Stabwound
Arcane
- Joined
- Dec 17, 2008
- Messages
- 3,240
Well, it's just that it seems like he's trying to straddle the line and appease fans of both types of games. It's not really an MMORPG in that you apparently only play with/see people you know, either by adding your various social media accounts or via friends list. He's adding a lot of LARPing shit, though: he talked about opening/running shops, performing operas that people pay to watch, etc. I have no idea how he's going to implement things like that into what seems like a rather basic game, but we'll see. It seems more like Neverwinter Nights than UO.
At this point Divinity: Original Sin seems much more like a spiritual successor than this thing.
And yeah, weirdly enough LB apparently disliked the open PVP of early UO. This game is going to only feature PVP in situations which you do something "evil" like steal an item, where you then get marked for PVP vulnerability. I guess it's a decent tradeoff from freely open PVP (which is best) and shitty PVP which is opt-in only.
I'd still rather just have a U7 sequel though.
At this point Divinity: Original Sin seems much more like a spiritual successor than this thing.
And yeah, weirdly enough LB apparently disliked the open PVP of early UO. This game is going to only feature PVP in situations which you do something "evil" like steal an item, where you then get marked for PVP vulnerability. I guess it's a decent tradeoff from freely open PVP (which is best) and shitty PVP which is opt-in only.
I'd still rather just have a U7 sequel though.