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Shifting translation focus of Elminage 2 away from PSP and now it will be on NDS; here's why...

Self-Ejected

aweigh

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Joined
Aug 23, 2005
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this means:

1) every graphical dialog box (thankfully it's only with those, i.e. the ones every piece of dialog is in) needs to be graphically hacked and resized to accomodate the way the game displays Latin-English characters.

or

2) hack the hexadecimal data manually and move the pointers for every single dialog inside the hex editor. Both ways are unbelievably tedious and time consuming; but i think hacking the graphical boxes will take less time. Actually i am positive...

so, now i just need to figure out a way to rebuild a psp iso and have it load translated files correctly in-game so i can check to see if the psp version does the same thing. if it doesn't this right here will be the deciding factor.

not having to do either of the two things i mentioned above would save literally dozens and dozens of hours of work
 
Self-Ejected

aweigh

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Joined
Aug 23, 2005
Messages
17,978
Location
Florida
it's not gonna be done by me, that's for sure. turned out to be way beyond my meagre skills. god, such an embarassing thread. i wish i'd never made it.

:>
 

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