I usually had more than enough gold to buy everything I needed, so I didn't even bother looting most enemies, which meant that I was usually just carrying gold, some trinkets and an extra weapon or two. I also had a wagon (which was also almost useless). I never ended up a millionaire, but I didn't need to. I guess if you're really into Daedra Summoning, buying houses and other expensive shit, a bank account might come in handy, though.So were you perpetually poor or somehow found a way to carry several tons of gold on your person?
Even summoning one Daedra requires more gold than you can carry on yourself. Plus buying a boat makes getting around MUCH quicker, and this in turn makes finishing quests before their time limit much easier. Never bothered with buying a house, and rarely needed to buy items from shops (and their cost is chickenfeed compared to boat/daedra anyway), but just the summonings ensured I never amassed huge amounts in the bank.I guess if you're really into Daedra Summoning, buying houses and other expensive shit, a bank account might come in handy, though.
why not just make every RPG a corridor FPS with swords and crossbows instead of guns.
also, HP regen and scripted cover points.
Alpha dominance and aggression. Gets them every time.You can kill a man and marry his wife in Skyrim?
Thonnar Silver-Blood's wife started hitting on my Nord when I murdered Thonnar in broad daylight of Markath's streets.
Before I saw that video I didn't even know there is such a song in the game. I've still not heard it anywhere.They really are. "Dragonborn Comes" is one of the worst.... things... I've heard in my life. And it seemed like every time I went into an inn in Skyrim, someone was singing it.
Actually, next time I play Skyrim I'm going to go into a random inn, wait until someone sings it, wait until they go to bed, follow them and fucking kill them. I hate that fucking song.
Really, killing that Silver Blood guy really encouraged me when I saw his wife started hitting on my Nordic Nordicson. I am now thinking of killing Alvor, Amren, and Beirand, and then marry all their wives. Maybe kill one wife by beheading her, keep her head as trophy at a home, and then marry the next woman.Alpha dominance and aggression. Gets them every time.
why not just make every RPG a corridor FPS with swords and crossbows instead of guns.
Fallout: New Vegas? Not all of it was innovative, but the game certainly had variety and even the fetch/kill quests usually had more than one way to complete them. Skyrim's quests feel pretty damn unimaginative in comparison.Honestly, when was the last time you saw large scale rpg coming out with tons of really innovative and varying quests other than help x, kill x, retrieve x??
FO:NW in my opinion is a bit mixed bag, and doesn't differ that much from Oblivion and Skyrim in exception of the general theme of course, I mean the general feel is quite the same and one should instantly feel like home if played either of those. Several things works alike.Fallout: New Vegas? Not all of it was innovative, but the game certainly had variety and even the fetch/kill quests usually had more than one way to complete them. Skyrim's quests feel pretty damn unimaginative in comparison.
not the best example, but true. this is why i do not share your view on the quests. Solitude lighthouse quest? You can't turn quest giver in to the authorities. even if you discover what the argonian is planning before starting the quest you cant bring it up. only choice is to ignore it. White phial quest? generic fetch quest that results in more fetching (which is rather frustrating btw, you cant give quest giver the items even if you already have what he's looking for. you have to get "new" ones) Restoring the blades? come on. You can recruit any follower regardless of background (what little they have lol) and they won't even react differently (Im a blade now i can hardly believe it! like being a blade is great honor/status, when delphine herself said the blades are mostly forgotten). Just further exposes how lifeless followers are. and what happens after you recruit enough members? you get to kill dragons as a group. wow. Thieves guild? doesn't matter if you massacre everyone or be unseen, quests were designed so that the penalties for not doing things thief-like, if they even exist, are so minimal you won't even notice. quest givers dont even react differently. How ironic that the initiation quest is the only quest I remember needing to use thievery. companions aren't any better. You can't advance without becoming a werewolf when the harbinger himself is seeking a cure.i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
As compared to what, Skyrim? Come on. If you're talking about scripted NPC activities and banter in towns then sure, I'll give Skyrim that. What about followers, though? What about actual reactions to what you do or who you are instead of random comments from guards?The main concern of mine is that the world generally feels bit bland and lifeless in NV, and some areas really feel unpolished.
As compared to what, Skyrim? Come on. If you're talking about scripted NPC activities and banter in towns then sure, I'll give Skyrim that. What about followers, though? What about actual reactions to what you do or who you are instead of random comments from guards?
how about some Skyrim songs sung by a good looking girl?
Incorrect.i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
how about some Skyrim songs sung by a good looking girl?
Oh, wow, Bethesda. Some girl on youtube did a much better job that whoever you hired for your multi-milion $ production. Great job
I can think of another game that managed that...SA forum user said:The ending of Minecraft is just a trainwreck.
Maybe it's because I'm coming into it from a Skyrim run, but it really bothers me that Minecraft managed to make fighting a dragon lame.
Windhelm ; i lumped him and I got the hitting an innocent response. So I stopped. He then stared at me blankly before gutting some helpless blacksmith. At which point I lumped him...the dude sprinted away. As i joined in chase, that big bearded "no honor in war" nord whipped out his warhammer and dropped the people's hammer on the cutthroat. So I didn't even get any xp.Apprehend means arrest not murderi will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.
I admit, that chick does a great job with the song... ;P
not the best example, but true. this is why i do not share your view on the quests. Solitude lighthouse quest? You can't turn quest giver in to the authorities. even if you discover what the argonian is planning before starting the quest you cant bring it up. only choice is to ignore it. White phial quest? generic fetch quest that results in more fetching (which is rather frustrating btw, you cant give quest giver the items even if you already have what he's looking for. you have to get "new" ones) Restoring the blades? come on. You can recruit any follower regardless of background (what little they have lol) and they won't even react differently (Im a blade now i can hardly believe it! like being a blade is great honor/status, when delphine herself said the blades are mostly forgotten). Just further exposes how lifeless followers are. and what happens after you recruit enough members? you get to kill dragons as a group. wow. Thieves guild? doesn't matter if you massacre everyone or be unseen, quests were designed so that the penalties for not doing things thief-like, if they even exist, are so minimal you won't even notice. quest givers dont even react differently. How ironic that the initiation quest is the only quest I remember needing to use thievery. companions aren't any better. You can't advance without becoming a werewolf when the harbinger himself is seeking a cure.i will say this, there is not a lot of flexibility in quests. saw a murderer about to kill a shopkeeper. could i warn the shopkeeper? no. could i apprehend the murderer? no.