Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Shoot'em up goodness (review and discuss)

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,384
Location
Goblin Lair
New release.


This is actually a very cool game, and worth picking up. It's got an excellent (optional) tutorial that walks you through how to play bullet hell shumps in general, and in the advanced tutorial covers the mechanics unique to this game. It's also got an "original" mode where you earn and upgrade new weapons as you play the game, so there's something else to do outside of trying to master the game. It's got a cool body horror look to it as well.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,034
Location
Nottingham
Just downloaded this bad boy...



of5WT32.png


Some great Space Harrier, Star Fox and Burning force vibes here. Looking forward to sinking into it later.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,034
Location
Nottingham
So yeah, got tucked into Ex-Zodiac this week. Pretty cool, but definitely needs more work to fulfil it's potential. I enjoyed my time with it for sure...all 82 minutes of it lol. It does a lot right, is a lot of fun and was worth paying out for, but it also drops the ball a fair bit too.

UmNfpSg.jpg


On the plus side this game looks amazing. Some of the stages ooze creativity and lushness, not just with their visual elements, but also with how they play out too. The devs have studied their inspirations a lot here, and boy does it show, top work.

It plays fairly well in general too, with a mix of Starfox (the primary inspiration), being backed up with a smattering of stages from Space Harrier and Burning Force. The Starfox stages also extend to full 360-field layouts too, which is excellent. It comes at the right time and works a treat.

In fact, this game is also seriously SUPERBLY paced in general, with the right amount of change-up in dynamics occurring at exactly the right time. This is a dying art in game-craft, and the devs have a 10/10 score for me in this area, it constantly keeps the game feeling fresh. That said, I hope that the finished product has a bit more focus on the Space Harrier sections though, as they are fast and fun, and I wanted more of them. I'm not sure they should be secrets tbh, I feel they should just appear as part of the standard run.

5wLe5N2.jpg


But a few things do hold the game back. Firstly, it's piss-easy. As I've mentioned, 82 minutes to burn through, most stages & bosses beat on my 1st or 2nd attempt (one boss took me 3 attempts). I'm sure this is on the devs radar and that additional stages will be tougher, but be mindful that what you get here is essentially Easy mode.

There's also a fair bit of drift to the controls. In the Starfox & Burning Force sections this occurs with the aiming, in the Space Harrier sections with the movement. That desperately needs tightening up for this to fulfil it's potential.

And the chatter here is lame. Not only does it feel very stale, but it also comes at very inconvenient times when you are more focused on the action. It just doesn't work here, because Starfox's chatter built a sense of camaraderie, and was well placed. Neither is the case here, and it definitely feels as if the devs have just not understood this element from their inspirations. This element needs a total rework.

More tweaks and more meat need to be added to the bone for this to reach it's potential, but the potential is there and for a very brief time I had some fun with it.

:5/5::2.5/5:
 
Last edited:

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,692
Codex+ Now Streaming!
So yeah, got tucked into Ex-Zodiac this week. Pretty cool, but definitely needs more work to fulfil it's potential. I enjoyed my time with it for sure...all 82 minutes of it lol. It does a lot right, is a lot of fun and was worth paying out for, but it also drops the ball a fair bit too.

UmNfpSg.jpg


On the plus side this game looks amazing. Some of the stages ooze creativity and lushness, not just with their visual elements, but also with how they play out too. The devs have studied their inspirations a lot here, and boy does it show, top work.

It plays fairly well in general too, with a mix of Starfox (the primary inspiration), being backed up with a smattering of stages from Space Harrier and Burning Force. The Starfox stages also extend to full 360-field layouts too, which is excellent. It comes at the right time and works a treat.

In fact, this game is also seriously SUPERBLY paced in general, with the right amount of change-up in dynamics occurring at exactly the right time. This is a dying art in game-craft, and the devs have a 10/10 score for me in this area, it constantly keeps the game feeling fresh. That said, I hope that the finished product has a bit more focus on the Space Harrier sections though, as they are fast and fun, and I wanted more of them. I'm not sure they should be secrets tbh, I feel they should just appear as part of the standard run.

5wLe5N2.jpg


But a few things do hold the game back. Firstly, it's piss-easy. As I've mentioned, 82 minutes to burn through, most stages & bosses beat on my 1st or 2nd attempt (one boss took me 3 attempts). I'm sure this is on the devs radar and that additional stages will be tougher, but be mindful that what you get here is essentially Easy mode.

There's also a fair bit of drift to the controls. In the Starfox & Burning Force sections this occurs with the aiming, in the Space Harrier sections with the movement. That desperately needs tightening up for this to fulfil it's potential.

And the chatter here is lame. Not only does it feel very stale, but it also comes at very inconvenient times when you are more focused on the action. It doesn't work here, because Starfox's chatter built a sense of camaraderie, and was well placed. Neither is the case here, and it definitely feels as if the devs have just not understood this element from their inspirations. This element needs a total rework.

More tweaks and more meat need to be added to the bone for this to reach it's potential, but the potential is there and for a very brief time I had some fun with it.

:5/5::2.5/5:
Nice review man. In my radar to play
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
6,204
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Posted this in the metroidvania thread but it deserves a mention here too, here's a shmup/metroidvania hybrid that might be of interest to some on here.



It has some nice boss fights:


 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Looks awful.
Like what the nu boomer shooters are to Doom: nostalgia cashgrabs that lack everything that made the original games good.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom