Delterius
Arcane
Who knew that Ultima IX was a prophetic representation of Richard Garriot's future?
Such a disappointment. I remember when LB first came out with this and was doing the original Kickstarter. It seemed like it had so much potential. But then they did nothing but release all this expensive, Star Citizen-esque crap to buy and leave it in a perpetual alpha state.
Correction: Shroud of the Avatar’s Full Release Isn’t This July
BY WTF DRAGON · JUNE 2, 2017
It would appear that some incorrect information was conveyed, both by myself and by Portalarium, regarding the release date of Shroud of the Avatar. In a comment on yesterday’s news, Richard Garriott himself sets the record straight:
SORRY, there is an important mis-communication / understanding in what is being interpreted from our docs. We are releasing the STORY content in July. The shipping of the full game is expected LATER in the year, TBD.
Sorry for the confusion!
– Richard Garriott
And, indeed, the SeedInvest page has been edited a bit to better reflect the expected release timeline for Shroud of the Avatar:
We believe that our prior earnings and cash flows are not indicative of future earnings and cash flows. The software is currently in development and expected to launch between July and November 2017 at which point sales are expected to increase.
So, there you have it: the story of Shroud of the Avatar should be essentially complete by July of this year, but there will be several additional months of work put into the game thereafter; Portalarium appear to be targeting November as the actual release date.
it's going to be a fascinating (and hilarious) experience watching this game's shit hit the fan.
Whilst I have no sympathy at all for Chris Roberts, I can't help but feel disappointed in Richard Garriott. He made my favourite games when I was a child. Not just good, but genuinely life-changing. Although this should have been eminently predictable given the direction his games started heading when the technical limitations of a tile-based, turn-based world were removed.
This is all well and good, but if you read a lot of their interviews then and since, they often come up with really shockingly retarded thoughts about what they'd have liked to add (like full VO, cutscenes, simplified gameplay, RT combat etc.) but couldn't due to the limitations they faced hardware wise. So it's a mix of ability and the happy coincidence of low power hardware that helped create the great stuff we grew up with.
'Lord' British is just one in a long line unfortunately...can go to JVC, Molyneux, Meier, Roberts, Spector, Bradley and so on....
Also, sales of 64k are REALLY low. The sales of the game will never pick up, even after launch.
I can't help but feel disappointed in Richard Garriott. He made my favourite games when I was a child.
Richard Garriott Reassures Shroud Of The Avatar Backers About Their $11 Million
Today, Portalarium, the company headed up by Ultima creator Richard Garriott, announced a new equity crowdfunding campaign for its Kickstarted MMO, Shroud of the Avatar. In doing so, it disclosed financials and future plans that caught fans and backers off guard, leaving them feeling uneasy about the game’s future. But Garriott says there’s no reason to worry.
Fans on Reddit and Shroud of the Avatar’s official forums were surprised by the equity crowdfunding site’s disclosure of Portalarium’s financial state, which stands at $528,000 in the bank with monthly expenses of around $230,000. That seems rather low, considering that the game managed to raise $11,614,524 since the initial crowdfunding drive in 2013, via a mix of Kickstarter, early access game sales, pledges, and special events like telethons.
“Where is all the money?” asked the topic starter of a thread on Reddit. “What happened to all our pledge money?!”
Garriott, speaking with Kotaku over the phone today, said that those numbers don’t tell the full story.While the project hit the ground running with nearly $2 million, Portalarium has generally had around the same amount it has in the bank right now at any given moment, he said.
“We earn about the same amount as we spend every month,” Garriott said, “and that has been true for the majority of the existence of this company.”
“Our company has about 30 people in it, some full-time, some contractors,” he said. “We size our company based on the trend lines we see in our revenue growth. We have a great deal of comfort in saying we could continue to develop the game as a small company with a relatively small player base.”
Garriott says the point of this round of funding is not an attempt to save the company from going broke, but to scale Portalarium up to allow it to do marketing and perform the other functions of a publisher—first for the PC version of Shroud of the Avatar, and then perhaps someday, for versions of the game on other platforms.
Beyond that, Garriott told me he’d even like to publish other games, though he has no concrete plans along those lines at the moment.
Fans were also surprised to see the SeedInvest site state that the full game, currently in early access, would launch in July. This, Garriott says, was a mistake that has since been corrected: although the game’s main story mode will launch in July, the full game will launch later in the year.
Fans also raised issue with some of the features described on the new funding page. “What choices? What changes? What game are they describing?” wrote a poster on the game’s forums. “Establish trade routes? Conquer a town? In what game?”
Garriott said that most of those things are indeed in the game in some form, and Portalarium regularly keeps backers abreast of which features are incoming and how and why they’re being implemented. “There was never a plan to ‘conquer a town,’” he says. But he went on to explain that the game’s villain faction, the Obsidian Cabalists, can lay siege to towns, and players can lift those sieges by defeating them.
“The other thing [‘conquer a town’] could be construed with,” he said, “is ownership of a control point. To pass through them, you’ve gotta fight your way through. They can also be cleared.”
It’s definitely a little strange that Garriott himself wasn’t quite sure to what the text on his own game’s funding page is referring. Even if, in the grand scheme of things, a small detail like that isn’t a deal-breaker, it’s easy to see why fans find the game’s messaging to be sloppy.
Some fans fear that Portalarium was deliberately trying to mislead people, and they want to see the funding page taken down. Seeing a game that earned a generous amount of crowdfunding looking for more money is always apt to deal a blow to one’s faith in the project, and to hear recent Steam reviews and discussions tell it, some fans’ faith was already hanging by a thread. It’s been four years, and the game is still pre-alpha. It’s far from feature-complete despite a plan to launch later this year. It’s also running on a tight budget, even if Garriott says it’s self-sustaining.
For his part, Lord British says there’s no cause for alarm.“We keep doing what we’re doing,” he said. “That’s how we’ve been operating for four years. We’ve been continuing to sell stuff online, periodically running telethons, and adjusting the size of our company to match the revenue from contributions. So that’s how we’ll continue.”
The conspicuous lack of "we'll deliver the product we promised in the Kickstarter campaign" is duly noted.For his part, Lord British says there’s no cause for alarm.“We keep doing what we’re doing,” he said. “That’s how we’ve been operating for four years. We’ve been continuing to sell stuff online, periodically running telethons, and adjusting the size of our company to match the revenue from contributions. So that’s how we’ll continue.”
You have been permanently banned from all Shroud of the Avatar: Forsaken Virtues discussions.
You were banned by a Shroud of the Avatar: Forsaken Virtues developer.
The conspicuous lack of "we'll deliver the product we promised in the Kickstarter campaign" is duly noted.For his part, Lord British says there’s no cause for alarm.“We keep doing what we’re doing,” he said. “That’s how we’ve been operating for four years. We’ve been continuing to sell stuff online, periodically running telethons, and adjusting the size of our company to match the revenue from contributions. So that’s how we’ll continue.”
I'm genuinely curious to see what's going to be released this summer, and whether it's in any way similar to what was promised so many years ago, doubtful as that may be.
On this special bonus episode, Justin catches up with Richard Garriott and Starr Long about Ultima Online’s spiritual successor, Shroud of the Avatar. How is this project shaping up now that it’s nearing launch? Listen and find out!