- Joined
- Jun 18, 2002
- Messages
- 28,363
The first half of the game you're stuck with one weapon which, by some trope game mechanic decides to start being an enemy gun and then stops right when you get other weapons.
The second half of the game is then you watching The Immortal Girl shoot enemies with her Unlimited Ammunition. In the end, I think I had more fun looking at the walls and picking out the different wall textures which consisted of this blue-grey one with dripping blue or just a simple grey.
Until you got to the end, where you were seperated from Her Immortal Highness, and you would use the shotgun because out of all your weapons, it was the only one that actually killed stuff where-as all the other weapons were comparable to pea-shooters. Oh yeah and those few tropes where you'd get an unlimited box of ammo for your missile launcher because without unlimited ammo, you'd never be able to kill anything and unlock the next area.
One of the best gameplay mechanics I think was where you'd use the tiny circle of light from your flashlight which would of couse run out about 12 seconds later, making you stand around in the dark for about a second while it re-charged because making it use the energy you got everywhere would've been too hard apparently.
Then the credits scrolled by and I was left wondering how on Earth it could take 500+ people to cobble together that piece of shit.
The second half of the game is then you watching The Immortal Girl shoot enemies with her Unlimited Ammunition. In the end, I think I had more fun looking at the walls and picking out the different wall textures which consisted of this blue-grey one with dripping blue or just a simple grey.
Until you got to the end, where you were seperated from Her Immortal Highness, and you would use the shotgun because out of all your weapons, it was the only one that actually killed stuff where-as all the other weapons were comparable to pea-shooters. Oh yeah and those few tropes where you'd get an unlimited box of ammo for your missile launcher because without unlimited ammo, you'd never be able to kill anything and unlock the next area.
One of the best gameplay mechanics I think was where you'd use the tiny circle of light from your flashlight which would of couse run out about 12 seconds later, making you stand around in the dark for about a second while it re-charged because making it use the energy you got everywhere would've been too hard apparently.
Then the credits scrolled by and I was left wondering how on Earth it could take 500+ people to cobble together that piece of shit.