ciox
Liturgist
- Joined
- Feb 9, 2016
- Messages
- 1,387
I thought the main reason to play Exy is because of the movement speed you get and especially the speed while lasering, I don't remember the specifics but that was considered very important by pros wanting to chain stuff and there might be spots in the game where slow movement while lasering can be a pain for survival too.This info can be very helpul for the 1CC, because the game is hard enough without bullet speed getting out of control. The strategy would be to bomb out hyper mode from time to time in selected tough spots, giving you kind of a double bomb that reduces your rank.
I can beat now first 4 stages with a reasonable amount of bombs to have a relaxed 5th stage.
The problem is I can only do that stage by stage, or maybe 2. I can´t do the 4 stages in one stand because I lack consistency. Only first stage is really easy, and even the boss has one tricky pattern.
2nd stage boss can easily kill you if you are not full focus, and third stage is easy but has 2 kill spots that shouldn't be bombed in my opinion, given what I have seen in stage 4 boss and whole stage 5.
So in my opinion the difficulty increase from Dodonpachi comes from these aspects:
- Weaker ships (even expert ones lack the damage that Dodonpachi ships had)
- Harder bosses, in part due to lack of damage, in part tougher patterns.
- Kill spots in stages 3-4 that shouldn´t be bombed and are hard to bomb on reaction
- Rank/hyper to be managed carefully. Aside from hypers increasing rank and more things in mental stack, If you die while on hyper your bomb stock don´t get expanded.
Some people talk about playing exy to have more firepower despite many less bombs, and that makes stages 1-3 easier to complete, and game feels better. But the firepower increase isn´t so big that you notice crushing high HP bullet spammers in stages 4-5, or really skipping tough patterns in bosses. Shoti ship with extra bombs is better for survival, period.