Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
To think all that time passed so quickly.
No game has done more for the computer roleplaying genre in the past five years than Neverwinter Nights 2. Two expansions, one adventure pack, countless community modules and campaigns, several mods, and a still very active community - and it is all just the icing on the cake. Neverwinter Nights 2 is the most extensive adaptation of D&D among pausable real-time games, a boon for those of us who don't want to be arsed with playing PnP.
Most of all, the campaigns of Neverwinter Nights 2 and its expansions are a strong reconciliation for wargamers and interactivists, with loads of skill checks and ways to experiment with the game's environment, and yet also endless combat that never lets go, and keeps throwing more and more enemies to pressure you.
I hated Neverwinter Nights 2 on its release, finding it a buggy, poorly optimized, and bloated game with an excess of filler content. I did not think it would start growing on me, that I would come to value it for the community campaigns, that I would I get a great expansion for it, and that the game would become so usable and workable after a few patches. Or that its engine would be capable of creating great cinematic moments and amazing settings.
But I ramble. For all you glorious Neverwinter Nights 2 fans - Jaesun, Hummelgumpf, Vaarna Aarne, Dark Individual, and others - alike, I have questions to ask!
1. What is your absolute favourite build for Neverwinter Nights 2?
2. What are your three most favourite community modules/campaigns for Neverwinter Nights 2?
3. What unused or barely used D&D setting would be ideal for a Neverwinter Nights 2 campaign?
4. Who was the coolest NPC in the official campaigns of Neverwinter Nights 2?
5. What was the single most awesome fight in all of the official campaigns of Neverwinter Nights 2?
No game has done more for the computer roleplaying genre in the past five years than Neverwinter Nights 2. Two expansions, one adventure pack, countless community modules and campaigns, several mods, and a still very active community - and it is all just the icing on the cake. Neverwinter Nights 2 is the most extensive adaptation of D&D among pausable real-time games, a boon for those of us who don't want to be arsed with playing PnP.
Most of all, the campaigns of Neverwinter Nights 2 and its expansions are a strong reconciliation for wargamers and interactivists, with loads of skill checks and ways to experiment with the game's environment, and yet also endless combat that never lets go, and keeps throwing more and more enemies to pressure you.
I hated Neverwinter Nights 2 on its release, finding it a buggy, poorly optimized, and bloated game with an excess of filler content. I did not think it would start growing on me, that I would come to value it for the community campaigns, that I would I get a great expansion for it, and that the game would become so usable and workable after a few patches. Or that its engine would be capable of creating great cinematic moments and amazing settings.
But I ramble. For all you glorious Neverwinter Nights 2 fans - Jaesun, Hummelgumpf, Vaarna Aarne, Dark Individual, and others - alike, I have questions to ask!
1. What is your absolute favourite build for Neverwinter Nights 2?
2. What are your three most favourite community modules/campaigns for Neverwinter Nights 2?
3. What unused or barely used D&D setting would be ideal for a Neverwinter Nights 2 campaign?
4. Who was the coolest NPC in the official campaigns of Neverwinter Nights 2?
5. What was the single most awesome fight in all of the official campaigns of Neverwinter Nights 2?