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Skyrim is worse than Oblivion in every way

CorpseZeb

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What is so hard to comprehend about this? All this awkward use or misuse of polysyllabic words and you can't grasp it?

Polysyllabic or not... still, I find contradiction between a "better game" and "worse RPG" (used in one sentence) confusing at least. Especially, if reason for that is to "not fubar" entire "complex" game mechanics (which should be less "complex" while having less rpg elements). I suspect, that internal workings of game engine is probably more advanced (operates on more "internal variables") than Oblivion, but at the same time, replaced many of them by constant values, to make entire "game equation" just predicable (e.g by making certain characters immortal, certain quest unavoidable, certain choices... certain etc).

Imho, RPG is all about freedom (or, at least, about freedom in the finding solution of game problems) - and - I think good gaming is about the same (even the simplest using of manual skill in the arcade shotups game is matter of freedom, matter of dedicate gamer time to master certain game elements). So there shouldn't be any contradictions.
 

Deleted member 7219

Guest
Bethesda lyrics are awful.

They really are. "Dragonborn Comes" is one of the worst.... things... I've heard in my life. And it seemed like every time I went into an inn in Skyrim, someone was singing it.

Actually, next time I play Skyrim I'm going to go into a random inn, wait until someone sings it, wait until they go to bed, follow them and fucking kill them. I hate that fucking song.
 

Luzur

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i usually pay the bards to sing something else.

which reminds me, where did the banking system go after Daggerfall? they forgot it?
 

Wyrmlord

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i usually pay the bards to sing something else.

which reminds me, where did the banking system go after Daggerfall? they forgot it?
I was hoping to raise this issue first.:x

Yeah, money no longer weighs anything in new Elder Scrolls, as opposed to the old ones where money encumbered you and you had to keep it somewhere safe to be able to walk.
 

Luzur

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That "feature" did deserve to be streamlined the fuck out of the games, though. There's enough pointless running around already.

just like the skills and lore, right?

might aswell streamline the shopping system too, so you can open up a buy/sell window whenever you want, not to talk about temples or Inns, why not have them on auto?
 

Carrion

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What exactly did the banking system add to the game? To be honest, I don't remember ever even going to a bank in Daggerfall. I never needed to.
 

Deleted member 7219

Guest
Gothic 3 had a limitless inventory and I thought it still did the open world thing right.

To be honest if you want realism in an RPG then you'd only be able to carry light things on you and all the heavier stuff in saddlebags on your horse, or in a cart. Like the old PnP RPGs like D&D.
 

Kraszu

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Inventory limitation only makes the game more tedious in games like TES or Gothic, and it is probably easier to balance what cost the items should have, and how much gold you should get from quests when you know that players will take everything from killed enemies.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
To be honest, if I want to play an inventory manager, I would have played an inventory manager instead of rpgs.:troll:
This gives me an idea: "top 10 features to be streamlined in rpgs".
 

Kraszu

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To be honest, if I want to play an inventory manager, I would have played an inventory manager instead of rpgs.:troll:
This gives me an idea: "top 10 features to be streamlined in rpgs".

Should be a first article on the new codex.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
Should be a first article on the new codex.
Seriously I have given this some thought. System Shock 2 lets you convert items into nanites right from your inventory. And you have town portals in Diablo, not to mention pets that sell your stuff in Torchlight. Gothic gives you unlimited inventory, some games even don't let you sell stuff. Looting, inventory management, selling, balanced with resource management (item limitation). Playing TES games, you encounter this selling price per lbs annoying metagaming. I swear some TES fanboy out there thinks it is an intelligent, challenging and fun to play optimise looting. Don't forget those items that weight nothing, take as much as you want even if they sell for 1 gold. + Multiple trips to shops because I can't carry eveything in one trip, or merchants have gold limit. Where is that crab merchant?
 

Luzur

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why not just make every RPG a corridor FPS with swords and crossbows instead of guns.

also, HP regen and scripted cover points.
 

CorpseZeb

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Looking at the color of that moat water, I was expecting a super mutant to jump out of it at any moment.

That is water right? Some kind of post-apocalyptic algae?

No to mention, she isn't laked... erm... naked.

Ps. Yup, there isn't some proper, cool, mutogenic, radioactive, poison mud inhibited with mud crabs (that'd very appropriate, I must say), but some banal, green, regular foss kind'o'water.

Ps2. And, I'm sure, it says much about why Skyrim is worse than Oblivion...
 

Kraszu

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why not just make every RPG a corridor FPS with swords and crossbows instead of guns.

also, HP regen and scripted cover points.

Actually corridor shooters have big inventory limitations, and ironically having more realistic 2 weapon system is one of the things that is criticized about new shooters.
 

CorpseZeb

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... but these limitations comes with console controller limited number of awesome buttons, not with something more thoughtful (like Stalker inventory weight rules).
 

Ermm

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But that didn't stopped to having more than 2-weapon limit in console shooters, before the massive turd of Halo gave birth to 2 weapon limit.
 

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