Color palette:
Seriously, everyone who uses this colour palette argument, you're retarded, have been born retarded and will die retarded.
Especially if you make Morrowind your counterexample, because despite all the landscape and generally environmental diversity of Morrowind, it was mostly fucking brown. People complained about it being brown. They even created all sorts of derpy, psychedelic texture replacers that make Morrowind look as if a toddler ate a whole bunch of crayons and puked all over it, merely in effort to make it less brown.
If Skyrim only has greyish blue, brown, muted green and white, it still has about four times the usual colours you can see in Morrowind, and THANK FILICIDAL GENOCIDAL FUCKING GOD, because, oblivion with its rich and vibrant colour palette looked like Morrowind only with most garish and distasteful texture mods installed (in other words - crayon puke), only viewed on slightly sublethal dose of LSD.
Also bloom, in Skyrim I haven't even bothered to turn it off while in Oblivious it was like Tzar fucking Bombas going off at 60Hz.
@quests:
Well, Skyrim's quests at least (from my limited experience) provide directions in addition to derp-compass, which is already an incline.
Also, even if they are integrated with the gameworld in a stupid manner, they are at least integrated which is more than you can say of many oblivious quests that were just thrown in the gameworld like games of their own.
In this regard they are more like Morrowind quests, which often had subtle leads or bread-crumb trails to help them attract players.
Ah yes, aspects like USING POSITIONING TO GAIN AN ADVANTAGE OVER ENEMIES, are being maligned as cheating
There is a difference between legitimate advantage (like chokepoint, or actually standing/levitating in unreachable place while the enemy has nowhere to run or hide), and exploiting derpy AI (like standing on a table or standing in unreachable place while the enemy futilely charges in place, never running away despite the obvious futility of attacking and never ceasing rain of pain).