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SIGNALIS

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
View attachment 37931

I rated it. I got it on a whim and it's kind of gotten me into the genre, which I otherwise wouldn't have looked at. RE is now definately on my list. Probably REMake for the PC.

Nooooo!

:negative:

Resident Evil 1, 2 & 3 (ORIGINAL VERSIONS) (PSX). 8.25/10 experiences. They all "hold up" exceptionally well and the REmakes are for REtards.
Darkwood (PC) 8.75/10
System Shock 2* (PC) 9/10
Silent Hill 1 (PSX) 8.25/10
Parasite Eve 2 (PSX) 8.25/10
Call of Cthulhu: Dark Corners of the Earth (XBOX) 8.25/10. available on PC too. I mention this because the original version is not buggy but impossible to obtain or even emulate, so PC it is. Get the unofficial patch.

Ignore all the other shit trash decline survival horror pretenders.

*Hard to call survival horror when it has quicksave, but everything else about it is 100% and besides, it is one of the greatest games of all time.

After this, you have experienced the peak of the genre, and can look into worthy relatives that are not Survival Horror like Dead Space, Parasite Eve 1, System Shock 1, Resident Evil 4...

Dont bother with REmakes or any modern Resident Evil shite, any Silent Hill except the first, Alien Isolation jank (play Alien Trilogy instead if you have a monocle), terrible PS2-era RE successors like Code Veronica, RE0 and Outbreak, shit copycats like Evil Dead, The Evil Within and many others...

Source: decades of gaming and monoclism. Though I've not played either of the two renowned survival horror mods Cry of Fear and Total Chaos.

Honorable Mentions (not survival horror, yet great horror games regardless):

Arx Fatalis (PC) 8.5/10
STALKER series (PC) 8.25/10
Resident Evil 4 (Gamecube) 8.25/10
Dead Space (Multiplat) 8.25/10
Dying Light (Multiplat) 8.25/10
Dark Souls (Multiplat) 8.25/10
Quake (PC) 8.25/10
Blood (PC) 8.25/10
Tomb Raider 2 (PSX) 8/10
Devil May Cry (Original) (PS2) 8/10
Parasite Eve 1 (PSX) 8/10
Manhunt (PS2) 7.75/10
Dead Nation (PS3) 7.75/10
Alien Trilogy (PSX) 7.5/10
Blade (PSX) 7.5/10
Nightmare Creatures (PS1) 7.25/10
VTM:B (PC) 7.25/10
Martian Gothic (PC) 7/10
Cold Fear (Multiplat) 7/10
Koudelka (PSX) 7/10

Also the original Doom which is at least an 8.5/10. PSX or N64 version for notably enhanced horror visuals, atmosphere and gameplay.

No walking sims or jumpscare sims here.
 
Last edited:

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,580
I picked this up due to Overwhelmingly Positive Steam reviews + survival horror. I walked back and forth on a ship for an hour trying to find keys and batteries to power up the doors and then open them or whatever, trying to make visual sense in the pixel art of what was and wasn't interactive. Felt like I did a LOT of backtracking because I didn't know that the first 50 computer terminals were just scenery but the 51st was plot critical. So walking back and forth hammering the interact button on every single piece of garbage just in case. This kind of pixel hunt is trash in my opinion. Got bored and never went back. Did I do wrong?
I remember that every interactable object auto-hilights when you are nearby or when you hover with the mouse/pointer.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I picked this up due to Overwhelmingly Positive Steam reviews + survival horror. I walked back and forth on a ship for an hour trying to find keys and batteries to power up the doors and then open them or whatever, trying to make visual sense in the pixel art of what was and wasn't interactive. Felt like I did a LOT of backtracking because I didn't know that the first 50 computer terminals were just scenery but the 51st was plot critical. So walking back and forth hammering the interact button on every single piece of garbage just in case. This kind of pixel hunt is trash in my opinion. Got bored and never went back. Did I do wrong?
I remember that every interactable object auto-hilights when you are nearby or when you hover with the mouse/pointer.
Probably correct. Could be I had to rub my ass on every pixel in the game instead of clicking on it. Amounted to the same thing.
 

toughasnails

Guest
Either incline or the devs cucking out, depending on one's mileage. The inventory limitation and the resultant increase in backtracking was certainly one of most common complaints.
https://store.steampowered.com/news/app/1262350/view/3718343946610617466
SIGNALIS Version PC-Steam 1.2 "KRÄHE" R-33

  • Added an option to adjust the inventory capacity.
    By default, the Flashlight Module and Eidetic Module will no longer take up an inventory slot.
    This behavior can be toggled in the settings from the main menu.
  • Added an option to extend the inventory size.
  • Added an option to invert Y-axis in first person scenes.
  • Added an input scheme for AZERTY-style keyboards.
  • Added an option to reduce some high-frequency flickering visual effects.
  • Added an option to allow using health items while at full health to dispose of them.
  • Improved interaction angles for hole jumping and ladder climbing interactions.
  • Minor balancing adjustments across all difficulty settings.
  • Various small bugfixes.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Either incline or the devs cucking out, depending on one's mileage. The inventory limitation and the resultant increase in backtracking was certainly one of most common complaints.
https://store.steampowered.com/news/app/1262350/view/3718343946610617466
SIGNALIS Version PC-Steam 1.2 "KRÄHE" R-33

  • Added an option to adjust the inventory capacity.
    By default, the Flashlight Module and Eidetic Module will no longer take up an inventory slot.
    This behavior can be toggled in the settings from the main menu.
  • Added an option to extend the inventory size.
  • Added an option to invert Y-axis in first person scenes.
  • Added an input scheme for AZERTY-style keyboards.
  • Added an option to reduce some high-frequency flickering visual effects.
  • Added an option to allow using health items while at full health to dispose of them.
  • Improved interaction angles for hole jumping and ladder climbing interactions.
  • Minor balancing adjustments across all difficulty settings.
  • Various small bugfixes.
Hmm.

The eyeball being free is whatever - it's just a screenshot mechanism in the game, so as it was you never took it anywhere outside of trying to be some sort of purist.

If I recall correctly you have to equip the torch and can't use it alongside a weapon, so not too bad to make it inventory free, it was more annoying than anything opening a door, entering a dark room, sighing and turning around to go get the torch and come back. It won't make the dark rooms any easier.

I never had an issue with the 6 slot inventory myself and would probably leave it at that, but I suppose increasing it can be viewed as a difficulty selector of sorts.

Overall patch notes seem fine, don't think it would make me replay it though.
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
Patron
Possibly Retarded
Joined
Sep 29, 2021
Messages
2,316
Location
EGT Tower 14th floor, Tirana
Played through it, I must say I kinda liked it. Took me 10 hours to
choke the dyke, fitting end for her to die through domestic abuse lmao
pretty good overall, the exploration is good, the game drip-feeds you information on the world and story but you can sort of put it together, most puzzles are fine, the only time I thought the game was retarded was with
sun dial puzzle at the end, I didn't expect the missing part to have fallen in the same hallway after reading the tarot so I was wondering where the fuck is it
The combat is nothing to talk about outside of the fact that the aim assist works weird when dealing with groups of enemies but I don't think it's offensive or unplayable. The whole DDR in space aesthetic was also good. 8/10
 

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