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Skyrim is worse than Oblivion in every way

CorpseZeb

Learned
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May 3, 2011
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RP-3
To be frank, before Halo, exclusive console FPS were rather rare thingy (like N64's Bond, Jaguar's Alien vs Predator), rest was PC games ports.
 

Carrion

Arcane
Patron
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Lost in Necropolis
So were you perpetually poor or somehow found a way to carry several tons of gold on your person?
I usually had more than enough gold to buy everything I needed, so I didn't even bother looting most enemies, which meant that I was usually just carrying gold, some trinkets and an extra weapon or two. I also had a wagon (which was also almost useless). I never ended up a millionaire, but I didn't need to. I guess if you're really into Daedra Summoning, buying houses and other expensive shit, a bank account might come in handy, though.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,884
Divinity: Original Sin
I guess if you're really into Daedra Summoning, buying houses and other expensive shit, a bank account might come in handy, though.
Even summoning one Daedra requires more gold than you can carry on yourself. Plus buying a boat makes getting around MUCH quicker, and this in turn makes finishing quests before their time limit much easier. Never bothered with buying a house, and rarely needed to buy items from shops (and their cost is chickenfeed compared to boat/daedra anyway), but just the summonings ensured I never amassed huge amounts in the bank.
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
You can kill a man and marry his wife in Skyrim?

Thonnar Silver-Blood's wife started hitting on my Nord when I murdered Thonnar in broad daylight of Markath's streets.
Alpha dominance and aggression. Gets them every time.

They really are. "Dragonborn Comes" is one of the worst.... things... I've heard in my life. And it seemed like every time I went into an inn in Skyrim, someone was singing it.

Actually, next time I play Skyrim I'm going to go into a random inn, wait until someone sings it, wait until they go to bed, follow them and fucking kill them. I hate that fucking song.
Before I saw that video I didn't even know there is such a song in the game. I've still not heard it anywhere.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,509
Alpha dominance and aggression. Gets them every time.
Really, killing that Silver Blood guy really encouraged me when I saw his wife started hitting on my Nordic Nordicson. I am now thinking of killing Alvor, Amren, and Beirand, and then marry all their wives. Maybe kill one wife by beheading her, keep her head as trophy at a home, and then marry the next woman.
 

Giauz Ragnacock

Scholar
Joined
Jul 16, 2011
Messages
502
Well my brother seems to like it a lot more than Oblivion (though he says Telekinesis is screwed up and you can no longer just drag and drop anything... but then how did those bucket-head pictures show up unless they were from Oblivion?).

Anyway, I myself will argue in Skyrim's favor for the simple fact that it spawned this video:

 
Joined
Jan 12, 2012
Messages
46
Location
Finland
Without reading all the pages, Skyrim in my opinion is slight improvement over Oblivion in some things. But most of them have been already listed here if not all. I can see how hardcore RPG player will hate this game for not being hardcore rpg. That's right, Skyrim is not a hardcore rpg in any way. He who says that it lacks all rpg elements is talking bs though. It has leveling, skills, quests, interaction -- even if some of those were in "lite-version". What I think most people mean is that while there are loads of skills and perks to choose from, choosing one doesn't make you reject the other skill. You can pretty much pick whatever you want whenever you want, since picking one path doesn't restrict another, and you don't have to pick certain class either to lock out some other choices.

Personally I would perhaps prefer more strict paths for skill branches and classes since classes are quite unexistant. But whatever. The game is not that bad, it's all about how you take it as and what type of games you like. If you like old style AD&D rpgs only then Skyrim will most likely piss you off about it's loose be whatever whenever attitude. But if you're just looking for another bit more loose action-rpg than you might just enjoy it as well. I'm finding myself playing Skyrim less than I expected, but I still give it credit for being one of the better games coming out lately (not that it's THAT big achievement anyways).

The quests might be bit dull and all, but there's certainly alot to do. Honestly, when was the last time you saw large scale rpg coming out with tons of really innovative and varying quests other than help x, kill x, retrieve x?? But yeah, I truly hope someone breaks the circle and makes one.
 

crufty

Arcane
Joined
Jun 29, 2004
Messages
6,383
Location
Glassworks
Lighthouse quest was pretty cool / grim dark. the whole path of sorts from Windhelm to dawn star was a blast. The rich adventurer and the shady magician in the undead dungeon crawl for loot, classic stuff

The red guard choice quest was pretty tough.

