Fez
Erudite
- Joined
- May 18, 2004
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37. Japanese katanas are the ultimate swords in the universe because they routinely cut completely through Volkswagens and employ secret powers of "Ki".
Nice link, HS.
37. Japanese katanas are the ultimate swords in the universe because they routinely cut completely through Volkswagens and employ secret powers of "Ki".
Crazy Tuvok said:I am currently playing Wizardy 8 and it is reasonably well done therein. Sure the weapon categories are kind of broad but things like intiative and # of attacks plays a huge part in combat. So my Valkyrie with her polearm does monstrous damage in a single hit compared to my Samurai dual wieldiing a katana and wazishiziki (or however it is spelled) but he strikes 4 times a round and gets to go first, and later in the round. In fact because of the speed/initiative factors deciding with what to equip my characters is never as simple as "well this does x more points of damage, time to switch out".
Only if you don't know how to throw or dual-wield them!Norfleet said:Only an idiot would use a dagger as a primary weapon in a serious fight: It has basically nothing going for it on a battlefield.
Human Shield said:One on one fights are different then large battles. Grappling could come into play more (which is never done in RPGs), in which case the cross guard and pommel of the sword would be used and daggers would be effective.
Drakron said:No.
Rapier arrived after firearms, firearms rendered armor useless but still the use of breastplates and helmets continued for a time.
If rapier was around during the age of armors it would be not very practical, its a stabbing weapon first and foremost.
Drone39 said:Of course, if you're talking about realism...
- you hit someone in the neck, or the eyes, they go down. Period.
- the 'fancier' the pole-weapons (eg kwon's, tiger-forks, polearms as opposed to pikes/spears/bayonets) the less effective they tended to be for most people. On the other hand in Chinese martial history tiger-forks and kwon's knives of up to 100kg have been found in battle remains, indicating that for exceptionally strong combatants they were useful alternatives;
- a peasant with a few days practice on a crossbow was a deadly threat to any knight;
- english peasants with longbows made mince-meat out of fully-trained, plate-armoured knights (100years war I think, or was it the 40year one - either way that's what took brittony for the english)
- sword 'quality' never had any substantial impact upon once-off fights or even battle campaigns. The reason why the Japanese went to such efforts to make their swords was because iron was becoming really rare in Japan. The 1000-fold technique meant that the swords could be handed down for generations. The Scottish had basically the same technique earlier than the Japanese, but it was considered uneconomical due to the local abundance of iron ore - they'd just need to throw the sword out after a few years and replace it (chance of breaking mid-battle were small).
- on the above point: once western swords started arriving in China, the military preferred them to the Japanese swords because they liked the greater hand-protection of the western-style hilts, even though the swords themselves were inferior: if the swords are of average (but competent military grade) quality, then that's enough unless you want to hand it on to your descendants;
- magic has proven a remarkably ineffective tool during combat. Just ask the predecessors to the hong kong triads who literally thought that they could stop bullets using chi if they mastered it sufficiently. Unfortunately for them them handgun accuracy improved over a few decades. After a few deaths they quickly decided to rely on guns instead.
- no matter how good you get, you get cut decently with a sword or shot, even if you survive you'll never be fighting fit again;
- modern military ammunition (steyr rifly ammo is one eg that does this) usually similates what was previously called hollow-point rounds. Hollow-point rounds are banned under international law, but countries get around it by developing alternative ways of having the same effect. Basically as soon as the bullet hits the body, it changes direction. Usually the bullet will change direction many times as it hits different densities of flesh and bone, but it will never turn all the way around, so it will always do massive damage. In effect, this means that if you get shot in a limb, odds are the whole limb will come off. There have been cases where someone has been shot through the lower leg and the bullet has come out their throat, and at least one recorded case where a bullet entered the head and left through the foot! So...um...headshots anyone? Not anymore - they just aim for the central body mass. EVERY hit from a military grade weapon is a one-hit-kill (or at least a one-hit-incapacitate).
- two-handed swords were almost never used outside of horseback. When they were used, they were akin to clubs; The puny rapier on the other hand? Devastating - it basically ended the era of chainmail and heavy metal armour full-stop, as fast light-armoured or unarmoured swordsmen could quickly poke the rapier through the gaps in their encumbered foes' armour;
- ammunition is really really heavy;
- once you fight say, two people, you're pretty exhausted. I don't think the fittest of olympic athletes could make it solo through the smallest of rpg dungeons without being crippled by fatigue.
