villain of the story said:
Attacks directions have different modifiers in Daggerfall.
Which can be pretty derpy - "LOLOLO I STAB U WITH A HMRR FOR MOAR ACCURACY!!!1".
The base idea is sound, but the execution is horrible.
You might just as well tweak min and max damage on some MW weapons so that one attack type works better with quick jabs or slashes (high min, low max), and another with power strikes (high max, low min).
Also, there's no dual wielding. You can "dual-equip" but attack with only either at any given time.
Would you rather have "I have 2 swords, I swing 2x as much" retard option?
2 weapons in DF give you more flexibility and that's it. IRL you also don't swing twice as much when you have a weapon in your offhand.
Sure, it'd be nice if you could parry with one and strike with the other and if weapons had max and min ranges so you could, for example lock your sword with enemy's, step closer and stab the shit out of him with a dagger, but combat in Daggerfall was very rudimentary - at least in Morrowind you could block, stagger people and so on.
Anyway, MW's combat was a poor evolution of DF's
And DF's combat was poor to begin with, once you got over the initial novelty of "I SWING MAH MOUSE!!!1".
Gord said:
DraQ said:
Examples or GTFO.
I don't mean levelled lists, I mean scaling.
I CANNOT INTO DEFINITIONS HURR DURR
Obviously.
I agree though that it wasn't very obvious most of the time. Also there seemed to be many parts that either didn't scale at all or had a very narrow list of creatures to choose from. Skyrim seems somewhere in between Morrowind and Oblivion to me.
There were hand placed enemies and loot in addition to levelled lists. Most lists were also limited, not stretching from dried turd dagger and moldy bread to daedric battleaxe of doom and diamonds. Certain types of enemies were inherently high or low level, even when levelled lists were used - for example daedra WILL fuck you up if you're on low level and without at least silver/enchanted weapon, doesn't matter if they are lowly scamps or dremora. OTOH even blighted cliffracers are just cliffracers.
Besides, the succession of stuff in the lists was probabilistic, not deterministic, so you didn't see rats replaced by blighted kagouti all over the island.
Finally, the NPCs are static and have static gear.
I'm not saying that levelled lists aren't shit, because they are, but smartly used levelled lists are not even close to full retard level scaling.
RK47 said:
I kinda wish they have a massive wreck site for me to explore. Would've been cool to find an underwater dungeon entrance like one in Morrowind.
That would be awesome kind of location and pseudo-dungeon.
Neeshka said:
Neeshka said:
FAIL.
Neeshka said:
Combat is the weakest point in skyrim; it's definitely worse than oblivion.
I have serious trouble imagining combat that is worse than oblivion.
I'm not sure even arcanum qualifies.
Probably not as it had criticals, locational damage and stamina damage.
Scaling in the game makes zero sense, to me at least. Most enemies die instantly in a few hits; and then suddenly there's the giants, wraiths and mammoths that require a billion potions and a billion tomatoes.
That's already better than oblivion where most enemies required good several minutes of whacking to put down. It felt like trying to whack a sluggish and not to bright zombie into submission with a foam bat.