Phial quest ain't bad so far

Love the blades and thieves guild. I like building up the guild, that is pretty tight. My earlier comment about advancing thru the ranks is total n/a.

The Dreamstride stuff was pretty cool too. Overall I am playing with same intensity as I did when first purchased two mo ago. Not every day, a few hrs here and there ea week.

The dragon stuff isn't retarded. The scaling is there, unobtrusive is what I'd call it. I wish there was none but what's there is not frustrating.

The story cloak fort assaults were fun.

Lots to do and see. The ice caves are fun, alftland...man looked up it was 2am! Wtf Bethesda. :)

This is playing as a strict rogue type. Bow, sneak and plenty of steel arrows courtesy of the empire. I have been using followers for dragon hunts, one on one even at l30 dragons still work me over. Got caught in an epic Moutan top duel with one on his perch. It was brutal. Eventually had to sprint down the mountain.

When I wrap up the game I'll post a long ass list of observations. I am a total gfx slut and closet nordphile so it gets a pass on that (though this game is more techno viking then Danish hiking simulator, that's all good).
 

Carrion

Arcane
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Lost in Necropolis
Honestly, when was the last time you saw large scale rpg coming out with tons of really innovative and varying quests other than help x, kill x, retrieve x??
Fallout: New Vegas? Not all of it was innovative, but the game certainly had variety and even the fetch/kill quests usually had more than one way to complete them. Skyrim's quests feel pretty damn unimaginative in comparison.
 
Joined
Jan 12, 2012
Messages
46
Location
Finland
Fallout: New Vegas? Not all of it was innovative, but the game certainly had variety and even the fetch/kill quests usually had more than one way to complete them. Skyrim's quests feel pretty damn unimaginative in comparison.
FO:NW in my opinion is a bit mixed bag, and doesn't differ that much from Oblivion and Skyrim in exception of the general theme of course, I mean the general feel is quite the same and one should instantly feel like home if played either of those. Several things works alike.

I have NV, and there were some quite cool quests with varying ways to complete them as well as usual "fillers". The main concern of mine is that the world generally feels bit bland and lifeless in NV, and some areas really feel unpolished. But don't get me wrong it's still decently fun game to play.

Just as someone mentioned Realms of Arkania series on other topic, I remembered how easily with simple events game developers could bring life into non-battle events in games. Think I'll have another shot getting RoA: Shadows Over Riva to work on Win7 soon. Back to Heroes of Might And Magic II map -->
 

crufty

Arcane
Joined
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Messages
6,383
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Glassworks
i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
785
i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
not the best example, but true. this is why i do not share your view on the quests. Solitude lighthouse quest? You can't turn quest giver in to the authorities. even if you discover what the argonian is planning before starting the quest you cant bring it up. only choice is to ignore it. White phial quest? generic fetch quest that results in more fetching (which is rather frustrating btw, you cant give quest giver the items even if you already have what he's looking for. you have to get "new" ones) Restoring the blades? come on. You can recruit any follower regardless of background (what little they have lol) and they won't even react differently (Im a blade now i can hardly believe it! like being a blade is great honor/status, when delphine herself said the blades are mostly forgotten). Just further exposes how lifeless followers are. and what happens after you recruit enough members? you get to kill dragons as a group. wow. Thieves guild? doesn't matter if you massacre everyone or be unseen, quests were designed so that the penalties for not doing things thief-like, if they even exist, are so minimal you won't even notice. quest givers dont even react differently. How ironic that the initiation quest is the only quest I remember needing to use thievery. companions aren't any better. You can't advance without becoming a werewolf when the harbinger himself is seeking a cure.

The main concern of mine is that the world generally feels bit bland and lifeless in NV, and some areas really feel unpolished.
As compared to what, Skyrim? Come on. If you're talking about scripted NPC activities and banter in towns then sure, I'll give Skyrim that. What about followers, though? What about actual reactions to what you do or who you are instead of random comments from guards?
 
