JohnTheRevelator
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,160
Recently I started playing on Twisted Treeline (well I did play there before but it was, long, long time ago). It is pretty fun map, instead of your usual laning last hitting early phase from SR its constant gankfest. I have won every single game as Singed so far (not a big surprise considering just how strong he is on TT) and started to experiment a bit with AD Sion. On SR Ad Sion is .. well bad. He can be shut down too easily in team fight, exhaust, blinds, stuns, even slows keep you from doing any damage which means you are not lifestealing which means you are useless and you die quickly. On 3 vs 3 however I think it could be workable idea. Sure exhausts still screw you but enemy team shouldn't have as much burst to outright kill you. First idea was standard crit build utilizing only ult for lifesteal (who wouldn't like to dish out almost 1000 damage with single hit and also heal for same amount?) but crit build is a bit expensive for TT and would leave you vulnerable before you'd beef yourself up with Banshee Veil (and Sion is melee char so its double bad idea) or you could delay it and get defensive items first but in this case you can forget about ever finishing your build.
So here is my first rough build I went with instead. Lets talk about items first.
Lantern to help with farming and clearing jungle/securing buffs, also free ward.
Mercs since as I said earlier you don't want to be disabled and it's also good way to squeeze in some MR into build early.
Then there is Black Cleaver + Stark combo. 65 armor reduction so your team can deal some serious damage, on top of that you are giving out attack speed, lifesteal and hp regen.
Aegis is next since you can't go with boots as your only defensive item (on a side note, I'm not sure when to get this one, right after boots seems like good idea though I guess you could delay it when enemies lack damage) so we add magic resist and armor to list of things you buff your team with, there also is damage but it's hardly noticeable value on champions (one thing a lot of people don't know about, aura from aegis doesn't work only on champions, it works on all allied units which means minions too, it's pretty handy for tower pushing, your minions last longer and deal much more damage).
Bloodthirster if you don't know what to do with money. If you are getting killed I'd get appropriate defensive item instead.
As for runes. Mana regen ensures you won't have problems in this area without having to buy single mana item. Armor pen in marks, well that's what I have but most probably flat damage would work better in this build, movespeed in quints since he is quite slow but quite frankly flat hp, or flat damage would probably (again) work better. It all still needs testing.
Masteries. I went for improved exhaust which is oh so useful in 3 vs 3, some armor, mr and utility tree. Wall hax on TT = win, so I want to have flash of cd as often as possible, also buffs and move speed and some extra mana regen. I have 2 left over points which I could invest in something but options aren't very thrilling. Almost non-existent crit chance, barely noticeable ap, or extra 2% of regens (again almost nothing).
Some tips how to make it better please?
Ps. Keep in mind that builder doesn't take into account free 65 damage and around 2-3 hundreds of extra farmed hp into account.
So here is my first rough build I went with instead. Lets talk about items first.
Lantern to help with farming and clearing jungle/securing buffs, also free ward.
Mercs since as I said earlier you don't want to be disabled and it's also good way to squeeze in some MR into build early.
Then there is Black Cleaver + Stark combo. 65 armor reduction so your team can deal some serious damage, on top of that you are giving out attack speed, lifesteal and hp regen.
Aegis is next since you can't go with boots as your only defensive item (on a side note, I'm not sure when to get this one, right after boots seems like good idea though I guess you could delay it when enemies lack damage) so we add magic resist and armor to list of things you buff your team with, there also is damage but it's hardly noticeable value on champions (one thing a lot of people don't know about, aura from aegis doesn't work only on champions, it works on all allied units which means minions too, it's pretty handy for tower pushing, your minions last longer and deal much more damage).
Bloodthirster if you don't know what to do with money. If you are getting killed I'd get appropriate defensive item instead.
As for runes. Mana regen ensures you won't have problems in this area without having to buy single mana item. Armor pen in marks, well that's what I have but most probably flat damage would work better in this build, movespeed in quints since he is quite slow but quite frankly flat hp, or flat damage would probably (again) work better. It all still needs testing.
Masteries. I went for improved exhaust which is oh so useful in 3 vs 3, some armor, mr and utility tree. Wall hax on TT = win, so I want to have flash of cd as often as possible, also buffs and move speed and some extra mana regen. I have 2 left over points which I could invest in something but options aren't very thrilling. Almost non-existent crit chance, barely noticeable ap, or extra 2% of regens (again almost nothing).
Some tips how to make it better please?
Ps. Keep in mind that builder doesn't take into account free 65 damage and around 2-3 hundreds of extra farmed hp into account.