skill is. If you don't have a shield, the defence formula will takes the highest value (dodge, block) after all modifiers have been applied.
Opinions? Suggestions?
4 shield types: small (buckler), medium (oval), large, tower.
Shields give you a chance to block attacks, in which case shields DR (damage resistance) absorbs portion of the damage (depends on the shield type and material). Shields DR value is added on top of armor DR value, so whatever gets through shield could be stopped by armor.
Shields are not degradable, they have no HPs, they can't be repaired, but they can be upgraded (bronze, iron, steel, mithril). Upgrades increase DR values, and reduce chance of disarming by weaker weapons (see below)
Success at blocking an attack depends on Block skill (replaced Parry, for those who care). Shields are great vs arrows and throwing, good vs swords, spears; ok vs axes, xbow bolts; weak vs hammers. Great, good, ok, weak mean different "vs DR" bonuses.
Some weapons have certain bonuses and traits. Sickle sword is much harder to block, bearded axe can pull shield off, and some heavy weapons (2H axe, long spear, etc) can be stuck in a shield forcing your opponent to drop it (you choose Disarm Shield attack for that). That disarms your character too, as your weapon is now stuck in the shield (could be recovered after the battle), but at least the shield is out of the way, and you can use a backup weapon.
An alternative to using shields is dodging attacks (Block vs Dodge). High Block skill gives you a chance to disarm your opponent. High Dodge skill gives you a chance for a bonus attack. You can block attacks with your weapons using Block skill, but mechanics are different there.
If you have a shield equipped, the game will assume that you will attempt to block an attack no matter how low your skill is. If you don't have a shield, the defence formula will takes the highest value (dodge, block) after all modifiers have been applied.
Opinions? Suggestions?