- when you rest to 'recover from wounds' - if you, um...are '50% dead' - that's going to take YEARS to recover from...
- plate armour was so hard to remove that knights had little choice but to go to the toilet in their armour until the end of the battle. Where's the +disease modifier?
- If a fire-breathing dragon breathed fire on your metal armour, it would be too hot for you to keep wearing it without the metal scalding you;
So....who's for realism in games again?
The Dude said:Another thing that pisses me off is if the choice of weapon has too big a consequence that is totally hidden from the player. The worst example are games that has a single weapon of über-pwn that you can't use because you made the wrong choices at character creation.
Dpayne said:The best example I can think of for the drastic imbalance in end game weapons is Baldurs Gate 2. Frankly someone is going to regret a lot of weapon choices at the end of the game (and enemy weapon immunity is also infuriating when it comes to certain bosses like Kangax).
Jasede said:Dpayne said:The best example I can think of for the drastic imbalance in end game weapons is Baldurs Gate 2. Frankly someone is going to regret a lot of weapon choices at the end of the game (and enemy weapon immunity is also infuriating when it comes to certain bosses like Kangax).
Imbalance in BG 2? Elaborate. BG 2 was a fine game, in my opinion; I wouldn't regret any weapon specialization. Not to mention that in AD&D, fighters get to distribute a lot of profession points on weapons. Can you give me some examples?
Dpayne said:Someone with a bastard sword focus is going to have a much harder time in a lot of ways. Scimitar selection is absolutely terrible, and axes are terrible outside of the frost axe early on which is easily surpassed (comeon how is there not a fucking decent axe, or a 2 handed axe). The katana is only really viable because of the house you can break into early in the game, and if you miss that it sucks (as do most of the eastern weapons). I will admit that design wise most of these are alright until you fight the stronger dragons and Kangaxx, and then it can be very frustrating. Even the Long Sword gets the shaft somewhat as its ultimate weapon isn' even plus 4, and it kind of blows (Equalizer).
Hammers, polearms, quarterstaffs, shortswords, and two handed swords dominate Baldurs Gate 2 (Throne of Bhaal evened this out a lot, but still), and they're really the only way to beat Kangaxx without using the Slayer. Halberds and Two Handed Swords in particular vastly outclass the other weapon types. Of course I'm looking at this purely from a snooty powergamer perspective, but still (like I said Throne of Bhaal and Watcher's Keep really change a lot of this, but it could've been a lot better).
This doesn't even touch how badly ranged weapons were butchered in BG2 (shortbows being the one exception), but I guess that's better than how ridiculously overpowered they were in BG1.
Human Shield said:Drone39 said:- two-handed swords were almost never used outside of horseback. When they were used, they were akin to clubs; The puny rapier on the other hand? Devastating - it basically ended the era of chainmail and heavy metal armour full-stop, as fast light-armoured or unarmoured swordsmen could quickly poke the rapier through the gaps in their encumbered foes' armour;
What are you smoking? 6 ft swords were used off of horses (didn't weight more then 10 pounds), plate armor replaced most use of shields and 2 handed weapons were used. To think longswords were used like clubs or that rapiers defeated armor is insane.
This is not true. Stabbing is effective because it concentrates force on a single point, allowing to puncture things and has greater accuracy, but slashing allows you to build up momentum from the swing, resulting in more impact energy, and it can cause broken bones and internal bleeding even if you DON'T penetrate with it. Also, broken bones incapacitate opponents more effectively than punctured organs. People don't really feel the effects of punctured organs much, particularly when hopped up on adrenaline, until awhile later when they have to do without those organs. Broken bones take effect immediately, even if you can't feel the pain. Ultimately what works better depends on your opponent's armor and your choice of weapon. Some swords are designed entirely for stabbing, others are designed for chopping, and others are a sort of hybrid between the two.Surgey said:Also, swords are, first and foremost, stabbing weapons. Stabbing is much more effective than slashing (no matter what D&D wants you to believe). Stabbing causes massive internal organ damage. Slashing causes, at most, broken bones and bleeding, if you manage to pierce armor with it. If anything, slashes wear down an opponent, stabs finish them off.
Surgey said:Don't even get me started on how many magic katanas there were in BG2. The highest one you'd find is a +3, MAYBE. It was ridiculous.