ZagorTeNej
Arcane
- Joined
- Dec 10, 2012
- Messages
- 1,980
Yeah, it's generic. Orphaned farm boy, chosen one, takes on the big baddie Darth Vader wanna be. Travels with a girl who turns out to be his sister and also has theforce"taint of Bhaal" and aWookie"giant space hamster". Oh and that big baddie? Turns out he's yourfathersibling too.
-Candlekeep is a secluded fortress library that has steep entry requirements (IIRC you have to donate a book worth 1000 gp or something), a farm it is not, also your stepfather/mentor is a powerful badass mage, not Jonathan Kent.
-Chosen one? No, there are hundreds of other Bhaalspawn, you're just one of the more powerful ones but that's about it, you're also not saving the world but usually your own skin.
-Looks aside, Sarevok is a different character than Vader, both in his aspirations (he doesn't seek to rule or to establish order but chaos, mass murder on such scale to appease Bhaal and "convince" him he's worthy of ascending), methods (uses subterfuge a lot more) and his relationship with the protagonist (he simply sees you as competition he needs to dispose of, nothing else).
-That Imoen is your sister, you find out in the sequel, it wasn't part of anything in BG.
-Wookie (one of them anyway) is a full blown character in (original) Star Wars saga, miniature giant space humster is an irrelevant item in an inventory of a certain ranger/berserker who took too many blows to his head.
If we consider BG as a storyfag game, it sucks terribly. It locks you into its plot, but it's fairly straight lined and really quite thin, especially for such a long game. Compared to Bioware's later games it barely has a story.
Meh, personally I liked the whole iron crisis story (from poisoning to mines, bandit caravan raids to the way Iron Throne dealt with competition in BG) far more than the vast majority of the drivel Bioware came up with in their later games, to each his own.
It's an innocuous game that serves very well as Jimmy's first RPG (well it did - Jimmy probably needs something a little more brain dead these days) without any aspect really standing out as particularly good or bad.
I think you vastly underestimate how brain dead your average modern gamer is, 9 out of 10 of them (and I'm being generous) wouldn't know have any idea what to do, without quest compass/hand holding, party members actually dieing, being expected to read manual to grasp a few things about the rules of the game etc.
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