Hellion
Arcane
- Joined
- Feb 5, 2013
- Messages
- 1,659
Indeed the endgame arrives pretty abruptly. When the world ended in my playthrough I even had 2 questlines unresolved (Nontraya the Taker god story, plus "the song that we all forgot" or something like that), and it didn't even matter in the end. The individual choices you make along the way don't play any real part in the end other than helping your short-term survival, I think you might be able to get a good ending even if you appease the chaos gods or oppose the existence of a tribe under the established line of kings.
But this development is still preferable to the first Six Ages where you had to perform a quest in the exact one and only way in order to finish the game, and even one wrong choice lead to failure. And it is a pretty harrowing experience overall, seeing your food sources gradually run out and all the clans around you disappearing one by one etc.
PS. Has any reviewer used the phrase "SA2 is the DARK SOULS of KoDP games" yet? I'm going to coin the phrase.
But this development is still preferable to the first Six Ages where you had to perform a quest in the exact one and only way in order to finish the game, and even one wrong choice lead to failure. And it is a pretty harrowing experience overall, seeing your food sources gradually run out and all the clans around you disappearing one by one etc.
PS. Has any reviewer used the phrase "SA2 is the DARK SOULS of KoDP games" yet? I'm going to coin the phrase.