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snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
Dude, what's with the friggin' dragons..
every big rpg contains dragons... dragon age, divinity, now skyrim
 

HatTrick

Scholar
Joined
Mar 20, 2011
Messages
140
That UI looks terrible. Why can't they just have all the skills in a nice row to the left? Must the fuck-huge picture of that constellation take up the whole page?
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The consolization of the skill screens has reached critical levels. Good god.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
micmu said:
There's one less magic school, too (Mysticism). Funny that no one of you MW fanboys noticed that yet.

Or maybe it's because we've already known that for awhile now, thanks to an interview that got posted during the first Skyrim info dump. "Mysticism? You're already doing magic!" Derp.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
snoek said:
Dude, what's with the friggin' dragons..
every big rpg contains dragons... dragon age, divinity, now skyrim

It's either THAT or they copy LOTR and call it Dragon Ag.. err..


Anyways, like I said before, I haven't played a single game where Dragons have been fun or presented as remotely interesting (usually, "wise all knowing dragons who talk" or "talking dragons who kill to rull teh world"). They don't even look cool thanks to low poly design copied by one artist from another. Generic "ancient evil" for your game if you can't think of something better.
 

adure

Liturgist
Joined
Jun 24, 2010
Messages
154
Burning Bridges said:
In fact, these days one can judge the degree of retardation of a game just by looking at the inventory screen.

And looking at that "thing" above I would not even even call that an interface any more.

This, for example, is an interface:

arcanum_inventory.jpg


or this:

237356-wiz8_super.jpg


or this:

3623038900_198604eca8_o.jpg


and this is a screen saver with a little information on the bottom:

The-Elder-Scrolls-V-Skyrim-Magic-Skill-Tree-590x331.jpg

wat?
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
There's still ham fisted level scaling... I don't see why "journalists" and "gaymers" insist on lapping up Fallout 3's level scaling system, it was only marginally less pervasive than Oblivion's. I guess it's cause they're all retards or something...
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
- I saw a dragon the other day
<a dragon appears and starts setting the citizens to fire>
- Horrible creatures. I avoid them whenever I c... <NPC dies>
<First NPC stares at the corpse>
- Stop right there, criminal scum!

Also, did they just call combat in Oblivion poor or am I reading too much into it?

ortucis said:
Anyways, like I said before, I haven't played a single game where Dragons have been fun or presented as remotely interesting (usually, "wise all knowing dragons who talk" or "talking dragons who kill to rull teh world"). They don't even look cool thanks to low poly design copied by one artist from another. Generic "ancient evil" for your game if you can't think of something better.

Choice of the Dragon. Suck it down!
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Silentrider said:
Jaesun said:
Skyrim’s [skill] system is much simpler and more forgiving. You pick nothing, you just get better at whatever you do.
And they still call it a RPG?

Well, the "logic" is: 1) It's made by Bethpizda 2) Bethpizda is commonly considered a RPG making company 3) Ergo, whatever Bethpizda makes is a RPG 4) It haz dragonz! :roll:

Seriously, does anybody make single-player games and announce them with "more skills, more item types, more playstyle choices" anymore? Everything is "simpler, easier, more forgiving, welcoming"... :sigh: If this is the future, I'll take vanilla.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
villain of the story said:
- I saw a dragon the other day
<a dragon appears and starts setting the citizens to fire>
- Horrible creatures. I avoid them whenever I c... <NPC dies>
<First NPC stares at the corpse>
- Stop right there, criminal scum!

:lol:
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
This game will kick fucking ass. Search your feelings. You know it to be true.
 

Rogue

Educated
Joined
Aug 29, 2009
Messages
676
You level around twice as quickly as in The game is less daunting than Oblivion, and each time you level up, you can choose a perk single unique improvement to your character.

And as the conflict reaches crisis point the writers run out of ideas, the dragons show up

Dragon Shouts are three-word phrases, uttered in the dragon tongue, which function as powerful MOAR spells.

Skyim is much more freeform: you have two hands :retarded:

Skyrim’s is more energetic and fast (A)WESOME

So bows everything in Skyrim are is balanced like sniper rifles awesome RPG-like games, such as Call of Duty

kyrim’s [skill] system is much simpler and more forgiving. We can't stress this enough; the game is not as daunting as Oblivion.

This game will be another instant AAAAAAA+++++ epic classic, BROs :thumbsup: Can't wait to play it :bro:
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Silentrider said:
Jaesun said:
Skyrim’s [skill] system is much simpler and more forgiving. You pick nothing, you just get better at whatever you do.
And they still call it a RPG?

It's a lie anyway, it's not simpler, it's about the same in terms of difficulty and a lot less retarded.

Other than the possible removal of attributes Skyrim's character system appears to be miles above morrowind and oblivion's. I'll wait for the release before I declare it better than daggerfall and arena's.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Jaesun. I have a slightly offtopic comment. Please don't use just italics to quote what the reviewer/developer/whatever said. Because, in this case, is a Azraelian big wall of text, and is kinda difficult to read it when is all in oblique font.

Why don't you write the text as a quote instead? I think that it would help with the readability.

Thanks.

Manly hugs and brofist.
 

Quetzacoatl

Liturgist
Joined
Feb 13, 2011
Messages
1,819
Location
Aztlán
[quote="Jaesun] You’re nobody – a prisoner rotting in a cell for some unnamed crime. That’s true at the start of every main Elder Scrolls game.[/quote]

Maybe my memory is a bit rusty but didn't you start Daggerfall as the friend of that emporer guy doing the whole main quest as a favor for him?[/quote]
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
i know the normal reaction for me is to shit on everything, but this part, even if clumsily executed, is a definite incline. all crpg quests are linear; this is a small step towards random world generation.

If you’ve already explored the cave complex that would normally be the setting for a sidequest you get later on, the game will secretly change the setting to a dungeon you haven’t been to yet. Conversely, the target of an assassination quest might be picked from the characters you’ve spent most time with, rather than a perfect stranger, to make the decision to kill them more interesting.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
poocolator said:
So they've created two of every quest dungeon?
Damn, that's... moronic.

I think it just links to another explorable dungeon that you haven't seen, but wouldn't that then make THAT dungeon familiar when you eventually come across it?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I can't wait. But will there be romance?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
poocolator said:
So they've created two of every quest dungeon?
Damn, that's... moronic.

No, they just have quests take place in a random dungeon. If the one the random generator picks was one you went to already, it picks another. They did the same thing in arena/daggerfall actually.
 

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