Yeah tell me more about that
Let's be serious here, the point in Skyrim is to level up and get better gear, like all Elder Scrolls game. To do that you join guilds, explore dungeons, and complete quests. The rest is fluff and not worth talking about, unless - you know it - you're a faggot.
I agree slightly, except they took out a major way of customizing things, that is an unrestricted enchanting system, so essentially unless you glitch the system and fuck around with enchanting gloves with +X alchemy, then making potions of enchanting, then making gloves of +X Alchemy, etc, basically doing the same glitch that was in Morrowind. You are stuck with the gear the dev intended. Which means that after you progress to a certain point there's no room to progress further.
Does Skyrim succeed at what it's out to do then? Well, after playing it about 20 hours, I'll say yes and no. It has better gameplay than previous Elder Scrolls games - the levelling feels more natural, the dungeons are bigger (if linear - but I'm not a big fan of Daggerfall randomly generated dungeons), the combat is more fluid. The skill tree system is an improvement, and even though the options are more limited, I find that it improves the gameplay overall (we could argue this for a while but I'm not going to). The problem however can be summed up in one word - level scaling. It still plagues this game. It's not as atrocious as Oblivion as I understand it (didn't play that game much), but I think it still pretty much ruins the exploration in this game.
Combat is indeed more fluid, however, the addition of shouts, and certain spell effects, makes combat fairly trivial if you are decent with the system. If they were aiming for better balance and more fluid combat, force push wouldn't send enemies flying forcing you to chase their rag dolling corpse and likely arriving just as they get up, rendering the use of it mostly ineffective. The force speed shout wouldn't end up with you having to turn around when you aimed directly at an enemy.
The skill tree system is a clusterfuck, with most perks amounting to 20% increases in x category which could have just been rolled into a skill, with a little pull out bar explaining the effects of raising it as far as you have. More than that a level hardcap(level stops when X occurs), or a level soft limit(Leveling becomes too tedious to go on when X occurs), would enable you to have the same balance of perk powers, without having to clutter up the UI.
Moreover the removal of birthsigns in favor of the stones, adds an interesting quandary, you literally have no customization of your character beyond race at character creation.
Sure in a way this is more of an action game than anything, so having no level scaling would mean no challenge,
Lol what. Elaborate for the masses please.
which would become boring fast. But this element of the game breaks the other element which is the reward-based gameplay ; levelling up effectively makes you weaker in this game. Sure, this isn't absolute - you can't take on the huge ennemies at level 1,
Except you can take on giants and mammoths at level 1, you just have to stand on a rock high enough they can't hit you.
so this is good - but there's still enough level scaling to make every dungeon you go into a pain. You'll never feel much difference, unless you face the exact same ennemy at a greater level, which doesn't happen that often.
Indeed
Maybe it's because I played a melee guy on Master difficulty, which was the worst idea ever, and got tired of it, I don't know. But with this problem here, we can safely say that "mod will fix it". A anti level scaling mod would be great and would transform the game into a great sandbox rpg.
Not really, environments are blander than Oblivion. Snowy area with pine trees, snowy area without trees, not snowy area with trees, not snowy area without trees, there's Skyrim's main regions summarized. That's the core of the issue, it's like sitting in front of a bowl filled with 2 pounds of oatmeal, it will get you full, but in the end, you'd really rather have a 2 pound steak or equivalent delicacy