Exitium said:
Ultra long range sniper rifles
The RPG system
The horrible inventory system
Well first off, I don't really recall ULTRA long range sniper rifles. There were scoped rifles that indeed had better range than machineguns but that just makes sense. Removing a range bonus on some of these rifles nerfes the sniper class. And that kinda goes against the already shaky balance in SS.
RPG system huh? I mentioned this on IRC to you, I don't want them to remove it. I've played games like JA2 and UFO to utter death. And then along comes SS that does things different and what do you do? You scream to take it out. Tell you what, try playing those other games a little bit more and once you get bored come back to play SS.
Inventory system could be improved on yes, but it's not HORRIBLE as you put it. What bugs me about it is that it's unreastically big, but that doesn't ruin the fun of the game.
Add:
Remove the RPG system and replace it with a skill system like the one in JA2.
The ability to skip viewing enemy/allied/neutral turns.
More terrain, like hedges, fences and the like.
X-Com or JA2's inventory system
I addressed this point above.
I'm not sure if skipping entirely is possible, but a boost to speed would go a long way.
I think the terrain is good enough, sure, they could add more stuff but to me, there's already enough types.
I'm not sure where you are getting with the inventory idea, as JA2 and UFO had vastly different systems. JA2 had a rather large inventory, with different slots for 2 handed items and small items. Items were stackable as well. I don't remember any of that in UFO.
Campaign map with locations to 'conquer' or 'defend'. Think Syndicate or the Total War games.
Research and development into new weapons and equipment a la Syndicate.
Missions to steal and recover technology.
A modern day or cyberpunk near-futuristic setting.
Meaning, make a completly different game because this one blows?
Tweak:
Stealth efficiency
Can't argue with you there, sneak was totally weird.
Result: Plenty of close-quarters combat in open areas mainly involving modern day SMG weapons and lots of tactics. Kind of like the CS Map de_prodigy. Sniper alleys suck! As you can see, I have a huge hardon for Syndicate, too.
You will never get rid of sniping. The only area that allows close quarter tactics are the inside locations of buildings. You can sneak around and perform turkey shots by interrupts. You cannot continue to shoot from behind cover in close quarters because you will have grenades thrown at you. The idea is to shoot and run which usually means you won't be coming back to the place you were. How do you play close combat? I bet it looks like sniping alley at short range.
Open areas prove to be long range fighting, because if anyone leaves cover and runs towards you, they will no doubt get shredded to bits by gunfire from mahcine guns. An open area allows you to spread around and ambush anyone.
BTW, most people don't realise that 1 square in JA2 = 10 meters. So technically speaking, grenade range was really weird, and close combat not really present anywhere.