Some big changes are coming.Skyshine said:We have been receiving feedback from many different groups, customers, backers, friends and family and of course press. Our press reviews have been really quite good, but some of the online retail reviews from customers have created some challenges for us that we are taking very seriously. We are working very hard addressing some of our critics concerns while still maintaining our vision. Some of these changes are pretty massive and will require a lot of testing, so please excuse our dust for a few days while we make sure everything is perfect for our next update.
The solution is really simple: you keep your current difficulty level as-is and call it "Insane". And then you add lower difficulties. To avoid putting too much effort in it yet again keep it simple: -25% enemy damage on Hard, -50% on Normal, -75% on Easy. Problem solved, everyone's happy.As a result they have to account for these people and casualize their games or at the very least the game difficulty to avoid further backlash.
I'm with you there. Started enjoying the game.Whining, stupidity and demanding that the game becomes something it is not. Player input is valuable but trying to please everyone will not create a masterpiece. I hope they won't dillute this game to become slower, more plodding, forgiving and ultimately, pedestrain.
Or you make a new difficulty called "I'm a retard and I'm playing the wrong game".The solution is really simple: you keep your current difficulty level as-is and call it "Insane". And then you add lower difficulties. To avoid putting too much effort in it yet again keep it simple: -25% enemy damage on Hard, -50% on Normal, -75% on Easy. Problem solved, everyone's happy.
Or you make a new difficulty called "I'm a steam player and I'm playing the wrong game".
Skyshine Update said:We're working on getting this update ready and out very soon, but here's the rough notes at this point. We'll give you a more detailed run-down of patch notes once we get things finalized from our team and QA. We're aiming for an early week patch, but we'll see how it does in QA.
We have read and heard a lot of comments about our two turn or two AP system. We would really like you folks to leave us feedback about the two turn game mechanic at this thread so we can all work together to get it where it needs to be.
- All battle boards are now 16x16 tils. We had some odd sized boards that didn’t work very well with our combat mechanics- the result should be drastically reduced ambush style kills at the outset of combat.
- Remove all ambush battle boards- these are now specific maps that are larger to give players some breathing room. We like these boards but they are getting a more custom treatment.
- Fix spawns no enemy within 8 tiles. This gives players at least one turn to move their units before being fired upon.
- Bug fixes- numerous bug fixes related to gameplay, graphics, and general performance issues.
- Added visual representation of tiles on the battle board to show boundaries of combat map
- You can now use power cells that you pick up during battle. So if you are low on power cells you can pick up some power during combat.
Official Thread = http://steamcommunity.com/app/367600/discussions/0/517142253869229943/
Well, there it is. Starting to mess with their two actions per turn combat because the filthy casuals find it hard. And to make matters worse, they even removed content by getting rid of the ambush maps. What boggles me is how people couldn't tell the boundaries of a combat map. Guess they're even willing to dilute their own artistic style because of steam retards.
I haven't found this to be a big issue. It's been rare that I lose troops right at the start of a battle, and re-positioning the crew is part of the game.The combat system is bad:
- there is no tactical positioning before fights therefore the game will select the most stupid positions for your squad and you cannot do shit about it,
I've found this to be true. The only time I've found having 5-6 guys was a good thing was when sacrifices had to be made.- you cannot really use more than 4 fighters because one of them will voluntarily take one for the team,
They're best used for picking up items and taking down snipers (deadeyes). However, if you focus on turning a crew member into an elite (3 kills) then continue to level them (4 kills per level) then damage increases by 1 per level with no cap (highest damage I've had so far was 85). If you wanted to, you could easily make a frontliner into a fast moving tank-y 1-hit-ko monster (would be incredibly handy for beating elite enemies).- melee units are kind of useless - minimal damage and they fail to tank opponents,
Agreed. I don't find deadeyes that useful and hardly use them.- sharpshooters die in 1 hit from any other type of fighter which makes them especially hard to protect,
This is true, but I find it is best to bring at least three crew members to help strategically position enemies where I want them.- two actions combat and no initiative queuing is retarded - there are fight in which you basically win by using only one fighter,
I think it's good as is. If ranges were increased I think it would ruin unit positioning, making all the units too similar, and that would ruin strategic positioning.- the targeting system is limited - you can only hit at a special range (not closer and no further).
Elite fighters are way overpowered because of their much larger hp pools. These guys take a beating and there are no enemies in the game that can dish the kind of damage that would be necessary to take an elite down.But to be fair, I did not play so much so that I can take advantage of elite fighters and equalizers.
Good, I guess I'll wait for a sale and pick it up. It'll get some polish until then also, which is never badI think it's more like FTL than Banner Saga. The only thing I'm not sure about at this point is the game's longevity, but I'm enjoying it and would recommend picking it up on special if you can wait. If not and you have the money, then jump straight in.
any unlocked dosers yet?
what were the items?I unlocked Gargantox, Detrigore and Imperatron on my current run. It took a fair bit of time picking up the necessary items and/or getting the right events.