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Should we cover Guild Wars?

Should we cover Guild Wars?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    0

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
Easy . From the ip you can find the isp.
An isp in greece is outside north america.

Such technology is already used by the porn industry and by the goverment to stop you from getting files that you should not get.

An easier example is neotrace.

What will happen is .
You pay everywhere for the game but it is free to play online only in north america.

This actually makes sense in a perverted way liked it made sense when interplay canceled fallout3 to publish fobos 1 and fobos2 faster.
Meaning :
Its all for the money


They do not have the infastucture to support it outside north america.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
By the way, the GameBanshee interview answers your question pertaining to the subscription. Moral of the story? Learn to read.

GB: Your website states that there will be no monthly charge to North American players. How do you plan on continually updating the game with new content without having a steady stream of income?

ArenaNet: We founded this company to create online role playing games, and we’ve designed Guild Wars around network technology that is very efficient in terms of bandwidth and hardware utilization. In addition to lower operating cost, we believe that we can sell a lot more copies of Guild Wars by not charging a monthly fee. We believe that not charging monthly fees allows larger communities of gamers to enjoy the online role playing game experience. The money earned from game sales will be turned right back to support the game and to develop the expansions. And because we will keep developing expansion packs for Guild Wars, we are highly motivated to keep our customers happy and keep them coming back for more. If they like what they’ve experienced, they will want to buy an expansion pack when it comes along.

Eight or ten years ago, no one believed that you could offer a gaming network for free, but Battle.net proved that you could offer a free gaming network and remain financially successful. Our new goal is to prove that you can offer an excellent online game with full support without a monthly subscription fee.

There you go.

Their website has since been updated and reads as follows:
Will there be a monthly fee for Guild Wars?

No, there will not be a monthly subscription fee of any kind, anywhere.

Owned.
 

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
Role-Player said:
Booo!

:diverts vegetable trajectory to chris:

Thank you . I was kind of hungry.

By the way Exitium pray that Guild Wards dont have the same protection that Sacret has ( Vob + Custom) that forces you to uninstall cd software.

Because if it does then we may not play it after all.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
It'll probably have the regular copy protection that goes with most games (e.g. DIablo 2) but I doubt they'll be dumb enough to use something like Vob for a 100% multiplayer game like Ascaron did.
 

Snuffles

Novice
Joined
Dec 5, 2003
Messages
87
Is it actually an MMO?

It sounds from what i've read in this thread like the players themselves will act as servers for small parties, just like diablo 2.
 

Crappywarrior

Novice
Joined
Feb 8, 2004
Messages
43
Doesn't mean an MMO can't be player server driven. MMO just means there should be alot of people on the servers. Maybe they're going to come up with some way for even lower bandwidth servers to host hundreds of players.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
There isn't much to cover at the moment - the only currentr Guild Wars news is the 2x screenshots they put up each week and you guys don't report media. If you're going to cover one MMO, might as well cover others - there's already a few people in this thread interested in World of Smurfs.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Whipporowill said:
World of Smurfs? Are you referring to Warcraft, Dhruin? Do I sense a certain dislike here?

WoW might be the best MMO ever -- I wouldn't know because I only follow them as much as needed for our newsposting -- but WoW's uber-colourful smurfy graphics aren't my taste. Probably doesn't help that Blizzard's stuff hasn't ever grabbed me (other than original Diablo). I *nearly* worked up some enthusiasm about UXO but those cartoonish grahpics look silly. Take a look at a Phoda fighting and try not to laugh.

I like a sense of "realism" and grandeur - Dark and Light or Dragon Empires looks nice.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Exitium said:
Eh besides, those are extremely old (year old) interviews. Their website mentions ABSOLUTELY NOTHING about pay-based subscriptions plans. It's totally free (aside from the initial purchase).
You are talking about a game that hasn't been released yet, right?
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
The reason I'm gonna be playing World of Warcraft is pretty simple: Blizzard's making it. I can expect not to get a horrible "SOE-esque" experience with those guys, at least. From what little I've heard about the beta, they've got some pretty nifty team-based gameplay going on, and that's a huge plus especially since I''m not willing to dole out 10 dollars a month for some crappy other mmorpg with too few players online, and zero tech support.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Dhruin said:
I *nearly* worked up some enthusiasm about UXO but those cartoonish grahpics look silly. Take a look at a Phoda fighting and try not to laugh.

I'm surprised you even considered it worthy of any attention to begin with. It's like Asheron's Call 2, only more pathetic.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
UXO looks pretty bad. I don't know why that game is getting any attention at all considering how similar it's going to be to, as Rosh said, Asheron's Call 2 (which is completely inferior to the original, from what I've seen). It'd be one thing to give attention to a game like World of Warcraft, which has a ton of trade skills and the fact that it's being made by Blizzard, but UXO looks to me like another one of EA's failed attempts into the mmorpg scene.

UO was their only success and it all went downhill from there.
 

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