Unfortunately there is nothing to compare... In SMAC terraforming is way too powerful, in Civ4 it's nonexistent. You can't even irrigate deserts or plant forests. This aspect could be easily improved...JoKa said:hence the mostly done right
i'm not really disagreeing but what i'm missing in your post is the comparision with civ4...
SMAC is sci-fi and the future - nuclear bombs are also less dangerous in Civs - if you remember SMAC's Planet Buster can take several towns with it -underwater-. In Alpha Centauri sci-fi was used correctly for once.Malakal said:Unfortunately there is nothing to compare... In SMAC terraforming is way too powerful
Civ4 is "historically realistic"in Civ4 it's nonexistent.
DamnedRegistrations said:Dajaaj said:DamnedRegistrations said:You CANNOT use one unit type + artillery. Cavalry will get decimated by a few spearmen. Archers in a city on a hill will be nearly impossible to take down without specific anti city/archer units or a lot of artillery. Artillery is no longer a magical auto-kill-everything unit. It just gets some bonuses for certain kinds of combat and has a very high withdrawing chance so it rarely dies. But it still gets fucked up in combat, so you can't camp next to a city with a few units and bombard them for 30 years.
:
Pretty much the best way to take any city is to spam your strongest type of unit and a bunch of artillery. Bombard until theres no defense bonus, then attack with all the artillery which does collateral damage, and by the time you get to your other units it doesn't matter what type they are, because all the units in the city are so hurt from the artillery attacks. Combat outside cities is better in Civ4, but I'd hesitate before saying city combat is at all improved, and artillery is still definitely OP.
Even without a city defense bonus, archers in a city on a hill with no promotions gets a 75% bonus, bringing their effective strength up to 5.25, better than even axemen and they cost nearly a third less shields. With even two promotions they can get another 45% to bring them up to 6.6. And this is AFTER having the city bombarded to 0, which will take long enough they'll be able to bring in plenty of reinforcements and harass your best attackers with their own axemen or cavalry.
If you have so much artillery to waste that you can bring every single archer they have low with a single attack (Since they'll heal up the next turn and your artillery will be fucked until you can get it out of enemy territory to heal) then you could have just swarmed them with women wielding floppy dildos anyways you had such a massive economic advantage.
Since Civ is 'grand' strategy game you need to consider lots of factors. Compare technologies: bronze/iron working is awesome (cutting forests/provides both defensive and offensive units/jungle removal which is a must in tropical maps/leads to even more awesome techs/and SLAVERY) while archery gives you only archers. What is more when investing in archers you weaken your overall force: you can't take archers from a city and form a defensive army or quickly recapture lost cities.DamnedRegistrations said:Catapults won't do shit to a hill city with archers before bombardment. Archers will have over 7 strength and at least one first strike. And if your stack has only Axemen (Strength 5), Chariots (100% bonus vs axemen, strength of 4) will rape them. On top of that, even assuming you take the city, good luck defending it with some crippled axemen that can't heal in the revolting city that has no barracks anymore.
This is ignoring the fact that your example still shows a gross excess of resources in favour of the aggressor. 200 shields worth of Catapults + some Axemen vs 125 shields worth of archers? Why don't you just rush them with 300 warriors oh chieftain master?
The only time a stack of a single unit type is worth it is if you have some godly unique unit for that era. Any other time you'll want variety to be most efficient. Just because you can crush an enemy with sheer numbers doesn't mean the combat is too simple. It'd be pretty retarded if 10 axemen and 5 catapults couldn't take down 5 archers. It's still better to use 5 axemen, 2 archers, 1 chariot, and 2 catapults to achieve the same end.
It tries to be. But in history we have many examples of limited terraforming. Dutch coast changed to grasslands. Jungle changed to grassland then plains then desert due to deforestation. Large areas of desert near Nile and Kaspian sea changed to farmlands (grasslands). We can't create or destroy mountains but it should be possible to at least irrigate deserts and dig channels (as in SMAC).MetalCraze said:Civ4 is "historically realistic"
deshields538 said:The one thing that pissed me off the most was how they put religion into the game. They all give the exact same bonuses as each other because they were afraid some people might get offended if they made them *gasp* different.
Darth Roxor said:Doesn't global warming happen only if you start nuking the shit out of stuff?
Panthera said:deshields538 said:The one thing that pissed me off the most was how they put religion into the game. They all give the exact same bonuses as each other because they were afraid some people might get offended if they made them *gasp* different.
No, they did it because it doesn't make any sense. All religion is bullshit, and all they're all abused to mean whatever people want them to mean.
Panthera said:Theological differences don't add up to cultural differences.
GarfunkeL said:Extra points if your spaceship reaches Alpha Centauri while your enemies are razing your towns and everyone is starving since 90% farmland has disappeared.
Panthera said:Because Thailand, China, Cambodia or Vietnam never fought in wars.
I don't want to even try a mod where the head coder is Albanian, especially a mod about ancient Mediterranean cultures. As civilized as that particular Albanian may be, I'm certain he's managed to weasel some "Illyrian" shit into the final product, tainting it. King Zog would be proud.Hobbit Lord of Mordor said: