sgc_meltdown said:
Hahaha indeed.
I'll never get over how hilariously retarded this game looks, I mean we had exploding enemies in Wizardry 8 and it was weird even then, but DA2 is just neverending fountain of lulz.
Maybe Todd Howard was right after all, with his take on violence and hilarity?
Awor Szurkrarz said:
I often see a new game like Fallout 3 or some weird console stuff and I think wow, these graphics look so awesome! And then I look closer, see the textures, how fake it all looks because of all these imperfections, and I basically feel sick and can't look at this shit.
I never had anything like this with the older games.
It's because visuals are incongruent.
You have all the bloom, shaders, postprocessing effects and whole range of specularmaps, bumpmaps, shitmaps and parallax maps smeared across hilariously low-res textures that are themselves wrapped around reasonably detailed models.
And then you puke because being constantly subjected to alternating areas of high and extremely low detail make you fucking queasy. And then you remember all those retards fapping over how awesome did this smeary shit look in oblivious and feel sudden urge to keep punching them in their little retarded faces till they burst with blood and bone shards, turning into unrecognizable lumps of mangled meat, while their owners extrude their turds and expire, gurgling silently.
Old games tended to have pretty much equal level of detail everywhere, often tuned to the resolution, new games, especially cross platform ones, try to appeal to graphicswhores with all the tech used, but at the same time are restricted by archaic memory constraints. They try to make up for that by hiding ridiculously blurry textures beneath thick layer of -maps - plastic props ensue. The funny thing is that consoletards are not subjected to this in full force, since their next-gen "HD" is lightyears behind even Build-engine and its contemporary monitors in terms of display resolution.
tl;dr