I tried RetroArch once in my entire life and the interface was complete shit and it wouldn't display in the correct resolution on my CRT. MAME works, SSF works, Xebra works, and I don't want to switch to something that's more annoying and retarded to use just because of some input lag. I'll play PS3 games at 2 FPS sooner than I will replace my emulators with popular ones I've never heard of. I'd rather use ZSNES or ePSXe than even attempt to see whether RetroArch is actually tolerable or not.Nevermind the naysayers, Retroarch with runahead is pretty much the best way to play shmups. Some consider using runahead a "cheat", but I say less input lag is always better. Next-frame response is so good.
Specially if they post passive agressive dark message, I request politely a clarification on the alternative, and after that they only react with the mystery emote instead of answering what they considers the best emulator.
It´s not like I asked for the answer to 2+2=? or something very obvious. Morenatsu.
I guess I expected too much from a furry avatar.
You folks tried out ShmupArch? Basically a shmup fork of RetroArch.
If you're interested in input lag and stuff then shmuparch might be woth a try.
There's nothing wrong with using that, and most people wouldn't consider it cheating, but it is considered good etiquette when talking about scoring on shmup boards to state when your conditions deviate from the norm, and having an "easier time" than with the arcade original or a decent emulation of is deviation enough. Particularly with the games that were unfortunate enough to have high input lag on the arcade boards, it doesn't make sense to use the same scoring board as with someone playing on RA with runahead.Nevermind the naysayers, Retroarch with runahead is pretty much the best way to play shmups. Some consider using runahead a "cheat", but I say less input lag is always better. Next-frame response is so good.
use of turbo in games with no native support
1993-1998 Raizing has great art. Mahou Daisakusen, Shippu Mahou Daisakusen, Soukyugurentai, Battle Garegga, Armed Police Batrider. They're all 10 out of 10.I like Garegga because of the art. That is all.
Batsugun Special has a very interesting format, it's 4 loops, with every loop starting one stage ahead. So loop 2 starts from stage 2, loop 3 from stage 3 etc. The devs obviously meant for you to do the 4-ALL.I can now beat 3 first stages of Batsugun Special with one quarter and maybe even not dying once in my most clutch moments.
I know the shit hits the fan in stage 4 or 5, but this is a start to get my first 1cc.
It's less about the genre and more about the jump to 3D and the obsession with reality (or internal logic as you say). You can find several 2D sidescrollers mixing all kinds of settings with its wacky moments. It was one of the beautiful things of pre-5th gen vidya. What happened with the shmup genre is that despite its niche status it kept creating new titles while not benefiting as much from 3D graphics —this helps developers to create worlds unchained from the shackles of internal logic. They don't have to please normies with the impositions of immersion.It's the visionary genre, imo.
Yes the major distinction is between 2D and 3D, which is why I wrote "pound for pound" (also taking into account game length and budget). But even among genres in 2D, I think not having to be tethered to land or gravity grants the genre a broader space of possibilities, no pun intended. Mixing settings isn't the thing, I just like that about FW in particular, as it has a lot of themes I dig and makes them all work together as if it's natural. You right, side scrollers do it to, and top down games. There are other shmups that are more immense, more trippy than Worlds while being less eclectic.It's less about the genre and more about the jump to 3D and the obsession with reality (or internal logic as you say). You can find several 2D sidescrollers mixing all kinds of settings with its wacky moments. It was one of the beautiful things of pre-5th gen vidya. What happened with the shmup genre is that despite its niche status it kept creating new titles while not benefiting as much from 3D graphics —this helps developers to create worlds unchained from the shackles of internal logic. They don't have to please normies with the impositions of immersion.
Certainly. I was never into the more tame settings. The psychedelic highs of the genre are still much, much higher/more frequent than 3D games. I think Garegga is about as "realistic" as I like. Glad you mentioned Gradius. That and Lifeforce were actually the first games I played that had awe-inspiring scale, to a kid at least. Little touches from the real world past, like having Moai heads, added a sense of history/time/age, which made it seem even more epic. FW accomplishes the same thing with its mythological references.There's internal logic and consistency of setting in a lot of shmups too. For every Forgotten Worlds or Gradius you have an Under Defeat or Gun Frontier.
Yeah those games look dope. Raiden Fighters 2, so clean. I like the supplemental art of the Mahou Daisakusen games. There's even a manga.1993-1998 Raizing has great art. Mahou Daisakusen, Shippu Mahou Daisakusen, Soukyugurentai, Battle Garegga, Armed Police Batrider. They're all 10 out of 10.
BTW for more of the Garegga aesthetic, checkout Gun Frontier and Raiden Fighters (2 is my favorite).
Dodonpachi is an amazing game. My favourite Pachi is probably DaiOuJou, which has a great PS2 port - try it out if you haven't yet.Playing a lot of Dodonpachi last week. My favorite shmup so far. I found that I like more bullet hell format more than classic ones like Tatsujin.
Also played some Ketsui in the excellent PS4 port with great challenge mode (training). Exillarating game, but It´s very brutal, so I think will not try to get serious with it until I improve in a more manageable game like Dodonpachi.
If you want a good, accessible, Toaplan classic that's still very unique to this day, try Outzone.classic ones like Tatsujin
Yeah same. I was playing DDP a few years back and I hit a brick wall with stage 5. Even with save state practice I couldn't get a good feel for the stage, kept cornering myself and mismanaging the threats, but I didn't want to look up videos and autistically follow a route either. It's also too early to blow your bomb load if going for a shit clear. I probably would have stuck with it a bit more if I enjoyed the music, but sadly, DDP's music is not my cup of tea.I suck at them, though. Not even close to clearing even the first loop.
I have DOJ pending after first Dodonpachi because is harder. I played the first stage and the first boss is very cool.Dodonpachi is an amazing game. My favourite Pachi is probably DaiOuJou, which has a great PS2 port - try it out if you haven't yet.Playing a lot of Dodonpachi last week. My favorite shmup so far. I found that I like more bullet hell format more than classic ones like Tatsujin.
Also played some Ketsui in the excellent PS4 port with great challenge mode (training). Exillarating game, but It´s very brutal, so I think will not try to get serious with it until I improve in a more manageable game like Dodonpachi.
I suck at them, though. Not even close to clearing even the first loop.