Joined
Jan 12, 2012
Messages
46
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As compared to what, Skyrim? Come on. If you're talking about scripted NPC activities and banter in towns then sure, I'll give Skyrim that. What about followers, though? What about actual reactions to what you do or who you are instead of random comments from guards?

No not compared to Skyrim, just a general feeling. I agree that what you do and who you are should had been done better way than just by hearing random comments from guards etc. which have no effect on anything. Would make the "roleplaying" part more interesting.



I know that there are several dialogues in Skyrim where you have clear "evil/good" or "rude/polite" choices of answering, which may make the NPC to answer a sentence or two differently (angry or pleased reaction), but eventually continuing with same dialogue and results after this in both cases, nevertheless what you pick for your dialogue option -- leading to the very same dialogue path in both cases. Like he/she forgets your threatens for example after ten seconds. It's a bit lame but can't get everything.. :) In Fallout 1 and 2 for example by answering different way made you lock out other dialogue options and end results for the event, for example by pissing off the NPC and so on.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
Incorrect.

I killed the murderer when he pulled out his knife.

If you are talking about the Markath broad daylight murder, I stopped the man. If you are talking about the Windhelm murderer, him too. Stopped both of them without metagaming.
 

G.O.D

Arcane
Patron
Joined
Mar 6, 2011
Messages
854
Location
The Netherlands
Project: Eternity Wasteland 2
Surprisingly, there are quite alot of pretty nice fan covers online.
Too bad that it probably gives The Howard & co even more confirmation of how awesome they really are.
Although the music is one of the few things i actually like about the game, and the earlier mentioned suspects are not directly responsible for the music.
Two more decent 'tunes':



and



The accordionist starts off somewhat mediocre, but can't help myself.. it's accordion.
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
SA forum user said:
The ending of Minecraft is just a trainwreck.
Maybe it's because I'm coming into it from a Skyrim run, but it really bothers me that Minecraft managed to make fighting a dragon lame.
I can think of another game that managed that...
 

crufty

Arcane
Joined
Jun 29, 2004
Messages
6,383
Location
Glassworks
i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
Apprehend means arrest not murder
Windhelm ; i lumped him and I got the hitting an innocent response. So I stopped. He then stared at me blankly before gutting some helpless blacksmith. At which point I lumped him...the dude sprinted away. As i joined in chase, that big bearded "no honor in war" nord whipped out his warhammer and dropped the people's hammer on the cutthroat. So I didn't even get any xp.

My issue is the same. No nonviolent quest resolution.
 

crufty

Arcane
Joined
Jun 29, 2004
Messages
6,383
Location
Glassworks
I admit, that chick does a great job with the song... ;P

Wow

I agree...the songs maybe they should be sang and recorded at the same time with instruments. I used to think the songs sucked, but the songs are just fine.

Also. The dancing. That is some weird looking stuff.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,997
Location
Swedish Empire
i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
not the best example, but true. this is why i do not share your view on the quests. Solitude lighthouse quest? You can't turn quest giver in to the authorities. even if you discover what the argonian is planning before starting the quest you cant bring it up. only choice is to ignore it. White phial quest? generic fetch quest that results in more fetching (which is rather frustrating btw, you cant give quest giver the items even if you already have what he's looking for. you have to get "new" ones) Restoring the blades? come on. You can recruit any follower regardless of background (what little they have lol) and they won't even react differently (Im a blade now i can hardly believe it! like being a blade is great honor/status, when delphine herself said the blades are mostly forgotten). Just further exposes how lifeless followers are. and what happens after you recruit enough members? you get to kill dragons as a group. wow. Thieves guild? doesn't matter if you massacre everyone or be unseen, quests were designed so that the penalties for not doing things thief-like, if they even exist, are so minimal you won't even notice. quest givers dont even react differently. How ironic that the initiation quest is the only quest I remember needing to use thievery. companions aren't any better. You can't advance without becoming a werewolf when the harbinger himself is seeking a cure.

well cant let those paying customers down, you gotta let them win everytime, everywhere.

so no penalties or harsh words.
 

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